Dungeon Crawl Stone Soup version 0.35-a0-1278-gda980d1564 (webtiles) character file. Game seed: 2059091300031612843 229 walking32 the Chiller (level 6, 0/36 HPs) Began as an Octopode Ice Elementalist on Oct 12, 2026. Slain by a killer bee (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:04 (2631 turns). walking32 the Chiller (Octopode Ice Elementalist) Turns: 2631, Time: 00:05:05 Health: 0/36 AC: 3 Str: 7 XL: 6 Next: 2% Magic: 6/13 EV: 12 Int: 20 God: Gold: 152 SH: 0 Dex: 12 Spells: 7/14 levels left rFire . . . (100%) b - +0 mace (protect) rCold . . . (100%) a - orb {Mesmerism} rNeg . . . (100%) e - +2 hat rPois . (100%) g - amulet of regeneration rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 1.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) c - gecko talisman %: no passive effects @: lethally poisoned (0 -> 0), gecko-form, freezing walls, on mesmerism cooldown A: autotomy, stealthy, cold-blooded, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You were a hypnotic gecko-hybrid. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons b - a +0 mace of protection (weapon) Missiles f - 4 atropa-tipped darts h - a throwing net Armour a - an orb of mesmerism (worn) e - a +2 hat (worn) Magical Staves d - a staff of conjuration Jewellery g - an amulet of regeneration (worn) Talismans c - a gecko talisman (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of poison {unknown} h - a scroll of silence {unknown} m - 4 scrolls of identify {unknown} o - a scroll of amnesia {unknown} q - a scroll of fog {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of curing {unknown} j - 2 potions of attraction {unknown} k - 2 potions of might {unknown} l - 3 potions of lignification {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.7 Spellcasting + Level 5.2 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 50% 1d8 4% 3 d - Summon Ice Beast Ice/Summ 15% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 25% N/A 4% 3 Apportation Tloc 8% N/A 12% 1 Kinetic Grapnel Frge 16% 1d4 12% 1 Poisonous Vapours Alch/Air 16% 1d1 12% 1 Summon Small Mammal Summ 16% N/A 12% 1 Call Imp Summ 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Launch Clockwork Bee Frge 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Fulminant Prism Conj/Alch 2% 3d5 75% 4 Hoarfrost Cannonade Ice/Frge 7% 3d6/3d12 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21336 Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are a hypnotic gecko-hybrid. When badly injured, your tail breaks off to distract enemies. You have a higher chance of stabbing distracted enemies. You are stealthy. You are cold-blooded and may be slowed by cold attacks. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel very sick. You shed your tail and slip away to distract predators! Something stings your hypnotail. Casting: Summon Ice Beast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel very sick. Something stings your hypnotail. Your hypnotail is poisoned. Something poisons your hypnotail! Something completely misses your hypnotail. You feel sick. Something stings your hypnotail! Your hypnotail dies! Your ice beast misses the killer bee. Casting: Summon Ice Beast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. The wall freezes the killer bee. x2 You are too injured to fight recklessly! You closely miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The killer bee is moderately wounded. You feel sick. The wall freezes the killer bee but does no damage. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The wall freezes the killer bee but does no damage. The killer bee stings you. You die... .<####.##.# ##.## #.##.#.# ##........## #.# ##....#.# #.........# +#.#+ ##..####.## ##.###..#...###...###...###...## ..## ##.........ß........#.#.#.## .## #.#...###..l###............ •# #.#..## +#Y#†.##..##.#.#.#. .# #.#.## #y#K..##.###...##. .# #...# ##l##...#.# ##.###. .######...# ##...##.)#.####.# #. .#........####.....####......###. .#.# #..................###..... .#.# #..##..##........#......... .#.# #..##.#.)..#####...#####... .#.# #..##.###### ##.######... .#.####.....# #.......... ......##.#### #########.# You could see an iguana, a killer bee (ally target) and a friendly ice beast (summoned). Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:3) Terence (D:3) 3 clockroaches An adder (D:3) 6 orcs (D:3) A ribbon worm (D:2) 9 hobgoblins 3 quokkas 7 ball pythons 6 bats 4 endoplasms 4 frilled lizards 6 goblins 4 kobolds 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | walking32 the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 47 | D:1 | Found a faded altar of an unknown god. 212 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 1164 | D:2 | Reached XP level 3. HP: 21/21 MP: 7/7 1168 | D:2 | Learned a level 3 spell: Frozen Ramparts 1172 | D:2 | Learned a level 3 spell: Summon Ice Beast 1405 | D:3 | Reached XP level 4. HP: 27/27 MP: 9/9 1974 | D:3 | Encountered Terence 1981 | D:3 | Killed Terence 1982 | D:3 | Reached XP level 5. HP: 31/31 MP: 3/11 2109 | D:3 | Found a stormy altar of Qazlal. 2257 | D:4 | Reached skill level 5 in Ice Magic 2623 | D:4 | Reached XP level 6. HP: 36/36 MP: 8/13 2631 | D:4 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_basic, nicolae_ecumenical_lake_church D:2: layout_basic D:3: layout_loops_ring, lemuel_crystal_altar, uniq_terence D:4: cheibrodos_barr_body, layout_loops_ring, minmay_between Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.7 Ice Magic | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * 91 | 1 Gecko | 8 * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 63 | 52 || 115 Melee: Unarmed | 27 | || 27 Tentacles | 14 | 11 || 25 Constrict | 18 | 10 || 28 Punch | 1 | || 1 Mace | 31 | 52 || 83 Short sword | 4 | || 4 Club | 1 | || 1 Cast: Freeze | 3 | || 3 Summon Ice Beast | | 2 || 2 Frozen Ramparts | | 2 || 2 Stab: Sleeping | 14 | 14 || 28 Armour: None | 20 | 33 || 53 Dodge: Dodged | 33 | 34 || 67 Form: Gecko | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2662 | 2441 | 221 | 0 | 1932 | 4 | 665.5 | Dungeon | 2662 | 2441 | 221 | 0 | 1932 | 4 | 665.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 860 daAuts D:1: 787 daAuts D:2: 604 daAuts D:4: 409 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+