walking32 Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (4, 13, D:1) a +0 robe (15, 26, D:1) a +0 dagger (22, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 18, D:1) a +0 ring mail (43, 27, D:1) a +0 scale mail (44, -11, D:1) a +0 mace (46, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (53, 22, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -10, D:2) a hobgoblin corpse (skeletalised by now) (8, -9, D:2) a bat corpse (skeletalised by now) (12, 22, D:2) a +0 pair of boots (23, -6, D:2) a +0 short sword (28, 1, D:2) a +0 club a goblin skeleton (29, -21, D:2) a +0 club a goblin skeleton (29, 0, D:2) a quokka skeleton (30, 1, D:2) a +0 dagger a kobold skeleton (34, -25, D:2) 3 flux baubles (50, -7, D:2) a frilled lizard corpse (skeletalised by now) (50, 1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Sontoist's Armour Shop a +0 scale mail (40 gold) a +1 barding of cold resistance (350 gold) the +1 ring mail "Sarotemo" {rF+ Int+3} (293 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (20 gold) a +2 chain mail of fire resistance (230 gold) a +0 robe (9 gold) an orb of mesmerism (260 gold) (0, 0, D:3) a +0 sling (7, 17, D:3) a rat skeleton (16, 14, D:3) a rat corpse (skeletalised by now) (17, 1, D:3) a hobgoblin skeleton (18, 1, D:3) a +0 falchion (27, 4, D:3) a +0 leather armour (31, 11, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, -24, D:4) a +0 quarterstaff (2, -27, D:4) a +0 club (6, -2, D:4) a black bear corpse (skeletalised by now) (20, 11, D:4) a +0 club a goblin corpse (skeletalised by now) (21, -8, D:4) a +0 whip an orc skeleton (21, -3, D:4) a quokka skeleton (32, -18, D:4) a +0 giant club (40, 24, D:4) a +0 dagger (41, -16, D:4) a +0 leather armour (45, 25, D:4) a +0 hand axe (47, 25, D:4) a +0 quarterstaff (54, -24, D:4) a +0 rapier (56, 18, D:4) a hound corpse (skeletalised by now) (58, -24, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (5, 11, D:5) a +0 orcbow a centaur skeleton (6, 26, D:5) a +0 chain mail (8, 26, D:5) a +0 leather armour (18, 4, D:5) a +0 dagger (27, 14, D:5) a +0 sling (34, 2, D:5) a +0 club a +0 leather armour (34, 26, D:5) a +0 chain mail (36, 28, D:5) a +0 ring mail (37, 21, D:5) a +0 whip (37, 22, D:5) a +0 spear (43, 23, D:5) a +0 flail (43, 32, D:5) a +0 club a +0 giant club a +0 club (44, 23, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon (13, 16, D:6) a +0 war axe (19, -11, D:6) a parchment of Summon Ice Beast (24, 2, D:6) a +0 hand axe a +0 leather armour (26, -7, D:6) a +0 halberd (31, -9, D:6) a +0 club (32, -11, D:6) a +0 club a +0 robe a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (15, -15, D:7) an inkwell talisman (16, -4, D:7) a +0 trident a +0 morningstar a +0 ring mail (16, -3, D:7) a +2 dagger of venom a +0 hand axe a +0 leather armour (16, -1, D:7) a +0 club (16, 27, D:7) a +0 dagger a +0 robe (16, 28, D:7) a +0 club a +0 falchion (16, 29, D:7) a +0 hand axe a +0 leather armour (17, 28, D:7) a +0 hand axe (23, -19, D:7) a staff of cold (35, -3, D:7) a +0 orcbow (37, 12, D:7) a +0 trident (43, 16, D:7) a +0 giant club (57, -16, D:7) a +0 whip Level 8 of the Dungeon [Shop] Zetz's Distillery a potion of might (unknown) (56 gold) a potion of curing (42 gold) a potion of mutation (unknown) (112 gold) a potion of lignification (42 gold) a potion of brilliance (56 gold) a potion of moonshine (unknown) (14 gold) a potion of ambrosia (unknown) (112 gold) a potion of might (unknown) (56 gold) a potion of might (unknown) (56 gold) [Shop] Uzatof's Antique Armour Shop the +1 scale mail "Zititurho" {Death, ^Drain rC- Regen+ Int+5} (348 gold) ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +2 plate armour of command (670 gold) a +0 chain mail of poison resistance (200 gold) a +2 chain mail of resonance (430 gold) a +2 robe (258 gold) a +2 robe of cold resistance (358 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (800 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. a +1 pair of gloves of stealth (330 gold) the +6 fire dragon occultist's scales {FireExpos FireWiz rF++ rC- Int+3} (1866 gold) FireExpos: Whenever you deal fire damage to an enemy without rFire∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. FireWiz: It increases the success rate of your Fire Magic spells. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:8) a +0 giant spiked club (0, 1, D:8) a dwarf skeleton (0, 2, D:8) a dwarf skeleton (2, -5, D:8) a human skeleton (16, -11, D:8) a +0 flail (19, -4, D:8) a +0 short sword (20, -5, D:8) a +0 dagger (21, -11, D:8) a +0 mace (22, -10, D:8) a +0 short sword (22, -9, D:8) a +0 dagger a +0 short sword (22, -8, D:8) a +0 hand axe a +0 leather armour a +0 whip a stone (23, -9, D:8) a +0 mace (24, -9, D:8) a +0 dagger a +0 robe (26, 6, D:8) a staff of cold a +0 orcbow (31, -15, D:8) a +0 scale mail (31, 6, D:8) a +1 chain mail of cold resistance a +0 shortbow (34, -10, D:8) a +2 whip of freezing a +0 robe (34, -5, D:8) a +1 lajatang of electrocution a +0 robe (34, 6, D:8) a +1 spear (34, 10, D:8) a staff of alchemy (47, -7, D:8) a +0 orcbow (52, -6, D:8) a +0 dire flail a +0 robe (54, -3, D:8) a +1 antimagic flail a +0 robe (60, 8, D:8) a +4 scimitar a +0 robe a +0 robe a +0 trident Level 9 of the Dungeon (24, -22, D:9) a +1 heavy spear a +0 scale mail (25, -19, D:9) a +0 dagger a +0 robe (26, -22, D:9) a +0 club a +0 whip (27, -21, D:9) a +0 dagger a +0 robe (28, -22, D:9) a +0 club (36, 11, D:9) a +0 trident a +0 shortbow a +0 leather armour (36, 13, D:9) a +0 robe (38, -22, D:9) a +0 chain mail a +0 short sword a +0 arbalest (43, 21, D:9) a +0 quarterstaff (55, -4, D:9) a staff of cold Level 10 of the Dungeon [Shop] Bailen's Antique Armour Emporium the +6 plate armour "Ucuruna" {rPois rF- Str-5 Dex+9} (1090 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. a +1 chain mail of fire resistance (324 gold) a +0 leather armour (36 gold) a +0 scale mail (72 gold) a +0 ring mail (72 gold) a +2 troll leather armour (486 gold) (10, -27, D:10) a +0 flail (14, -32, D:10) a +0 long sword (17, -27, D:10) a +0 flail a +0 whip a +0 dagger a +0 robe (19, -32, D:10) an amulet of reflection (19, -30, D:10) a +0 dagger (19, -29, D:10) a +0 dagger a +0 robe a +0 club (21, -31, D:10) a +0 flail a +0 chain mail (21, -30, D:10) a +0 flail of protection a +0 leather armour a +0 shortbow a +0 robe (21, -29, D:10) a +0 mace (36, -21, D:10) a +1 leather armour of cold resistance (43, -15, D:10) a +0 quarterstaff (44, -29, D:10) a +0 shortbow (52, -14, D:10) a +0 short sword (54, -27, D:10) a +0 cloak a +0 helmet a +0 pair of boots a +0 robe Level 11 of the Dungeon (0, 0, D:11) a staff of earth (unseen) (1, 4, D:11) a +0 orcbow (9, 5, D:11) a +0 kite shield (22, -32, D:11) a rimehorn talisman (23, 0, D:11) a +0 dagger (24, 2, D:11) a +0 flail (26, 2, D:11) a +0 robe a +0 dagger (29, -16, D:11) a parchment of Hailstorm (31, 2, D:11) a +2 dagger of venom a +0 robe (36, -3, D:11) a parchment of Mercury Arrow (55, -30, D:11) a +0 orcbow Level 12 of the Dungeon (0, 0, D:12) a scroll of torment (1, -2, D:12) 7 gold pieces (1, -1, D:12) a +0 war axe (2, -31, D:12) 10 gold pieces (4, -3, D:12) a scroll of silence (8, -34, D:12) 7 gold pieces a +0 hand axe (9, 1, D:12) a scroll of identify (10, -30, D:12) 17 gold pieces (10, -29, D:12) 18 gold pieces (11, -46, D:12) 10 gold pieces (13, -24, D:12) 14 gold pieces (17, -29, D:12) a parchment of Metabolic Englaciation (21, -13, D:12) a scroll of vulnerability (25, -36, D:12) a potion of might (26, -37, D:12) a scroll of enchant weapon (28, -6, D:12) 4 gold pieces (35, -9, D:12) 4 gold pieces Level 13 of the Dungeon (1, -8, D:13) 8 gold pieces (1, -7, D:13) 16 gold pieces (1, -6, D:13) a +0 shortbow (1, -5, D:13) 2 large rocks (3, -7, D:13) 9 gold pieces (5, -13, D:13) the +2 quarterstaff of Righteous Anger {speed, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the Ecumenical Temple an ice cave (0, 0, IceCv) 5 gold pieces (1, 0, IceCv) a potion of invisibility (2, -1, IceCv) 26 gold pieces (2, 6, IceCv) 2 potions of resistance (2, 7, IceCv) a manual of Ice Magic (3, -2, IceCv) a +0 leather armour (3, -1, IceCv) a potion of might (3, 6, IceCv) an amulet of guardian spirit (3, 7, IceCv) 41 gold pieces (4, -1, IceCv) 13 gold pieces (4, 6, IceCv) the eel talisman "Noohoxtu" {+Blink Str+2 Stlth+} [eel talisman] +Blink: It lets you blink. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (4, 7, IceCv) 31 gold pieces (5, 0, IceCv) a +0 shortbow