waagh Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (5, 12, D:1) a +0 dagger a kobold skeleton (6, 0, D:1) a +0 dagger 4 stones a kobold skeleton (10, -6, D:1) a +0 ring mail (12, 19, D:1) a +0 scale mail (18, -7, D:1) a +0 robe (22, -9, D:1) a jackal skeleton (23, 15, D:1) a jackal corpse (skeletalised by now) (24, -8, D:1) a staff of fire (24, 26, D:1) a +0 dagger a goblin skeleton (25, -11, D:1) a jackal skeleton (29, 25, D:1) a +0 short sword a stone a kobold skeleton (30, 25, D:1) a bat skeleton (31, -10, D:1) a bat corpse (skeletalised by now) (33, -7, D:1) a jackal skeleton (36, 7, D:1) a ball python skeleton (38, -1, D:1) a +0 club (38, 18, D:1) a rat skeleton (49, 6, D:1) a +0 helmet of ice (50, -10, D:1) a frilled lizard corpse (skeletalised by now) (52, 22, D:1) a +0 club (52, 26, D:1) a +0 sling (55, 0, D:1) a +0 short sword a stone (59, 22, D:1) a rat corpse (skeletalised by now) (59, 31, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, -4, D:2) a ball python corpse (skeletalised by now) (2, 34, D:2) the +5 whip of Ekhikox {drain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (9, -5, D:2) a hobgoblin corpse (skeletalised by now) (12, -1, D:2) a +0 club a +0 short sword (12, 39, D:2) a ball python corpse (skeletalised by now) (17, 31, D:2) a +0 dagger (29, 31, D:2) a +0 hand axe (30, 18, D:2) a +0 flail an orc corpse (skeletalised by now) (32, -1, D:2) a +0 whip (32, 17, D:2) a +0 mace an orc corpse (skeletalised by now) (33, -3, D:2) a jackal corpse (skeletalised by now) (34, 14, D:2) a +0 trident a +0 ring mail (38, 37, D:2) a +0 club a kobold corpse (skeletalised by now) (39, 13, D:2) a +0 club (46, 22, D:2) a quokka skeleton (47, -2, D:2) an orb of stardust (49, 4, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (50, 14, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (2, -19, D:3) 4 poisoned darts (3, -37, D:3) a rat corpse (skeletalised by now) (3, -19, D:3) a quokka corpse (skeletalised by now) (4, -32, D:3) a +0 club a bat corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, -34, D:3) a +0 whip (6, -31, D:3) a +0 dagger a +0 robe (6, -11, D:3) a +2 dagger of protection a +0 trident (6, -9, D:3) a +0 dagger a +0 dagger a +0 robe (6, -8, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, -30, D:3) a +1 devious short sword an orc corpse (skeletalised by now) (8, -30, D:3) a frilled lizard corpse (skeletalised by now) (8, -29, D:3) a ball python corpse (skeletalised by now) (9, -28, D:3) a +0 short sword (11, -42, D:3) an adder corpse (skeletalised by now) (17, -18, D:3) a +0 whip (26, -7, D:3) an adder skeleton (33, -18, D:3) a +0 dagger (38, -30, D:3) a +0 dagger (42, -21, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (3, -1, D:4) a +0 mace (5, 12, D:4) a +1 heavy mace a +0 falchion a +0 ring mail 2 boomerangs a +0 short sword a +0 leather armour an orc corpse an orc corpse (7, 10, D:4) 3 large rocks (7, 15, D:4) a +0 hand axe a +0 leather armour (9, 14, D:4) a +0 ring mail (13, -3, D:4) a scroll of teleportation (16, -14, D:4) a +0 leather armour (22, -15, D:4) a +0 leather armour (24, -10, D:4) a +0 flail an orc skeleton (26, -4, D:4) a +0 club (31, 2, D:4) a +0 dagger (31, 9, D:4) the quill talisman of Crawling {*Corrode rElec rC+++ rN+++} [quill talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. (35, 2, D:4) 4 poisoned darts (37, 7, D:4) a ball python corpse (skeletalised by now)