waagh Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, -16, D:1) a ball python corpse (skeletalised by now) (7, -4, D:1) a rat skeleton (15, -23, D:1) a jackal corpse (skeletalised by now) (15, -22, D:1) a rat corpse (skeletalised by now) (21, -7, D:1) a bat corpse (skeletalised by now) (21, -6, D:1) a +0 dagger (22, -28, D:1) a ball python skeleton (22, -7, D:1) a +0 spear (23, -14, D:1) a ball python skeleton (26, -29, D:1) a +0 whip (34, -6, D:1) 5 poisoned darts (34, 5, D:1) a ball python corpse (skeletalised by now) (37, -12, D:1) a +0 short sword a stone (39, -5, D:1) a rat skeleton (44, -19, D:1) a +0 quarterstaff (47, -7, D:1) a frilled lizard skeleton (52, -20, D:1) a +0 short sword a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (53, -11, D:1) a +0 ring mail (59, -12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (10, -16, D:2) a staff of conjuration (10, -10, D:2) a quokka skeleton (11, -22, D:2) 5 poisoned darts (19, -10, D:2) a +0 short sword a kobold skeleton (33, 8, D:2) a +0 hand axe (34, -15, D:2) a +0 club (35, -30, D:2) a jackal corpse (skeletalised by now) (37, 8, D:2) the +8 dagger of the Mind {flame, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (41, 3, D:2) a +0 short sword 5 stones (46, -2, D:2) an adder skeleton (47, -5, D:2) a +0 halberd (52, -16, D:2) a +0 spear (52, -3, D:2) a +0 club (54, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear of draining (0, 7, D:3) a parchment of Soul Splinter (1, -4, D:3) a +0 quarterstaff of draining (2, -4, D:3) a rat skeleton (4, -36, D:3) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, -31, D:3) a +0 whip a +0 chain mail an orc skeleton (4, -13, D:3) a bat skeleton (5, -36, D:3) a +0 falchion a +0 club a +0 dagger a +0 robe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (6, -36, D:3) a +0 club (9, -9, D:3) a rat skeleton (11, -29, D:3) the +1 leather armour "Miezom" {-Tele rF+ rN+} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (15, 16, D:3) a +0 club a +0 robe (19, -9, D:3) a bat skeleton (24, -16, D:3) a +0 chain mail (33, 5, D:3) a +0 dagger (35, -17, D:3) a +0 scythe a +0 robe of cold resistance the human skeleton of Sigmund (36, -19, D:3) a +0 short sword a stone (38, 14, D:3) a +0 club a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +2 whip of electrocution a +0 robe (3, 3, D:4) a +0 ring mail (7, -13, D:4) a +0 cloak (9, -2, D:4) a +0 club a +1 scale mail of command (12, -12, D:4) a +0 kite shield (15, 12, D:4) a +0 robe (16, 18, D:4) a +0 ring mail (23, -20, D:4) a +0 dagger (24, 10, D:4) a +0 falchion a +0 robe (24, 30, D:4) a +0 dagger 2 boomerangs (29, 26, D:4) a medusa talisman (39, 19, D:4) a +0 dagger 3 boomerangs a +0 hand axe (40, 16, D:4) a +0 whip (46, -3, D:4) 4 poisoned darts (48, -3, D:4) a maw talisman (50, 7, D:4) a +0 spear a +0 spear (51, 8, D:4) a +0 whip (53, 17, D:4) a +0 whip a +0 robe (58, 8, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, 8, D:5) a +0 club (7, 9, D:5) a +0 war axe (8, 8, D:5) a +0 hand axe (14, 13, D:5) a +0 dagger a +0 short sword (14, 14, D:5) a +0 club a +0 chain mail (17, 17, D:5) a +0 dagger a +0 robe (18, -12, D:5) a +0 spear (18, 1, D:5) a +0 scale mail (21, 4, D:5) a +0 robe (26, -26, D:5) a +0 club (27, -23, D:5) a +3 short sword a +0 club a +0 ring mail (28, -21, D:5) a +2 flail of protection a +0 ring mail (29, 4, D:5) a +0 trident (29, 5, D:5) a +0 falchion a +0 war axe a +0 club a +0 leather armour (30, 3, D:5) a +0 spear (30, 5, D:5) a +0 ring mail a +0 falchion (31, 0, D:5) a +0 rapier of venom a +0 leather armour (37, -15, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 robe (2, -8, D:6) a parchment of Soul Splinter (2, 0, D:6) 3 poisoned darts (4, -16, D:6) a +0 shortbow (4, -3, D:6) a +0 robe a +4 flail (17, -19, D:6) a +0 giant spiked club (17, 0, D:6) the quill talisman of Akhluopra {Fly rF+ Will+ Dex-5} [quill talisman] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (28, -25, D:6) a +0 leather armour (29, -10, D:6) an orb of guile a +0 robe a +3 trident of draining (31, -12, D:6) a +0 robe a +0 flail a +0 robe a +3 flail a +0 robe a +0 dagger (34, -11, D:6) a parchment of Ozocubu's Armour (34, -3, D:6) a fortress talisman Level 7 of the Dungeon [Shop] Rok Qet's Antique Weapon Shop a +2 flail of concussion (341 gold) a +0 long sword of flaming (182 gold) the +8 hand axe of Yredelemnul's Whim {sunder, rPois rN+ Str+4 Dex-5} (1238 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +4 quick blade (1034 gold) a +0 heavy battleaxe (440 gold) [Shop] Routoil's Magic Scroll Boutique a parchment of Alistair's Walking Alembic (331 gold) a scroll of identify (39 gold) a scroll of teleportation (59 gold) a scroll of identify (39 gold) a scroll of identify (39 gold) 2 scrolls of enchant armour (297 gold) a scroll of torment (188 gold) a scroll of blinking (188 gold) a scroll of teleportation (59 gold) a scroll of identify (39 gold) (8, 5, D:7) a +0 dagger (9, 3, D:7) a +0 club (10, 3, D:7) a +0 dagger a +0 robe (11, 0, D:7) a +0 chain mail (11, 3, D:7) a +0 club a +0 leather armour a +0 flail (14, -16, D:7) a +0 mace (16, 0, D:7) a +0 leather armour (21, -17, D:7) a stone a +0 short sword (22, -19, D:7) a +0 club 8 poisoned darts a +0 dagger (27, 17, D:7) a +0 dagger (28, 17, D:7) a +0 flail a +0 leather armour a +0 whip a +0 dagger a +0 robe a +0 dagger (28, 20, D:7) a +0 whip a +0 robe (31, 11, D:7) a +0 spear (32, 10, D:7) a +0 flail a +0 whip a +0 flail (32, 11, D:7) a +0 club a +2 whip of electrocution a +0 robe (35, -21, D:7) a +0 hand axe (36, -22, D:7) a +0 hand axe (36, -20, D:7) a +0 hand axe (36, -14, D:7) a scroll of noise (37, -21, D:7) a +0 hand axe (46, -3, D:7) a +0 shortbow (51, 14, D:7) a +0 whip (51, 15, D:7) a +0 club (51, 16, D:7) a +0 club 4 poisoned darts a +0 flail of protection a +0 club a +0 leather armour (51, 24, D:7) a +0 whip Level 8 of the Dungeon (1, -10, D:8) 6 poisoned darts (3, -36, D:8) a +0 spear (3, -34, D:8) a +0 mace (5, -36, D:8) a +0 hand axe (5, -34, D:8) a +0 falchion (8, -37, D:8) a +0 dagger (9, -20, D:8) a +0 club (10, -21, D:8) a +0 short sword 2 stones (11, -23, D:8) a +0 whip (11, -22, D:8) a +0 short sword (12, -22, D:8) a +0 club 4 stones (23, -36, D:8) a +0 dagger (24, -18, D:8) a +0 flail (25, -35, D:8) a +3 scimitar a +0 robe a +0 falchion a +0 robe a +2 short sword of freezing a +0 robe (25, -30, D:8) a +0 halberd a +0 robe (28, -28, D:8) a +0 great sword a +0 robe (32, -27, D:8) a +0 falchion (33, -24, D:8) a +0 dagger a +0 robe (34, -24, D:8) a +0 long sword a +0 hand axe a +0 club a +0 leather armour (38, -39, D:8) a +8 trident a +0 robe (38, -38, D:8) a +0 short sword a +0 robe a +4 mace a +0 robe (39, -39, D:8) a +2 trident a +0 robe Level 9 of the Dungeon [Shop] Kempyic's Antique Weapon Boutique a +1 great sword of protection (437 gold) a +1 scimitar of flaming (409 gold) a +1 heavy war axe (305 gold) a +4 spear of pain (678 gold) the +9 morningstar of Gehenna {freeze, ^Fragile rElec rPois Int+5} (1814 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +2 short sword of venom (358 gold) a +0 heavy shortbow (170 gold) a +1 scimitar of holy wrath (409 gold) the +5 whip of Ataw {concuss, Int+6} (1083 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. (6, 2, D:9) a +0 club (16, -4, D:9) a +4 dagger of venom a +0 robe a +0 hand axe a +0 leather armour (17, -12, D:9) a +4 hand axe a +0 robe (17, -4, D:9) a +0 dagger a +0 robe (17, -3, D:9) a +0 flail a +0 hand axe (27, -13, D:9) a +2 spear a +0 robe (42, -32, D:9) a +0 dagger a +0 robe (43, -33, D:9) a +5 dagger of freezing a +0 robe (44, -33, D:9) a +0 war axe a +2 robe of fire resistance a +0 long sword a +0 robe (47, -24, D:9) a +0 ring mail Level 10 of the Dungeon (44, -12, D:10) the +1 spear "Seurenna" {venom, Will++ Dex+5} Will++: It greatly increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (48, -9, D:10) a +0 spear (50, 0, D:10) a +0 war axe (51, 22, D:10) a +0 scale mail (58, -2, D:10) a +0 giant club a +0 giant club a +0 dire flail (58, 3, D:10) a +0 hand axe (59, -4, D:10) a +0 giant club a +0 giant spiked club (59, -3, D:10) a +0 giant club (59, -2, D:10) a +0 giant club (61, 9, D:10) a +0 long sword (62, 9, D:10) a +4 dagger of venom a +0 robe (65, 1, D:10) a +0 scimitar a boomerang a +0 plate armour (67, 22, D:10) a +1 mace of holy wrath a +0 leather armour (67, 23, D:10) a +0 flail a +0 morningstar 2 boomerangs a +0 leather armour a +0 whip (68, 24, D:10) a +0 dagger a +0 robe (69, 7, D:10) a +0 trident (69, 22, D:10) a +0 orcbow Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (17, 5, D:11) a parchment of Searing Ray (21, -18, D:11) a +4 ring of protection (24, 0, D:11) a scroll of noise (26, -6, D:11) a parchment of Searing Ray (28, -27, D:11) a +0 war axe (31, -29, D:11) a parchment of Searing Ray (35, -22, D:11) a +1 halberd a +0 animal skin (35, -14, D:11) a +0 robe a +0 dagger (37, -26, D:11) a scroll of noise (41, -20, D:11) a +0 helmet of intelligence (43, -27, D:11) a parchment of Maxwell's Capacitive Coupling (43, -26, D:11) 3 poisoned darts (43, -25, D:11) a +6 ring of dexterity (44, -27, D:11) 8 gold pieces a +0 robe (44, -26, D:11) 10 gold pieces (44, -25, D:11) 4 gold pieces (45, -27, D:11) a +2 rapier of venom (unseen) (45, -26, D:11) a Gell's gravitambourine (2/2) (45, -25, D:11) a +1 rapier of draining (unseen) (47, -19, D:11) a parchment of Stone Arrow (50, -26, D:11) a +0 dagger a +0 short sword (51, -26, D:11) a +0 dagger a +0 dagger a +0 robe (51, -24, D:11) a +0 whip 7 poisoned darts a +0 dagger a +0 robe a +0 giant club a +0 giant spiked club a +7 dagger of protection a +2 robe (51, -23, D:11) a +0 club a +0 devious short sword 5 poisoned darts a +1 devious dagger a +0 robe (51, -22, D:11) a +0 whip 8 poisoned darts (51, -21, D:11) a +0 club Level 12 of the Dungeon [Shop] Ufrod's Antique Weapon Shoppe a +0 whip of draining (143 gold) the +5 halberd "Laot" {flame, Will+} (985 gold) Will+: It increases your willpower. It cannot be enchanted further. a +1 dagger of speed (286 gold) the +2 great sword "Newtslayer" {drain, rElec rC++ rCorr Dex-3} (1293 gold) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +2 short sword of venom (343 gold) the +2 great sword of Revolt {heavy, Fly} (816 gold) Fly: It grants you flight. It cannot be enchanted further. (7, 37, D:12) a +0 morningstar (7, 44, D:12) a +0 quarterstaff (8, 12, D:12) a +6 heavy shortbow (16, 25, D:12) a scroll of noise (21, 32, D:12) a +0 robe (21, 33, D:12) a +1 long sword of electrocution (22, 32, D:12) a +0 leather armour (23, 33, D:12) a scroll of noise (27, 27, D:12) a +0 glaive (28, 41, D:12) a +0 hand axe (29, 42, D:12) a +0 mace 3 boomerangs a +0 leather armour (29, 51, D:12) a +0 rapier (30, 41, D:12) a +0 dire flail a +2 plate armour of poison resistance (31, 9, D:12) a +0 rapier (31, 52, D:12) a +0 dire flail (35, 18, D:12) a scarab talisman (39, 32, D:12) a +0 broad axe (40, 7, D:12) a +0 hand axe (41, 5, D:12) a +0 leather armour a +0 mace (41, 6, D:12) a +0 mace (42, 6, D:12) a +0 plate armour a +0 short sword (43, 41, D:12) 4 large rocks (45, 0, D:12) a +0 leather armour a +0 whip a +0 ring mail a +0 hand axe (45, 42, D:12) 5 large rocks (46, 0, D:12) a +0 leather armour a +0 dagger (46, 1, D:12) a +0 leather armour a +0 club a +0 short sword (47, 0, D:12) a +0 flail a +0 dagger a +0 chain mail a +0 short sword (48, -1, D:12) a +3 leather armour a +0 mace (48, 0, D:12) a +0 club a +0 robe a +0 dagger (48, 1, D:12) a +0 plate armour a +0 battleaxe a +0 orcbow (48, 2, D:12) a +0 robe a +0 dagger (49, 1, D:12) a +0 mace a +0 chain mail a +0 glaive a +0 orcbow (49, 46, D:12) a +0 leather armour (55, 2, D:12) a parchment of Blink (55, 30, D:12) a wand of charming (6) Level 13 of the Dungeon (0, 0, D:13) a +0 hand axe (7, -6, D:13) a +0 hand axe (9, 13, D:13) a +0 shortbow (10, 13, D:13) a +0 shortbow (10, 14, D:13) a +0 shortbow (11, -9, D:13) a +1 cloak (11, 15, D:13) a +0 shortbow (12, 13, D:13) a +0 dagger a +0 robe (13, 2, D:13) a +0 orcbow a +0 great sword (14, -11, D:13) a +0 long sword a +0 scale mail (14, 8, D:13) the +1 chain mail "Jebexi" {rElec Regen+ Slay-2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (18, 8, D:13) a +0 chain mail (19, -2, D:13) a +0 shortbow (19, -1, D:13) a +0 flail (41, 3, D:13) a +0 shortbow (50, -7, D:13) a +0 orcbow (51, 13, D:13) a +3 scimitar of flaming Level 14 of the Dungeon (0, 0, D:14) a +0 morningstar (1, 4, D:14) a +3 ring mail (6, -5, D:14) a +0 orcbow a +0 orcbow a +0 orcbow (7, -4, D:14) a +0 shortbow a +0 shortbow (8, -3, D:14) a +0 orcbow (10, -13, D:14) a +0 plate armour (20, -37, D:14) a +0 flail (27, -36, D:14) a +0 shortbow (27, -29, D:14) a parchment of Stone Arrow (28, -33, D:14) a +0 battleaxe a +0 chain mail (28, -24, D:14) a +0 helmet (29, -33, D:14) a +1 battleaxe of venom a +0 ring mail a +0 long sword a +0 plate armour a +0 giant spiked club a +0 giant club (29, -31, D:14) a +0 morningstar a +1 heavy battleaxe a +0 chain mail a +3 battleaxe a +0 plate armour a +0 hand axe a +0 robe a +0 orcbow (37, -6, D:14) 2 javelins (44, -19, D:14) a +2 lajatang of electrocution a +2 robe of fire resistance (45, -18, D:14) a +0 long sword a +1 robe of fire resistance (48, -29, D:14) a maw talisman (55, -18, D:14) a +0 club (59, 0, D:14) an amulet of guardian spirit (63, -18, D:14) a +0 robe Level 15 of the Dungeon [Shop] Zyoqusi's Distillery a potion of haste (271 gold) a potion of heal wounds (217 gold) a potion of invisibility (217 gold) a potion of brilliance (108 gold) a potion of magic (217 gold) a potion of might (108 gold) a potion of enlightenment (135 gold) a potion of curing (81 gold) (3, -16, D:15) a +0 buckler (8, -4, D:15) a +0 leather armour (12, 13, D:15) a +0 great sword a +0 leather armour (13, -1, D:15) 4 large rocks (13, 14, D:15) a +0 great sword a +0 ring mail (17, -22, D:15) a +0 robe (20, -3, D:15) a +0 scale mail (20, 11, D:15) 6 large rocks (21, -27, D:15) a potion of moonshine (21, -11, D:15) a +2 spear of flaming (22, -27, D:15) a +0 robe (23, -13, D:15) a +3 spear of flaming (23, -4, D:15) 4 large rocks (24, -28, D:15) 4 poisoned darts (24, -13, D:15) a +2 spear of flaming (24, -12, D:15) a +2 spear of flaming (33, 6, D:15) a +0 whip a +0 robe (33, 7, D:15) a +0 long sword a +0 robe (38, -7, D:15) 4 large rocks (53, 4, D:15) a parchment of Searing Ray (60, 2, D:15) a staff of necromancy the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Xiasyax's Armour Shop a +0 ring mail (64 gold) a +0 leather armour (32 gold) a +0 scale mail (64 gold) a +2 plate armour of fire resistance (560 gold) a +0 leather armour (32 gold) the +3 chain mail of Netuor {Dex+3} (548 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 scale mail of Fexupit {rF++} (856 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 leather armour (32 gold) [Shop] Niurik's Book Boutique a parchment of Borgnjor's Revivification (543 gold) a parchment of Curse of Agony (239 gold) a manual of Stealth (1040 gold) a parchment of Gloom (114 gold) a parchment of Airstrike (169 gold) a parchment of Infestation (543 gold) a parchment of Malign Gateway (426 gold) a parchment of Sphinx Sisters (426 gold) a parchment of Maxwell's Portable Piledriver (114 gold) a parchment of Forge Lightning Spire (169 gold) a parchment of Conjure Ball Lightning (325 gold) a parchment of Sculpt Simulacrum (325 gold) [Shop] Cuufuazi's General Store a parchment of Fortress Blast (300 gold) a scroll of identify (24 gold) a scroll of fear (48 gold) a +3 heavy orcbow (290 gold) a +1 short sword of speed (192 gold) a potion of haste (120 gold) a scroll of identify (24 gold) a parchment of Freezing Cloud (220 gold) a book of Storms (292 gold) (0, 0, Orc:1) a +0 dire flail a +0 plate armour (0, 1, Orc:1) a +0 whip (0, 2, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, 11, Orc:1) a +0 club 2 boomerangs (13, 12, Orc:1) a +0 flail (14, 11, Orc:1) a +0 dagger a +0 chain mail (14, 12, Orc:1) a +0 hand axe a +0 scale mail (15, 11, Orc:1) a +0 glaive a boomerang a +0 chain mail (22, 3, Orc:1) a +0 plate armour a +0 flail (23, 3, Orc:1) a +0 scale mail a +0 dagger a +0 dagger a +0 ring mail a +0 hand axe (23, 4, Orc:1) a +0 scale mail a +0 war axe (26, -2, Orc:1) a +2 long sword a +2 plate armour of command (29, 15, Orc:1) a +0 robe a +0 dagger 2 boomerangs a +0 short sword (29, 28, Orc:1) a +0 dagger a +0 robe (30, 17, Orc:1) a +0 giant club (30, 27, Orc:1) a +0 dagger a +0 robe (30, 28, Orc:1) a +0 glaive a boomerang a +0 chain mail (31, 17, Orc:1) a +0 mace a +0 short sword Level 2 of the Orcish Mines [Shop] Etotan's Book Boutique a parchment of Bombard (400 gold) a parchment of Starburst (400 gold) a parchment of Ozocubu's Armour (140 gold) a parchment of Ignite Poison (208 gold) a parchment of Sublimation of Blood (92 gold) a parchment of Frozen Ramparts (140 gold) [Shop] Ujuba's Antique Armour Boutique a +0 leather armour (64 gold) a +0 buckler (144 gold) a +0 chain mail (192 gold) a +0 ring mail (128 gold) a +1 plate armour of command (912 gold) a +0 pair of boots of rampaging (368 gold) a +2 robe of fire resistance (572 gold) a +2 ring mail of poison resistance (576 gold) a +0 cloak (144 gold) a +0 ring mail (128 gold) a +1 leather armour of willpower (448 gold) [Shop] Raockof's Antique Armour Shoppe a +0 chain mail (174 gold) a +0 ring mail (116 gold) a +1 plate armour of willpower (870 gold) a +0 cloak of stealth (333 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 pair of boots (130 gold) a +1 scale mail of command (420 gold) a +0 scale mail (116 gold) [Shop] Emidwal's Jewellery Shop a talisman of death (660 gold) an amulet of magic regeneration (unknown) (360 gold) a +6 ring of strength (unknown) (432 gold) a +6 ring of intelligence (432 gold) [Shop] Waadid's Weapon Boutique 3 datura-tipped darts (35 gold) 2 curare-tipped darts (31 gold) 6 darts of disjunction (70 gold) the +5 falchion "Davvolum" {heavy, Str+3 Int-4} (458 gold) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (1300 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +5 broad axe "Ibluomu" {chaos, SInv} (681 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +3 morningstar of protection (314 gold) a +2 spear of venom (202 gold) a +2 spear of venom (202 gold) a +2 short sword of draining (226 gold) 2 silver javelins (234 gold) (1, -2, Orc:2) the +5 ring mail of Responsibility {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (6, -7, Orc:2) a +0 hand axe a boomerang a +0 ring mail (6, 2, Orc:2) a +0 athame of freezing a +1 robe of willpower (6, 15, Orc:2) a ring of poison resistance (7, -13, Orc:2) the +2 ring mail of the Trees {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (7, -6, Orc:2) a +0 arbalest a +0 glaive a +0 plate armour a +0 dagger a +0 mace a +0 leather armour a +0 flail (7, -5, Orc:2) a +0 club a +0 chain mail a +0 club a +4 dagger of speed a +0 robe a +0 great sword a +0 plate armour (7, -4, Orc:2) a +0 scimitar a +0 chain mail a +2 battleaxe of freezing a +0 plate armour a +0 dagger a +2 robe a +0 war axe a +0 chain mail (7, 1, Orc:2) 4 large rocks (7, 3, Orc:2) a +0 short sword a +0 robe (7, 12, Orc:2) a +2 long sword of electrocution (still there?) a +0 plate armour (still there?) (8, -6, Orc:2) a +0 trident (8, 11, Orc:2) a +0 short sword (8, 12, Orc:2) a +0 dire flail a +0 chain mail (9, 9, Orc:2) a +0 partisan a +0 chain mail a +0 halberd a +0 plate armour (10, 9, Orc:2) a +0 war axe a +0 flail (13, -4, Orc:2) a +0 great sword a +0 chain mail (44, -39, Orc:2) a +0 giant club (44, -30, Orc:2) a +0 leather armour a +0 short sword (45, -37, Orc:2) a +0 leather armour a +0 club (45, -31, Orc:2) a +0 chain mail a +2 halberd of pain (46, -37, Orc:2) a +0 ring mail a +0 whip a +0 robe a +0 dagger (46, -36, Orc:2) a +0 falchion a +0 robe a +0 dagger a +0 robe a +0 dagger (46, -35, Orc:2) a wand of charming (12) a +0 robe a +0 dagger (46, -32, Orc:2) a +0 ring mail a +0 flail (47, -35, Orc:2) a +0 robe a +0 dagger (47, -34, Orc:2) a +0 flail a boomerang a +0 hand axe (47, -33, Orc:2) a +0 club (48, -41, Orc:2) a +0 mace (48, -36, Orc:2) a +0 hand axe (48, -35, Orc:2) a +0 chain mail a +0 war axe (49, -36, Orc:2) a +0 glaive a +0 plate armour (51, -44, Orc:2) a +1 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 plate armour a +0 hand axe (52, -44, Orc:2) a +0 plate armour a +0 war axe (53, -44, Orc:2) a +0 chain mail a +0 long sword a +0 leather armour a +0 whip (56, -44, Orc:2) a +0 plate armour a +0 dire flail (56, -43, Orc:2) a +0 plate armour a +0 hand axe (57, -45, Orc:2) a +0 dagger (57, -25, Orc:2) a +0 giant club (59, -47, Orc:2) a +0 giant club (64, -11, Orc:2) a +0 dagger a +0 robe (65, -18, Orc:2) a +0 mace a +0 chain mail a +0 short sword a +0 dagger a +0 robe (65, -12, Orc:2) a +0 dagger a +0 scale mail (66, -13, Orc:2) a +0 short sword a +0 plate armour a +0 long sword a +0 chain mail (67, -16, Orc:2) a +0 club a +0 leather armour (67, -15, Orc:2) a +0 hand axe 3 boomerangs a +0 leather armour a +0 club a +0 leather armour (67, -14, Orc:2) a +0 long sword a +0 plate armour (68, -15, Orc:2) a +0 club a +0 leather armour of cold resistance a +0 short sword a +0 scale mail Level 1 of the Elven Halls (0, 0, Elf:1) 25 gold pieces (still there?) a staff of alchemy (still there?) (0, 2, Elf:1) a +0 ring mail (11, 14, Elf:1) a +0 rapier a +0 robe (12, 14, Elf:1) a +0 long sword a +0 robe a +0 rapier a +0 leather armour (13, 14, Elf:1) a +3 short sword a +0 robe (13, 15, Elf:1) a +0 long sword a +0 robe a +0 short sword a +0 robe a +0 short sword a +0 robe Level 1 of the Lair of Beasts [Shop] Mufaakk's Armour Boutique the orb of Dogma {Guile, Fly Regen+ MP+6 Int-4} (857 gold) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Int-4: It affects your intelligence (-4). a +2 ring mail of cold resistance (483 gold) the +4 plate armour of Lesicuam {rC+ Regen+ Stlth+} (1260 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe of Yhoisyp {Regen+ Slay+3} (471 gold) Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +9 chain mail "Gutina" {rF++ SInv} (1833 gold) rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (0, 9, Lair:1) a +0 ring mail (1, -17, Lair:1) a +0 pair of boots of flying (2, -2, Lair:1) a +0 rapier (9, 30, Lair:1) a +2 leather armour of fire resistance (14, 20, Lair:1) a +0 flail (50, 0, Lair:1) a parchment of Forge Blazeheart Golem (53, 14, Lair:1) a +0 great sword (54, 31, Lair:1) a +0 glaive Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (3, -32, Lair:2) a +0 helmet (19, -11, Lair:2) 3 boomerangs (19, -8, Lair:2) a scarf of repulsion (33, -20, Lair:2) a +6 ring of dexterity a ring of willpower (34, 4, Lair:2) a +0 mace (45, -50, Lair:2) a +0 mace (55, 9, Lair:2) a +0 quarterstaff (67, -53, Lair:2) a +0 pair of gloves Level 3 of the Lair of Beasts (5, 10, Lair:3) a +0 hat of intelligence (10, -1, Lair:3) an amulet of wildshape (19, -16, Lair:3) a +0 short sword (21, -26, Lair:3) a +0 great mace (26, -3, Lair:3) a +4 dagger of venom a +2 robe of willpower (28, 11, Lair:3) a parchment of Searing Ray (36, 15, Lair:3) a +0 plate armour (44, -12, Lair:3) a +0 athame Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (10, -2, Lair:4) a scarab talisman (19, -8, Lair:4) a +0 ring mail (30, -25, Lair:4) a +0 shortbow (31, -26, Lair:4) a +0 shortbow (34, -29, Lair:4) a +0 orcbow (34, -26, Lair:4) a +0 orcbow (50, -29, Lair:4) a +0 plate armour (57, -28, Lair:4) a +6 ring of intelligence a +1 pair of gloves of stealth Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (4, -22, Lair:5) a +0 whip (17, -7, Lair:5) a +0 scimitar (18, -6, Lair:5) a +0 great mace (23, -9, Lair:5) a +0 orcbow (23, -4, Lair:5) a +0 quarterstaff (24, -13, Lair:5) a potion of moonshine (24, -12, Lair:5) a wellspring talisman (31, -12, Lair:5) a staff of fire (31, -4, Lair:5) a scroll of noise (35, -3, Lair:5) a +0 rapier (51, -3, Lair:5) a +0 spear Level 1 of the Shoals (2, 18, Shoals:1) a +0 trident (2, 20, Shoals:1) a +0 spear (6, -19, Shoals:1) a +0 trident (7, -11, Shoals:1) the ring "Ellomai" {^Contam +Blink rF+ rC+ Int+2 Stlth+} [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the ring of Ruciul {^Contam +Blink rC+ Str+6 Dex+2} [ring of strength] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). the ring of Saeriop {^Contam +Blink Fly rC+ rCorr Str+3} [ring of flight] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (14, 15, Shoals:1) an orb of glass a +0 trident (14, 22, Shoals:1) a +0 trident (16, -20, Shoals:1) a +2 spear of freezing (17, 3, Shoals:1) a +0 scale mail (21, -3, Shoals:1) the +0 scale mail of the Well-Known Quests {rPois rN+ Str-2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (29, -3, Shoals:1) a +0 trident (31, -5, Shoals:1) a +0 chain mail (33, -16, Shoals:1) a +0 trident 3 boomerangs (33, 6, Shoals:1) a +0 orcbow (35, -18, Shoals:1) a +0 long sword (36, 5, Shoals:1) a +0 spear (47, -10, Shoals:1) a wand of charming (4) (47, 1, Shoals:1) a +0 rapier a +0 robe (56, -9, Shoals:1) a scroll of noise Level 2 of the Shoals (0, 2, Shoals:2) a +0 trident (1, 2, Shoals:2) a +0 spear (6, 14, Shoals:2) a +0 spear a +0 spear a +0 sling a parchment of Ozocubu's Armour (7, 14, Shoals:2) a +4 sling a +0 spear (15, 9, Shoals:2) a +0 spear (20, -19, Shoals:2) 4 large rocks (22, -17, Shoals:2) a +4 rapier of electrocution a +0 robe (24, -18, Shoals:2) a +0 trident 2 boomerangs (27, -10, Shoals:2) a +0 spear (33, 10, Shoals:2) a +0 trident a +0 plate armour (33, 11, Shoals:2) a +0 sling a +0 spear (34, 11, Shoals:2) a +0 sling a +0 spear (34, 13, Shoals:2) a +0 sling a +0 spear (36, 13, Shoals:2) a +0 longbow a +0 club (57, -14, Shoals:2) a +0 rapier a +0 robe (57, 0, Shoals:2) a +0 scale mail Level 3 of the Shoals (0, 0, Shoals:3) a wand of charming (4) (5, -12, Shoals:3) a +0 helmet (7, -20, Shoals:3) a +0 club (7, 7, Shoals:3) a staff of alchemy (10, 12, Shoals:3) a +0 sling a +3 spear (11, 12, Shoals:3) a +0 sling a +0 quarterstaff (11, 13, Shoals:3) a +0 spear a +0 sling a +0 sling a +0 club (14, -25, Shoals:3) a +0 trident a boomerang (21, -15, Shoals:3) a parchment of Freezing Cloud (21, 3, Shoals:3) a +0 trident (24, -30, Shoals:3) a +0 ring mail (28, -26, Shoals:3) a potion of moonshine (30, -28, Shoals:3) a parchment of Brom's Barrelling Boulder (31, -28, Shoals:3) a +0 trident (40, -25, Shoals:3) a +0 hat (40, -24, Shoals:3) a +0 trident (45, -15, Shoals:3) a +0 sling a +0 spear (46, -13, Shoals:3) a +0 sling a +0 spear a +0 spear a +0 sling a +0 trident (48, -29, Shoals:3) a +0 flail of protection a +0 shortbow (54, 1, Shoals:3) a +0 trident of protection (55, -19, Shoals:3) a +0 sling Level 4 of the Shoals (0, 0, Shoals:4) a +0 rapier a +0 robe (1, -4, Shoals:4) a +0 trident a +0 leather armour a +0 club (1, -3, Shoals:4) a +0 trident 2 boomerangs (1, 2, Shoals:4) a +0 spear of venom 3 silver javelins a +0 leather armour (6, -2, Shoals:4) a +0 spear of venom 2 silver javelins a +0 leather armour (6, -1, Shoals:4) a +0 trident 3 boomerangs (6, 1, Shoals:4) a +0 sling a +0 club (6, 2, Shoals:4) a +0 sling a +0 spear (6, 4, Shoals:4) a +0 trident a +0 robe (7, 3, Shoals:4) a +0 quarterstaff a +0 sling (8, 1, Shoals:4) a +0 longbow a +0 quarterstaff (9, -11, Shoals:4) a +0 helmet (9, 24, Shoals:4) a +0 spear (9, 25, Shoals:4) a +0 glaive a +2 trident of distortion a +0 robe (9, 26, Shoals:4) a +0 halberd (10, 5, Shoals:4) a +0 rapier a +0 robe (10, 25, Shoals:4) a +0 trident a boomerang (17, -14, Shoals:4) a +0 scale mail (18, -8, Shoals:4) a +0 trident a +0 robe (18, 4, Shoals:4) a +0 trident (18, 5, Shoals:4) a +0 trident (20, 4, Shoals:4) a +3 rapier of speed (20, 5, Shoals:4) a parchment of Confusing Touch (20, 17, Shoals:4) a +2 vampiric trident a +0 robe (21, 4, Shoals:4) the necromancy staff of Wrath {rPois rN+ Str+2 Int+4 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (21, 5, Shoals:4) a ring of wizardry (21, 24, Shoals:4) a parchment of Construct Spike Launcher (22, 16, Shoals:4) a +1 vampiric trident a +0 robe (23, 4, Shoals:4) a +0 war axe of electrocution (23, 5, Shoals:4) a +3 scale mail of fire resistance (23, 15, Shoals:4) a +4 antimagic trident a +0 leather armour (24, -12, Shoals:4) a +1 vampiric trident a +0 robe (25, -11, Shoals:4) a +0 spear (25, 17, Shoals:4) a +0 whip (29, -10, Shoals:4) a +1 trident of flaming a +0 leather armour (29, 23, Shoals:4) a +0 pair of boots (30, 22, Shoals:4) a +0 robe (30, 25, Shoals:4) a +0 spear (31, 25, Shoals:4) a +0 trident (33, -9, Shoals:4) a +0 war axe (38, 5, Shoals:4) a +0 trident a +0 leather armour (40, -1, Shoals:4) a +0 chain mail Level 1 of the Snake Pit (0, 0, Snake:1) a +0 trident (1, -2, Snake:1) a +0 battleaxe (1, -1, Snake:1) a +0 arbalest a +0 trident a +0 robe a +0 shortbow a +0 halberd (5, -10, Snake:1) a +0 club (6, 14, Snake:1) a +0 scimitar a +0 robe (10, 16, Snake:1) a +0 hand axe a +0 robe (12, -21, Snake:1) a +0 tower shield of fire resistance a +0 hand axe (12, -20, Snake:1) a +0 hand axe (12, -9, Snake:1) a +0 rapier (12, 17, Snake:1) a +0 scimitar (13, -21, Snake:1) a +0 robe a +0 club (13, -7, Snake:1) a +0 trident (21, -25, Snake:1) a +0 robe a +0 battleaxe (22, -23, Snake:1) a +0 battleaxe (24, -26, Snake:1) a +0 robe a +0 dire flail (28, -13, Snake:1) a +0 war axe (37, 6, Snake:1) a wand of charming (4) (38, -23, Snake:1) a +0 trident (40, -26, Snake:1) a +0 glaive a +0 arbalest (41, -27, Snake:1) a +0 club (41, -9, Snake:1) a +0 trident (45, -2, Snake:1) an eel talisman (49, 2, Snake:1) a +0 mace (52, -15, Snake:1) a +0 halberd Level 2 of the Snake Pit (3, 2, Snake:2) the +1 leather armour of Prudence {rPois} rPois: It protects you from poison. It cannot be enchanted further. (8, -4, Snake:2) a +4 trident a +0 scimitar a +0 robe (8, -3, Snake:2) a blade talisman (8, -2, Snake:2) a +0 leather armour (8, 10, Snake:2) a +0 spear a +0 spear a +0 robe (8, 11, Snake:2) a +0 leather armour a +0 quarterstaff (9, -4, Snake:2) a +0 shortbow of flaming (9, 9, Snake:2) a +0 shortbow of flaming (9, 17, Snake:2) a +0 robe a +0 hand axe (16, 1, Snake:2) a +4 ring of slaying (20, -25, Snake:2) a scroll of noise (22, -23, Snake:2) a +0 partisan (23, -7, Snake:2) the +3 leather armour of Goteheing {Will+ Int+2 Dex+2 Slay-2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (30, -11, Snake:2) a +0 robe a +0 halberd (36, 13, Snake:2) a +0 halberd a +0 robe (39, 11, Snake:2) a +0 falchion (40, 8, Snake:2) a +0 quarterstaff a +0 robe (40, 9, Snake:2) a +0 trident (40, 10, Snake:2) a +0 battleaxe (41, 8, Snake:2) a +0 club a +0 robe (45, 9, Snake:2) a +0 whip (45, 12, Snake:2) a +0 club (46, -29, Snake:2) a +0 mace (46, -20, Snake:2) a +0 battleaxe (47, -16, Snake:2) a staff of cold (47, 17, Snake:2) a +3 halberd (50, 14, Snake:2) 5 javelins Level 3 of the Snake Pit (0, 0, Snake:3) a +0 robe (2, -3, Snake:3) a +0 robe a +0 flail (4, -4, Snake:3) a +0 robe a +0 halberd (5, -3, Snake:3) a +0 hand axe a +0 shortbow (8, -5, Snake:3) a +0 whip a +0 robe a +0 short sword a +2 spear (9, -6, Snake:3) a +0 spear (19, 17, Snake:3) a +0 trident (19, 25, Snake:3) a staff of air (23, 14, Snake:3) a +0 short sword (24, 15, Snake:3) a +0 trident (26, 15, Snake:3) a +0 hand axe a +0 long sword of electrocution (31, -8, Snake:3) a +2 vampiric trident (34, 34, Snake:3) a +0 robe a +0 long sword (37, 24, Snake:3) a +0 whip a +0 robe (51, 16, Snake:3) a +0 robe a +0 long sword a +0 arbalest (52, 16, Snake:3) a +0 robe a +0 scimitar a +0 shortbow (54, 18, Snake:3) a +0 trident (55, 16, Snake:3) a +0 partisan (56, 15, Snake:3) a +1 trident (56, 18, Snake:3) a +0 robe a +0 quarterstaff (56, 19, Snake:3) a +0 glaive Level 4 of the Snake Pit (0, 3, Snake:4) a +0 dire flail a +1 scimitar of freezing a +0 robe a +1 shortbow of flaming (0, 5, Snake:4) a +0 hand axe (8, -7, Snake:4) a +0 spear (8, 17, Snake:4) a +0 robe a +0 war axe (10, -1, Snake:4) a +0 long sword a +0 robe (10, 15, Snake:4) a +1 dire flail of holy wrath a +0 war axe (11, -2, Snake:4) a +0 whip (13, -5, Snake:4) a scarf of resistance a ring of protection from cold (14, 23, Snake:4) a +0 dagger (17, -10, Snake:4) a +0 glaive (17, 32, Snake:4) a +0 trident (18, 16, Snake:4) a +0 long sword (19, 17, Snake:4) a +1 glaive of flaming a +0 shortbow (19, 18, Snake:4) a +0 glaive (21, 5, Snake:4) a +0 spear (26, 0, Snake:4) a +2 shortbow of electrocution (27, 8, Snake:4) a +0 partisan a +0 robe a +0 whip a +0 scimitar a +0 robe (28, 6, Snake:4) a +0 spear (28, 7, Snake:4) a +0 scimitar a +0 tower shield (28, 9, Snake:4) a +0 spear a +0 robe (29, 6, Snake:4) a +0 halberd a +0 robe (30, 9, Snake:4) a +0 arbalest a +0 scimitar a +0 spear (31, 9, Snake:4) a +0 shortbow a +0 long sword (31, 17, Snake:4) a +0 mace a +1 robe of resistance (32, 15, Snake:4) a +0 spear a +0 spear (32, 16, Snake:4) a +0 halberd a +0 robe (33, 10, Snake:4) a +0 hand axe a +0 robe (33, 14, Snake:4) a +0 shortbow a +0 hand axe (33, 15, Snake:4) a +0 flail a +0 robe a +0 long sword a +0 arbalest a +0 mace a +0 robe a +0 scimitar a +0 robe (34, 14, Snake:4) a +0 glaive (34, 15, Snake:4) a +0 flail a +0 robe (35, 13, Snake:4) a +0 dire flail (35, 14, Snake:4) a +0 short sword (39, 17, Snake:4) a parchment of Soul Splinter (43, 11, Snake:4) a +0 battleaxe a +2 spear of venom a +0 battleaxe (43, 12, Snake:4) a +0 long sword (43, 27, Snake:4) a +0 dire flail a +0 arbalest a +0 robe a +0 arbalest a +0 mace a +0 robe (50, 22, Snake:4) a +0 dagger (52, -9, Snake:4) a +0 mace (52, 2, Snake:4) a +0 vampiric trident (52, 22, Snake:4) a ring of wizardry (52, 34, Snake:4) a +0 rapier (53, 1, Snake:4) a +0 morningstar (55, 22, Snake:4) a +0 long sword (56, 23, Snake:4) a +0 shortbow