Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 5569383097222654311 105 waagh the Shooter (level 4, 0/34 HPs) Began as a Coglin Hunter on Mar 7, 2026. Slain by a crocodile (5 damage) ... in a sewer. The game lasted 00:01:11 (1881 turns). waagh the Shooter (Coglin Hunter) Turns: 1881, Time: 00:01:12 Health: 0/34 AC: 7 Str: 11 XL: 4 Next: 81% Magic: 4/4 EV: 11 Int: 9 God: Gold: 155 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Bunsong} rCold . . . (100%) c - +0 sling {Yolanda} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) e - +2 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 155 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Bunsong} c - a +0 sling (offhand) {Yolanda} Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) e - a +2 pair of gloves (worn) Scrolls s - a scroll of butterflies c - a scroll of identify {unknown} e - a scroll of summoning {unknown} Potions d - a potion of mutation {unknown} w - 3 potions of heal wounds Skills: + Level 2.7 Fighting * Level 4.5 Ranged Weapons + Level 1.4 Armour + Level 2.4 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 47% 1 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Ru Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Fire: a) +2 sling {Bunsong} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet misses the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile barely misses you. Unknown command. Okay, then. Fire: a) +2 sling {Bunsong} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the crocodile. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you. The crocodile bites you but does no damage. Unknown command. Fire: a) +2 sling {Bunsong} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the crocodile. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Fire: a) +2 sling {Bunsong} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is almost dead. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is almost dead. The crocodile bites you. You die... #.~~#~..# #..###~.## #... #~..# #~.# ##..# #.~ #..# #. #..# ##..# #...# #~@## #~.l# ..~~.## #~~... ##.~~# #..~ .#รท# [!#. You could see a crocodile. Vanquished Creatures A bombardier beetle (D:2) An adder (D:3) 5 dart slugs 2 ribbon worms (D:2) 3 endoplasms 3 hobgoblins 10 jackals 3 quokkas (D:1) 7 ball pythons 6 bats 2 frilled lizards (D:1) 5 goblins 8 kobolds 2 rats (D:2) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waagh the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 165 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 666 | D:1 | Reached skill level 4 in Ranged Weapons 666 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1094 | D:2 | Found a sacrificial altar of Ru. 1181 | D:2 | Found a faded altar of an unknown god. 1346 | D:2 | Reached skill level 1 in Armour 1438 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1807 | D:3 | Found a glowing drain. 1812 | Sewer | Entered a sewer 1867 | Sewer | Encountered a crocodile 1881 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic D:2: layout_loops_corners, basic_altar, basic_ecumenical_altar, nicolae_hexahallways, kennysheep_crisscross D:3: layout_loops_ring, serial_shops, shop_fountains, portal_sewer_entry_e Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.4 Ranged Weapons | 4 | 4.5 Armour | 1 | 1.4 Fighting | | 2.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 142 | 90 || 232 Drink: Heal wounds | | 1 || 1 Read: Vulnerability | | 1 || 1 Armour: Leather armour | 11 | 12 || 23 Dodge: Dodged | 10 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1913 | 1770 | 143 | 0 | 1504 | 4 | 478.2 | Dungeon | 1835 | 1692 | 143 | 0 | 1463 | 3 | 611.7 | Sewer | 77 | 77 | 0 | 0 | 41 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 849 daAuts D:2: 767 daAuts D:3: 219 daAuts Sewer: 77 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+