waagh Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (3, 10, D:1) a bat corpse (skeletalised by now) (4, 5, D:1) a frilled lizard corpse (skeletalised by now) (5, 6, D:1) a frilled lizard corpse (skeletalised by now) (6, 6, D:1) a frilled lizard corpse (skeletalised by now) (6, 33, D:1) a +2 dagger of speed 2 stones (12, 14, D:1) a +0 scale mail (20, 30, D:1) a bat skeleton (23, 20, D:1) 2 poisoned darts (30, 11, D:1) a +0 club (32, 6, D:1) a +0 dagger a bat corpse (skeletalised by now) (34, 9, D:1) a +0 club (41, 7, D:1) a +0 club (41, 25, D:1) a bat corpse (skeletalised by now) (42, 26, D:1) a frilled lizard corpse (skeletalised by now) (45, 7, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Zubiamei's Antique Weapon Shop a +2 mace of pain (507 gold) a +0 flail (91 gold) a +0 dagger (52 gold) a +0 mace (78 gold) a +0 mace (78 gold) a +1 spear of pain (377 gold) a +0 short sword (78 gold) a +0 dagger (52 gold) the +4 dire flail of Glamorous Daring {holy, Dex+5} (1209 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 heavy war axe (475 gold) a +0 sling (39 gold) (0, 0, D:2) a ball python skeleton (2, -7, D:2) a +0 chain mail (7, -13, D:2) a +0 dagger (7, -9, D:2) a hobgoblin corpse (skeletalised by now) (9, -14, D:2) a +0 hand axe (14, -6, D:2) a parchment of Jinxbite (15, -10, D:2) a +0 club (17, -13, D:2) a +0 ring mail (18, -10, D:2) a parchment of Cause Fear (18, -1, D:2) 5 stones a +0 short sword a kobold skeleton (18, 0, D:2) a +0 dagger (21, 0, D:2) a +0 dagger a kobold skeleton (23, -23, D:2) a ball python skeleton (33, -24, D:2) a bat corpse (skeletalised by now) (34, 9, D:2) a +2 sling (36, -4, D:2) an adder corpse (skeletalised by now) (37, -14, D:2) a +0 dagger Level 3 of the Dungeon (17, -14, D:3) a hound skeleton (19, 0, D:3) an adder skeleton (27, -13, D:3) a +0 club (31, 19, D:3) 4 poisoned darts (32, 5, D:3) a +0 robe (37, -29, D:3) a frilled lizard corpse (skeletalised by now) (37, 16, D:3) 6 poisoned darts (39, -28, D:3) a +0 dagger a kobold corpse (skeletalised by now) (45, 1, D:3) a +0 dagger 4 poisoned darts a kobold corpse (skeletalised by now) (47, -2, D:3) a +2 dagger of draining 3 stones (51, -1, D:3) a +0 dagger (56, -18, D:3) a rat corpse (skeletalised by now) (57, -21, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (7, -21, D:4) a +0 whip a kobold corpse (skeletalised by now) (9, -2, D:4) a +0 club a goblin skeleton (12, -14, D:4) a jackal corpse (skeletalised by now) (15, -15, D:4) a jackal corpse (skeletalised by now) (17, 15, D:4) a +0 lajatang (21, 20, D:4) a hobgoblin corpse (skeletalised by now) (25, 23, D:4) a +0 club a goblin corpse (skeletalised by now) (31, -14, D:4) a +0 leather armour (35, -2, D:4) a +0 club a +0 ring mail an orc skeleton (38, -12, D:4) a hobgoblin skeleton (39, 25, D:4) 4 boomerangs (43, -13, D:4) a +0 whip a +0 ring mail an orc skeleton (44, -12, D:4) a +0 scale mail a ring of magical power a +1 whip of freezing an orc skeleton (45, -13, D:4) a +0 club (47, 17, D:4) a +0 club a +0 ring mail an orc skeleton (49, 0, D:4) an orb of attunement (49, 17, D:4) a +0 flail a +0 leather armour (52, 20, D:4) a +0 dagger 2 boomerangs a +0 scale mail an orc skeleton (62, -16, D:4) a +0 dagger Level 5 of the Dungeon (4, 23, D:5) a +0 robe (8, 4, D:5) a +0 ring mail (9, 35, D:5) a +0 ring mail (17, 24, D:5) a +0 mace (17, 36, D:5) a +0 hand axe (21, 10, D:5) a hound skeleton (21, 13, D:5) a +0 robe (22, 13, D:5) a +0 falchion a +0 flail a +0 leather armour a +0 dagger an orc skeleton (24, 10, D:5) a +0 whip (27, 2, D:5) a +0 robe (27, 12, D:5) a +0 whip a +0 leather armour Level 6 of the Dungeon (1, -6, D:6) a +0 pair of boots (7, -18, D:6) a +0 rapier (10, -35, D:6) a +0 dagger (10, -3, D:6) a water moccasin skeleton (13, -6, D:6) an iguana corpse (skeletalised by now) (22, -35, D:6) a +0 spear (23, -37, D:6) a +0 rapier (27, -37, D:6) a +0 spear a gnoll skeleton (28, -36, D:6) a +0 club a +0 robe a +0 whip a gnoll skeleton a gnoll skeleton (29, -37, D:6) a +0 spear a gnoll skeleton (47, -22, D:6) a talisman of death (50, -9, D:6) a ring of magical power Level 7 of the Dungeon (9, -22, D:7) a +0 chain mail (10, -4, D:7) a +0 robe (13, -45, D:7) a +0 club a curare-tipped dart (13, -33, D:7) a +0 mace (14, -47, D:7) a +0 whip 5 stones (14, -46, D:7) a +0 short sword a +0 club 8 stones (17, -50, D:7) a +0 club a stone (18, -27, D:7) a +0 robe (29, -10, D:7) a +0 shortbow of freezing (36, -21, D:7) a +0 falchion (43, -36, D:7) a +0 ring mail (54, 2, D:7) a +0 whip a +0 robe (55, 0, D:7) a +0 flail (55, 1, D:7) a +0 whip (55, 2, D:7) a +0 spear (58, -17, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) an orb of guile (13, -6, D:8) a +0 whip a +0 dagger 5 stones a +2 whip of electrocution a +0 dagger a +0 club a +0 whip 11 poisoned darts (14, -5, D:8) a +0 whip 5 stones (14, -4, D:8) a +0 dagger a stone (35, 25, D:8) a +0 trident (38, 24, D:8) a +0 short sword a +0 war axe a +0 mace a +0 ring mail (58, 40, D:8) a +0 dagger (62, 22, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (4, 14, D:9) a +0 ring mail (11, -8, D:9) a +0 spear (11, 1, D:9) a +0 long sword a +0 robe a +0 hand axe a +0 robe a +0 hand axe a +0 robe (12, 1, D:9) a +4 dagger a +0 robe a +0 spear a +0 robe (20, -17, D:9) a +0 dagger a +0 robe (20, 18, D:9) a +0 dagger a +0 robe (22, -24, D:9) a +0 club (22, 18, D:9) a +0 flail a +0 leather armour (23, 18, D:9) a +0 trident (31, -22, D:9) a +0 war axe (31, 0, D:9) a +0 leather armour (32, -28, D:9) a +0 orcbow (36, 21, D:9) a +0 pair of boots (41, -9, D:9) 3 poisoned darts (51, -10, D:9) a +0 quarterstaff (52, 16, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Joithuul's Armour Shop the +4 ring mail of Too Many Cooks {Fly rF+ Int-4} (665 gold) Fly: It grants you flight. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (732 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +3 robe "Tovumorch" {rPois rF+} (716 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +2 plate armour of fire resistance (735 gold) the +7 scale mail of the Blessed Realm {rPois Will+ Int+3 Dex-5} (1083 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (0, 0, D:10) a +0 scale mail (14, 0, D:10) a parchment of Apportation (16, -26, D:10) a +0 morningstar (19, -7, D:10) a +0 dagger (20, -11, D:10) a +0 robe (27, -11, D:10) a +0 hand axe (28, -6, D:10) a +0 leather armour (33, 1, D:10) a +0 flail (48, -3, D:10) a +0 giant club a +0 dire flail Level 11 of the Dungeon (3, 28, D:11) a +0 lajatang (8, 24, D:11) a +0 spear a +0 ring mail a +0 buckler (10, 25, D:11) a +0 club (11, 24, D:11) a +0 spear (12, 24, D:11) a +1 flail of draining a +0 spear a +0 leather armour (13, 51, D:11) the maw talisman of Kywai {Int+3 Dex+2} [maw talisman] Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (14, 49, D:11) 2 large rocks (17, -1, D:11) a +0 dagger (34, 2, D:11) a +0 war axe a +0 leather armour (35, 8, D:11) a scroll of noise (40, 24, D:11) a +0 robe a +0 dagger of speed (43, 26, D:11) a +3 leather armour of poison resistance a +0 club (44, 2, D:11) a +2 falchion of distortion a +0 leather armour (44, 17, D:11) a +0 orcbow a +0 trident a +0 plate armour (44, 18, D:11) a +0 whip a +0 hand axe a +0 ring mail a +2 flail of holy wrath (45, 1, D:11) a +2 dagger of draining a +0 robe (45, 2, D:11) a +0 mace a +0 leather armour (45, 17, D:11) a +0 dagger a +0 war axe a +0 hand axe a +2 halberd of venom a +0 chain mail (46, 0, D:11) a +0 dagger (46, 16, D:11) a +0 club (47, -1, D:11) a +0 mace a +0 plate armour (57, 8, D:11) a +0 mace (58, 27, D:11) a +0 spear a +2 dagger of venom a +1 leather armour of positive energy the Ecumenical Temple Level 1 of the Lair of Beasts (21, -8, Lair:1) a wand of flame (6) (24, -1, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (8, 15, Lair:2) the +4 dagger "Tuil" {flame, ^Contam *Noise rPois Str+6} ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. (9, 3, Lair:2) 2 potions of moonshine 2 potions of berserk rage (47, 29, Lair:2) a hive talisman Level 3 of the Lair of Beasts (17, -11, Lair:3) a +2 great sword of electrocution (25, -4, Lair:3) an amulet of chemistry (29, -8, Lair:3) a +0 leather armour (35, -3, Lair:3) 5 poisoned darts (35, -1, Lair:3) the +5 trident of Insufficient Pleasure {drain, rN+ Dex+6} rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 dagger (17, 29, Lair:4) a +0 leather armour (41, 5, Lair:4) 3 gold pieces (45, 5, Lair:4) 17 gold pieces (45, 6, Lair:4) a +0 great mace of draining a +0 chain mail (46, 5, Lair:4) 7 gold pieces