waagh Level 1 of the Dungeon (5, 6, D:1) a +0 ring mail (6, -8, D:1) a +0 dagger (10, 7, D:1) a +0 dagger (11, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 16, D:1) a +0 sling (20, 29, D:1) a +0 leather armour (22, 28, D:1) a rat skeleton (25, 30, D:1) a +0 falchion (28, -7, D:1) a +0 robe (37, 30, D:1) a ball python corpse (skeletalised by now) (37, 33, D:1) a ball python corpse (skeletalised by now) (39, 20, D:1) a +0 ring mail (49, -4, D:1) a +0 robe Level 2 of the Dungeon (2, -21, D:2) a +0 buckler (7, -44, D:2) a quokka corpse (skeletalised by now) (8, -7, D:2) a +0 dagger a +0 dagger 6 stones (19, -25, D:2) a +0 dagger a +0 robe a +0 club (19, -24, D:2) a rat skeleton (19, -10, D:2) a +0 sling (22, -35, D:2) a +0 leather armour (26, -36, D:2) a +0 robe (30, -43, D:2) a +0 club (31, -43, D:2) a +0 club a goblin skeleton (35, -18, D:2) a +0 dagger a goblin skeleton (37, -18, D:2) a jackal corpse (skeletalised by now) (43, -10, D:2) a ball python corpse (skeletalised by now) (44, -45, D:2) a +0 ring mail Level 3 of the Dungeon (9, -31, D:3) a potion of might (10, -29, D:3) a +0 mace (16, 1, D:3) a +0 spear of venom (17, -29, D:3) a +0 club a kobold corpse (18, -4, D:3) a +0 robe (34, -22, D:3) a +0 dagger 4 stones (35, -23, D:3) a rat skeleton (39, -38, D:3) an inkwell talisman (46, -33, D:3) an adder corpse (48, -42, D:3) a scroll of vulnerability (48, -40, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (48, -38, D:3) a potion of heal wounds (48, -20, D:3) a +0 dagger a stone a kobold corpse