waagh Level 1 of the Dungeon (0, 0, D:1) a +0 whip a gnoll corpse (2, -4, D:1) a +0 ring mail (6, 6, D:1) a frilled lizard corpse (skeletalised by now) (7, 6, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (18, 19, D:1) a +0 short sword 3 stones (20, 32, D:1) a bat skeleton (22, -1, D:1) a ball python corpse (skeletalised by now) (23, 35, D:1) 2 boomerangs (28, 35, D:1) a +0 club (29, -1, D:1) a +0 robe (30, 33, D:1) a hobgoblin skeleton (32, 19, D:1) a +0 club (36, 2, D:1) a quokka corpse (skeletalised by now) (36, 36, D:1) a quokka corpse (skeletalised by now) (37, 37, D:1) a ball python corpse (skeletalised by now) (39, 5, D:1) a bat corpse (skeletalised by now) (40, 22, D:1) a +0 dagger a hobgoblin skeleton (41, 17, D:1) a +0 club a goblin skeleton (41, 23, D:1) a +0 club a jackal skeleton (44, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (47, 2, D:1) 3 boomerangs (47, 26, D:1) a hobgoblin corpse (skeletalised by now) (49, 16, D:1) a +0 leather armour (50, 13, D:1) 8 gold pieces (51, 9, D:1) a +0 sling (51, 10, D:1) a +0 club (55, 7, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) the +4 whip of Hell's Wrath {elec, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (2, -1, D:2) a throwing net (19, 13, D:2) a +0 dagger (19, 14, D:2) a +0 leather armour (20, 18, D:2) a +0 leather armour (23, -26, D:2) a jackal corpse (skeletalised by now) (23, -20, D:2) a +0 club a goblin corpse (skeletalised by now) (24, -22, D:2) a +0 club (25, -25, D:2) a jackal corpse (skeletalised by now) (26, -2, D:2) an adder corpse (skeletalised by now) (32, -20, D:2) a +0 leather armour (32, -4, D:2) a +0 dagger (34, -6, D:2) a hobgoblin corpse (skeletalised by now) (38, -11, D:2) a rat corpse (skeletalised by now) (39, -18, D:2) a jackal corpse (skeletalised by now)