waagh Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 24, D:1) a +0 short sword (4, -1, D:1) a +0 ring mail (11, 1, D:1) a +0 ring mail (18, 8, D:1) a +0 robe (20, 6, D:1) a +0 chain mail (20, 16, D:1) a +0 dagger a goblin skeleton (24, 26, D:1) a +0 dagger (28, 24, D:1) a +0 mace (32, 3, D:1) a rat corpse (skeletalised by now) (32, 14, D:1) a +0 whip 3 stones (34, 16, D:1) a bat skeleton (35, -8, D:1) a bat corpse (skeletalised by now) (42, -5, D:1) a rat corpse (skeletalised by now) (43, -6, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, 26, D:2) 4 poisoned darts (2, -5, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, 24, D:2) an adder skeleton (16, 5, D:2) a +0 club (16, 27, D:2) a ball python corpse (skeletalised by now) (19, 30, D:2) a +0 whip (29, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (37, 6, D:2) the +9 mace of the Magi {protect, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (47, 16, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (6, 3, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (7, -5, D:3) a +0 spear (13, -41, D:3) a +0 hand axe (26, 0, D:3) a +0 robe (29, -30, D:3) a +0 battleaxe (31, -14, D:3) a hobgoblin skeleton (33, -37, D:3) a rat corpse (skeletalised by now) (38, -38, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (48, -11, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (16, 24, D:4) a +1 heavy hand axe (18, 20, D:4) a +0 dagger (18, 25, D:4) a +0 hand axe an orc skeleton (21, 13, D:4) a +0 dagger a kobold skeleton (21, 22, D:4) a +0 dagger an orc skeleton (23, 13, D:4) a +0 mace an orc skeleton (23, 15, D:4) a +0 whip (33, 35, D:4) a +0 short sword (36, 33, D:4) the rimehorn talisman of Honesty {Harm rElec rN+ MP+12} [rimehorn talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+12: It affects your magic capacity (+12). (43, 6, D:4) a +0 short sword (43, 7, D:4) a +0 dagger 4 stones (44, 1, D:4) a +0 short sword Level 5 of the Dungeon (4, -11, D:5) a +0 robe (6, -15, D:5) a parchment of Airstrike (9, -11, D:5) 15 gold pieces the Ecumenical Temple