Dungeon Crawl Stone Soup version 0.33-a0-961-gec4e1d79e0 (webtiles) character file. Game seed: 5088972219038009368 1 waagh the Grave Robber (level 1, 9/11 HPs) Began as a Poltergeist Necromancer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (79 turns). waagh the Grave Robber (Poltergeist Necromancer) Turns: 79, Time: 00:00:56 Health: 9/11 AC: 3 Str: 4 XL: 1 Next: 16% Magic: 1/3 EV: 11 Int: 17 God: Gold: 5 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, trickster (+2 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is a large open door here. There is a large open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the large door. There is a large open door here. There is a large open door here. Found a stone staircase leading down. Found a robe. A bat comes into view. A bat is nearby! The bat hits you but does no damage. The bat hits you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (chance to affect: 65%) The bat struggles to resist. The bat hits you. Unknown command. The bat barely misses you. The bat hits you. x2 Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (chance to affect: 65%) A fragment of the bat's soul is dislodged from its body. The bat looks weaker. You feel bolstered by spreading misfortune. The bat hits you but does no damage. x2; Your soul wisp closely misses the bat. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. Your soul wisp barely misses the bat. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. x2; Your soul wisp touches the bat. The bat dies! You see here a bat corpse. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.#.#...[.# #.........#..# ####.#.#.....# #...#...#.## #####.#..†.# #.#..### #.#....# #.##*### #...@..# ######## You could see a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waagh the Poltergeist Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_3d_cube Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Soul Splinter || 2 Armour: Skin || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 38 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 38 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts