Dungeon Crawl Stone Soup version 0.35-a0-634-gb0bcc095c2 (webtiles) character file. Game seed: 6981732437837690065 334857 vowov the Archmage (level 20, -9/96 HPs) Began as a Deep Elf Conjurer on July 1, 2026. Was the Champion of Vehumet. Shot with a bolt by a yaktaur captain (37 damage) ... on level 5 of the Vaults on July 2, 2026. The game lasted 02:08:01 (48709 turns). vowov the Archmage (Deep Elf Conjurer) Turns: 48709, Time: 02:08:02 Health: -9/96 AC: 14 Str: 3 XL: 20 Next: 95% Magic: 48/59 EV: 11 Int: 44 God: Vehumet [******] Gold: 6725 SH: 0 Dex: 15 Spells: 11/73 levels left rFire + . . (50%) W - earth staff "Qyav" {Fly rElec Fire Earth} rCold . . . (100%) U - orb of Utonowot {Energy, Will+ Int+2 Earth} rNeg . . . (100%) e - +3 troll leather armour rPois + (33%) X - +0 helmet of the Quinotaur {Will+ Int+5} rElec + (33%) k - +2 cloak {rPois} rCorr . (100%) g - +1 pair of gloves of Bixina {rPois Str+2 Int+2} SInv . b - +0 pair of boots {Earth} Will ++++. T - amulet "Taeplol" {Dissipate MP+6} Stlth ++ h - ring of wizardry HPRegen 1.16/turn Q - ring of Uffeseyd {rF+ Str-3 Int+2 Dex+2} MPRegen 0.72/turn %: wizardry (x1), channel magic (15%) @: brilliant, flying, hasted, studying 2 skills, very quick A: magic regeneration }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 35 of its levels. You also visited: Trove, Bailey, Ice Cave and Desolation. You collected 7249 gold pieces. You spent 524 gold pieces at shops. Inventory: Missiles c - 26 boomerangs d - 48 poisoned darts l - 10 curare-tipped darts {!f} t - 7 javelins D - 8 atropa-tipped darts K - 2 silver javelins Z - a throwing net {!f} Armour b - a +0 pair of boots of earth (worn) e - a +3 troll leather armour (worn) g - the +1 pair of gloves of Bixina (worn) {rPois Str+2 Int+2} (You found it in a bailey) rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. k - a +2 cloak of poison resistance (worn) B - a +2 buckler G - a +1 buckler of reflection J - a +0 helmet of light L - a scarf of invisibility U - the orb of Utonowot (worn) {Energy, Will+ Int+2 Earth} (You found it in a treasure trove) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. X - the +0 helmet of the Quinotaur (worn) {Will+ Int+5} (You found it in a treasure trove) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Magical Staves m - a staff of conjuration o - a staff of air r - a staff of cold z - a staff of conjuration P - a staff of earth R - a staff of fire W - the earth staff "Qyav" (weapon) {Fly rElec Fire Earth} (You found it in a treasure trove) [staff of earth] Fly: It grants you flight. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Jewellery f - a ring of magical power h - a ring of wizardry (worn) i - a ring of willpower n - a ring of wizardry p - a +4 ring of slaying q - the amulet "Lismef" {Acrobat rPois rN+} (You found it in an ice cave) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. u - an amulet of faith v - a ring of magical power w - a +6 ring of strength x - a ring of willpower y - a ring of flight A - an amulet of regeneration C - a +5 ring of evasion E - a +6 ring of dexterity F - a +6 ring of strength I - a +4 ring of protection M - the ring "Liupruch" {Fly rPois Str+6} (You found it in the Desolation of Salt) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str+6: It affects your strength (+6). N - the ring of the Present {+Blink Str+8} (You found it in the Desolation of Salt) [ring of strength] +Blink: It lets you blink. Str+8: It affects your strength (+8). O - a +5 ring of evasion Q - the ring of Uffeseyd (worn) {rF+ Str-3 Int+2 Dex+2} (You found it in the Desolation of Salt) [ring of protection from fire] rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). S - the ring of the Original Sin {rElec EV+5 Str+3} (You took it off a servant of whispers in the Desolation of Salt) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). T - the amulet "Taeplol" (worn) {Dissipate MP+6} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. MP+6: It affects your magic capacity (+6). V - the amulet "Huilap" {Spirit ^Drain rF+ rN+ Int+3 Dex+3} (You found it in a treasure trove) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Y - an amulet of reflection Wands a - a wand of flame (48) d - a wand of digging (17) f - a wand of mindburst (25) p - a wand of polymorph (19) c - a wand of iceblast (27) e - a wand of charming (12) b - a wand of light (9) Scrolls x - 2 scrolls of amnesia f - 2 scrolls of fear g - 3 scrolls of fog I - 3 scrolls of immolation t - 11 scrolls of teleportation W - 2 scrolls of brand weapon w - 3 scrolls of enchant weapon V - 4 scrolls of vulnerability r - 5 scrolls of revelation a - 2 scrolls of enchant armour i - 9 scrolls of identify p - 7 scrolls of poison S - 4 scrolls of silence T - 4 scrolls of torment Potions g - 3 potions of magic h - 4 potions of haste B - 5 potions of berserk rage c - 7 potions of curing L - 5 potions of lignification m - 9 potions of might b - 8 potions of brilliance A - 6 potions of attraction a - 7 potions of ambrosia r - 3 potions of resistance M - a potion of mutation w - 6 potions of heal wounds e - 5 potions of enlightenment C - 4 potions of cancellation Skills: - Level 1.0 Fighting - Level 6.0 Armour - Level 4.0 Dodging - Level 4.0 Stealth O Level 27 Spellcasting - Level 20.0 Conjurations - Level 2.0 Summonings - Level 2.0 Translocations - Level 5.0 Forgecraft + Level 24.4 Fire Magic - Level 12.0 Ice Magic - Level 2.0 Air Magic - Level 5.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Ignition Fire 93% 3d24 1% 8 c - Hellfire Mortar Fire/Erth/Frge 85% 4d24 1% 7 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Fire Storm Conj/Fire 91% 8d23 1% 9 f - Summon Ice Beast Ice/Summ 100% N/A 1% 3 g - Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 h - Orb of Destruction Conj 75% 9d17 1% 7 i - Olgreb's Toxic Radia Alch 100% N/A 1% 4 j - Ignite Poison Fire/Alch 100% N/A 1% 4 k - Ozocubu's Refrigerat Ice 64% 4d21 1% 7 l - Fireball Conj/Fire 91% 3d33 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 65% (3-5)d21 4% 8 Maxwell's Capacitive Co Air 43% ∞ 75% 8 Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Sublimation of Blood Necr 73% N/A 1% 2 Call Canine Familiar Summ 86% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Maxwell's Portable Pile Tloc 86% (3-9)d8 1% 3 Ozocubu's Armour Ice 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 86% N/A 1% 3 Teleport Other Tloc 86% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 65% 3d28 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Arcjolt Conj/Air 62% 1d72 1% 5 Irradiate Conj/Alch 65% 3d33 1% 5 Nazja's Percussive Temp Frge 50% 4d12 1% 5 Plasma Beam Fire/Air 78% 2x1d96 1% 6 Spellspark Servitor Conj/Frge 65% N/A 1% 7 Confusing Touch Hex 73% N/A 2% 3 Passwall Erth 100% N/A 2% 3 Awaken Armour Erth/Frge 100% N/A 2% 4 Forge Lightning Spire Air/Frge 94% 3d12 2% 4 Leda's Liquefaction Alch/Erth 67% N/A 2% 4 Metabolic Englaciation Hex/Ice 53% N/A 2% 5 Fortress Blast Frge 100% 6d7 2% 6 Passage of Golubria Tloc 86% N/A 3% 4 Lee's Rapid Deconstruct Erth 58% 3d27* 3% 5 Cigotuvi's Putrefaction Necr/Air 80% N/A 4% 4 Dimensional Bullseye Hex/Tloc 40% N/A 4% 4 Martyr's Knell Necr/Summ 80% N/A 4% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 4% 4 Anguish Hex/Necr 36% N/A 5% 4 Cause Fear Hex 36% N/A 5% 4 Dispel Undead Necr 73% 3d24 5% 4 Summon Forest Summ/Tloc 43% N/A 6% 5 Rimeblight Ice/Necr 53% 2d10 (prim6% 7 Forge Phalanx Beetle Frge 50% N/A 9% 6 Splinterfrost Shell Ice/Frge 58% 6d19 11% 7 Death Channel Necr 36% N/A 41% 6 Chain Lightning Conj/Air 62% 3d83 47% 9 Summon Hydra Summ 43% N/A 65% 7 Enfeeble Hex 36% N/A 88% 7 Dragon's Call Summ 43% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Vehumet Wu Jian Beogh Shops: D:1 ( D:5 = D:6 * Orc:2 !:*[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The undying armoury resists. The undying armoury is moderately damaged. The invisible dread lich barely misses your fire vortex. You encounter an ettin. It is wielding a +0 dire flail and a +0 great mace of draining. Something hits your fire vortex!! Your fire vortex is destroyed! You encounter a yaktaur captain. It is carrying a +0 arbalest. You encounter a vault warden. It is wielding a +1 glaive of protection and wearing a +4 ring of protection. Unknown command. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A metal staircase leading up, spattered with blood. You feel a strong surge of power! The air bursts into flame! The fireball engulfs the yaktaur captain!!! The yaktaur captain is almost dead. The fireball engulfs the vault warden but does no damage. The fireball engulfs the ettin!! The ettin is heavily wounded. The fireball engulfs the invisible dread lich!! The fireball engulfs the undying armoury!! The undying armoury resists. The undying armoury is heavily damaged. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The fireball engulfs the invisible dread lich! The fireball engulfs the ettin!! The ettin is almost dead. You hear two shouts! The ettin is engulfed in blazing flames. You kill the ettin! Vehumet accepts your kill. You feel your power returning. The vault warden activates a sealing rune. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt completely misses your fire vortex. The bolt hits you!!! 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