Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14004597891611779754 31 vigor the Magician (level 3, 22/25 HPs) Began as a Djinni Conjurer on Aug 21, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:29 (923 turns). vigor the Magician (Djinni Conjurer) Turns: 923, Time: 00:03:30 Health: 22/25 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} e - a scroll of identify {unknown} Potions d - a potion of might {unknown} f - a potion of heal wounds {unknown} j - a potion of lignification {unknown} Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a sling. Found a stone staircase leading up. There is a stone staircase leading up here. You encounter an adder and a gnoll. Found a metallic coppery potion. You encounter a bat, a rat and a gnoll. Found a robe. The bat hits you but does no damage. You hit the bat. The bat is heavily wounded. The rat squeaks loudly. You hear a loud squeak. The bat misses you. You encounter a quokka. You encounter a rat. You encounter a gnoll. It is wielding a +0 whip. The bat barely misses you. The adder hisses angrily. The bat closely misses you. The adder bites you. The bat misses you. The adder bites you. You hit the bat but do no damage. The bat is heavily wounded. The bat closely misses you. The adder bites you but does no damage. The bat misses you. The adder barely misses you. The bat barely misses you. The adder bites you. The bat hits you but does no damage. The adder attacks as it pursues you! The adder barely misses you. The bat hits you but does no damage. You encounter a bat. The bat closely misses you. The adder misses you. The bat completely misses you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat misses you. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The adder barely misses you. The bat hits you but does no damage. The adder attacks as it pursues you! The adder barely misses you. The bat closely misses you. The bat hits you but does no damage. The rat bites you. The adder misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########## #........# #........# #........# #.....Sb.# . #......@.#.. #.....rr....... #........##..## #...j....# ## ####.######b #.#j..... ##...## ### #[....# ... #.....# ..# You could see a gnoll, an adder, a bat and 2 rats. Vanquished Creatures 4 dart slugs (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vigor the Djinni Conjurer began the quest for the Orb. 0 | D:1 | vigor set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 366 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 366 | D:1 | Learned a level 1 spell: Sandblast 923 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_angels_and_demons Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 48 Armour: Robe || 18 Dodge: Dodged || 21