vigor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a +0 club (21, -22, D:1) a +0 dagger (21, 22, D:1) a +0 spear (22, 10, D:1) a frilled lizard skeleton (23, 2, D:1) a parchment of Scorch (33, 0, D:1) a +0 robe (35, 14, D:1) a bat corpse (skeletalised by now) (37, 9, D:1) a quokka skeleton (38, -1, D:1) a hobgoblin corpse (skeletalised by now) (41, -19, D:1) a rat skeleton (42, 26, D:1) a bat skeleton (50, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, 3, D:1) a jackal corpse (52, 4, D:1) a jackal corpse (56, 26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 19, D:2) a +0 sling (6, 9, D:2) a potion of might