Dungeon Crawl Stone Soup version 0.35-a0-1007-gc6fcae7439 (webtiles) character file. Game seed: 3016275426003990994 102 vercuchi0 the Trooper (level 4, 49/49 HPs) Began as an Oni Fighter on Sept 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:49 (1510 turns). vercuchi0 the Trooper (Oni Fighter) Turns: 1510, Time: 00:02:49 Health: 49/49 AC: 3 Str: 22 XL: 4 Next: 77% Magic: 4/4 EV: 8 Int: 9 God: Gold: 97 SH: 7 Dex: 8 Spells: 3/3 levels left rFire . . . (100%) a - +1 flail rCold . . . (100%) c - +0 kite shield rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.28/turn MPRegen 0.09/turn %: no passive effects @: weak-willed, attractive A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 flail (weapon) Armour b - a +0 robe (worn) c - a +0 kite shield (worn) Potions m - 2 potions of might c - a potion of curing Skills: + Level 4.9 Fighting + Level 2.9 Maces & Flails + Level 3.3 Dodging + Level 3.3 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 67% 1 Soul Splinter Necr 0% N/A 67% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 80% 2 Lesser Beckoning Tloc 0% N/A 80% 2 Scorch Fire 0% 2d5 80% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 95% 3 Teleport Other Tloc 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You barely miss the rat. You block the rat's attack. The rat bites you but does no damage. You barely miss the rat. You headbutt the rat. You kill the rat! You hit the ribbon worm. You headbutt the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm bites you. You hit the ribbon worm. You headbutt the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. The ribbon worm closely misses you. You barely miss the ribbon worm. You headbutt the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You hit the ribbon worm but do no damage. Your headbutt misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You thump the ribbon worm! You kill the ribbon worm! No target in view! No target in view! Found a stone staircase leading up. You now have 97 gold pieces (gained 5). Things that are here: a +0 hand axe; a ribbon worm corpse; a rat corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. It was a potion of curing. You savour every drop. You feel better. f -> c - a potion of curing It was a potion of attraction. You feel attractive to monsters. As you read the scroll labelled XAGOGR TO YTH, it crumbles to dust. It is a scroll of enchant weapon. Your +0 flail glows red for a moment. As you read the scroll labelled ACZENA EHUOGG, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #.)).).# ..###.###### #.....# # ####.## .. #..<# ..# #...# .<.# #...####### ....# #..>......######.....# ###...#####.##..@....... .......>....##.##.##.#.. .............†.# ... ............##.# ....# #.#...#.###.##.....#.# #.#.........##......... #.#...#.#########.###### #.#...#.####### .# #.#...#.......# # There were no monsters in sight! Vanquished Creatures Robin (D:2) 4 gnolls (D:2) 2 dart slugs 3 ribbon worms (D:2) 5 endoplasms 9 hobgoblins A quokka (D:1) 2 ball pythons A bat (D:1) A frilled lizard (D:2) 14 goblins 6 kobolds 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Oni Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 99 | D:1 | Reached XP level 2. HP: 29/32 MP: 2/2 738 | D:1 | Reached XP level 3. HP: 40/40 MP: 3/3 1031 | D:2 | Encountered Robin 1039 | D:2 | Killed Robin 1222 | D:2 | Reached XP level 4. HP: 49/49 MP: 4/4 1510 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, minmay_bisected D:2: layout_loops_cross, uniq_terence, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Shields | 3 | 3.3 Fighting | | 4.9 Maces & Flails | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 97 | 44 || 141 Melee: Flail | 97 | 44 || 141 Headbutt | 8 | 8 || 16 Drink: Curing | | 1 || 1 Attraction | | 1 || 1 Read: Enchant weapon | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 57 | 28 || 85 Dodge: Dodged | 34 | 18 || 52 Block: Kite shield | 39 | 17 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1569 | 1523 | 46 | 0 | 1175 | 2 | 784.5 | Dungeon | 1569 | 1523 | 46 | 0 | 1175 | 2 | 784.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 568 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+