Seeded DCSS version 0.35-a0-995-g32aa59703e (webtiles) character file. Game seed: 2433147192767330349 (custom seed) 0 vercuchi0 the Shooter (level 1, 12/12 HPs) Began as a Deep Elf Hunter on Sept 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (33 turns). vercuchi0 the Shooter (Deep Elf Hunter) Turns: 33, Time: 00:00:06 Health: 12/12 AC: 3 Str: 8 XL: 1 Next: 8% Magic: 3/3 EV: 11 Int: 13 God: Gold: 12 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.16/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies Skills: + Level 1.5 Fighting + Level 5.3 Ranged Weapons + Level 0.0 Throwing - Level 2.4 Dodging + Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Setting a skill training target for Fighting at 2.0. Setting a skill training target for Throwing at 4.0. Setting a skill training target for Ranged Weapons at 6.0. Setting a skill training target for Stealth at 8.0. Welcome, vercuchi0 the Deep Elf Hunter. Game seed: 2433147192767330349 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is an open door here. You open the large door. There is a large open door here. Found a hand axe. You now have 12 gold pieces. You see here an orb of guile. You encounter a ball python. You see here 14 gold pieces. You shoot an arrow. The arrow hits the ball python. The ball python hisses angrily. The ball python is severely wounded. You shoot an arrow. The arrow hits the ball python. You kill the ball python! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... ##...◊.......# #####◊#...♣.......# . ##◊.'.♣#.♣.........# .. #◊♣.#◊.#.◊♣..#.....#... #◊..####.....#......... #◊..◊#.◊..............# #♣...'......◊).....# #◊<..'...♣.♣...@...##. #♣...#...◊.◊........... ♣..####......##.##.### #◊◊.# #......##.# # ##◊.+ #.♣.......# #### #..[♣...#.... #◊.◊♣.###.##. #◊...## ## ##...# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 33 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, hellmonk_ecumenical_altar_crossroads Action || total ---------------------------++------- Fire: Shortbow || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 28 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 28 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+