Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2946188061935539918 (custom seed) 51 vercuchi0 the Vexing (level 3, 0/27 HPs) Began as a Barachi Hexslinger on May 13, 2026. Slain by Terence ... wielding a +2 flail of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (706 turns). vercuchi0 the Vexing (Barachi Hexslinger) Turns: 706, Time: 00:02:50 Health: 0/27 AC: 2 Str: 9 XL: 3 Next: 81% Magic: 3/4 EV: 12 Int: 13 God: Gold: 75 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 leather armour Scrolls p - a scroll of poison c - a scroll of immolation {unknown} e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} m - a scroll of revelation {unknown} n - a scroll of vulnerability {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of haste {unknown} j - a potion of cancellation {unknown} k - a potion of might {unknown} l - a potion of moonshine {unknown} Skills: + Level 2.2 Fighting + Level 2.5 Ranged Weapons + Level 1.5 Armour + Level 2.7 Dodging - Level 1.0 Stealth - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 38% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. A giggling sprite leaps out and smacks Terence with his own hand. Terence is lightly wounded. Terence bares his teeth. You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and bonks Terence with his +2 flail of protection. Terence is moderately wounded. The jinxing sprites lose interest in you. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you with a +2 flail of protection. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +2 flail of protection. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +2 flail of protection! Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence seems less drained. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 flail of protection. You die... Terence says, "And stay out!" ####.######. #...........# #.#.######### #.#.## ##....#### #........# #.....##.# #.....##.### #..@@....[.. .......#...##..## ##.....##.## .# ...###. #.. # .## #! #### #. .. .. You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 8 endoplasms (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | Encountered an electric eel 4 | D:1 | Encountered an electric eel 132 | D:1 | Reached XP level 2. HP: 4/21 MP: 3/3 221 | D:1 | Reached skill level 1 in Stealth 352 | D:1 | Found Mewoigg's Weapon Shoppe. 396 | D:1 | Reached skill level 1 in Armour 396 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 627 | D:2 | Learned a level 2 spell: Jinxbite 695 | D:2 | Encountered Terence 706 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, serial_shops, shop D:2: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.0 Armour | 1 | 1.5 Fighting | 2 | 2.2 Ranged Weapons | | 2.5 Dodging | | 2.7 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 110 Cast: Jinxbite || 2 Ability: Hop || 1 Armour: Robe || 10 Leather armour || 18 Dodge: Dodged || 39