Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2946188061935539918 (custom seed) 51 vercuchi0 the Vexing (level 3, -1/27 HPs) Began as a Barachi Hexslinger on May 12, 2026. Slain by Terence ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (644 turns). vercuchi0 the Vexing (Barachi Hexslinger) Turns: 644, Time: 00:02:08 Health: -1/27 AC: 2 Str: 9 XL: 3 Next: 81% Magic: 3/5 EV: 12 Int: 13 God: Gold: 75 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of immolation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} m - a scroll of vulnerability {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of haste {unknown} k - a potion of moonshine {unknown} l - a potion of might {unknown} n - a potion of cancellation {unknown} Skills: + Level 1.7 Fighting * Level 2.5 Ranged Weapons + Level 2.6 Dodging * Level 1.6 Stealth + Level 1.3 Spellcasting + Level 3.5 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 38% 2 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History m - a scroll labelled TITAORPH ODGHI Found a leather armour. You encounter Terence the Veteran. He is wielding a +2 flail of protection. Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits Terence. Terence shouts! Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you with a +2 flail of protection. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence completely misses you. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. A giggling sprite leaps out and smacks Terence with his own hand. Terence is heavily wounded. Terence hits you with a +2 flail of protection. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +2 flail of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and smacks Terence with his own hand. Terence is severely wounded. The jinxing sprites lose interest in you. Terence hits you with a +2 flail of protection! You die... Terence says, "Finally, peace and quiet." #.# ### ####.######.# #...........# #.#.######### #.#.## ##....#### #........# #.....##.# #.....##@# #........@....... ...#...##..####.## .....##.###..# .###. #.. ...# # ### #.## #.# #.# #.# You could see Terence (very drained). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 8 endoplasms (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | Encountered an electric eel 4 | D:1 | Encountered an electric eel 57 | D:1 | Reached XP level 2. HP: 13/21 MP: 3/3 110 | D:1 | Learned a level 2 spell: Jinxbite 169 | D:1 | Reached skill level 1 in Stealth 290 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 369 | D:1 | Found Mewoigg's Weapon Shoppe. 636 | D:2 | Encountered Terence 644 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, serial_shops, shop D:2: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.6 Fighting | | 1.7 Ranged Weapons | | 2.5 Dodging | | 2.6 Spellcasting | | 1.3 Hexes | | 3.5 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 92 Cast: Jinxbite || 2 Armour: Robe || 18 Dodge: Dodged || 23