Seeded DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 9705570563695582417 (custom seed) 30 vercuchi0 the Shooter (level 3, 29/29 HPs) Began as a Barachi Hunter on May 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:37 (594 turns). vercuchi0 the Shooter (Barachi Hunter) Turns: 594, Time: 00:01:38 Health: 29/29 AC: 3 Str: 16 XL: 3 Next: 20% Magic: 3/3 EV: 11 Int: 10 God: Gold: 37 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS, fangs 1, strong 1, feed off suffering 1 a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - 2 scrolls of butterflies c - a scroll of immolation {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of attraction {unknown} Skills: - Level 3.0 Fighting + Level 4.2 Ranged Weapons + Level 2.6 Dodging + Level 1.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 43% 1 Blink Tloc 0% N/A 56% 2 Teleport Other Tloc 0% N/A 80% 3 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You have very sharp teeth. You are strong. (Str +4, Int/Dex -1) You can sometimes gain power from killing poisoned or drained foes. Message History The kobold completely misses you. You shoot an arrow. The arrow hits the kobold! You kill the kobold! No target in view! Done exploring. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 37 gold pieces (gained 16). You encounter an endoplasm. An endoplasm is nearby! You shoot an arrow. The arrow hits the endoplasm. The endoplasm is severely wounded. The endoplasm jiggles. You shoot an arrow. The arrow hits the endoplasm. You kill the endoplasm! No target in view! No target in view! You encounter an adder. Found a parchment of Teleport Other. You shoot an arrow. The arrow hits the adder! The adder hisses angrily. The adder is severely wounded. You shoot an arrow. The arrow barely misses the adder. You shoot an arrow. The arrow hits the adder! You kill the adder! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel a genetic drift. You feel stronger. You no longer feel a hidden potential within. You see here an adder corpse. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ## #.###############. #............#.... #.########........ ###.## #.#.#.##. ....# #.#.#.##. # #..# #.#.#..#+ #.#..#######.#.##... #..@...†.....#..<... #################... ....... ......### ...... .[..... ....... ....... ....... There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 endoplasms 4 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 5 goblins (D:1) 5 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 17 | D:1 | Reached skill level 1 in Stealth 42 | D:1 | Found Pubun's Antique Armour Shoppe. 56 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 56 | D:2 | Gained mutation: You have very sharp teeth. [potion of | mutation] 188 | D:1 | Reached XP level 2. HP: 22/23 MP: 2/2 223 | D:1 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [hidden potential] 585 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 587 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [hidden potential] 587 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 594 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_rooms, serial_shops, nicolae_shop_well_armoured, minmay_misc_feat_doors, st_stairs_3 D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.7 Fighting | 3 | 3.0 Ranged Weapons | | 4.2 Dodging | | 2.6 Action || total ---------------------------++------- Fire: Shortbow || 65 Drink: Mutation || 1 Armour: Leather armour || 19 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 701 | 669 | 32 | 0 | 492 | 2 | 350.5 | Dungeon | 701 | 669 | 32 | 0 | 492 | 2 | 350.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 631 daAuts D:2: 70 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+