Seeded DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 9705570563695582417 (custom seed) 1 vercuchi0 the Vexing (level 1, 13/13 HPs) Began as a Barachi Hexslinger on May 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:27 (43 turns). vercuchi0 the Vexing (Barachi Hexslinger) Turns: 43, Time: 00:00:27 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 20% Magic: 2/2 EV: 11 Int: 12 God: Gold: 8 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS, frail 1, strong 1 a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: + Level 1.2 Fighting + Level 2.0 Ranged Weapons + Level 2.2 Dodging + Level 1.1 Spellcasting + Level 3.3 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Blink Tloc 0% N/A 41% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. You are frail. (-10% HP) You are strong. (Str +4, Int/Dex -1) Message History Unknown command. You open the door. Found 8 gold pieces. There is an open door here. You now have 8 gold pieces. Found a parchment of Blink and a scroll labelled VOPHUANOST. You encounter a kobold. It is wielding a +0 dagger and quivering stones. The kobold shouts! You hear a shout! You encounter a goblin. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet completely misses the goblin. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! No target in view! You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. Hop to where? Press: ? - help, Dir - move target Boing! You encounter a hobgoblin. The hobgoblin leaves your sight. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found a glowing black potion. There is a stone staircase leading up here. Found a scale mail. Found 16 gold pieces. d - a glowing black potion Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. You feel frail. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#. #.# .. ..# #. #$# #.## #.# # #..#+#.##### #.##.........# #..<.........# ####.........# .........@##### ......###### ...... .[..... ....... ....... ....... There were no monsters in sight! Vanquished Creatures A goblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 42 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 42 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 43 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_rooms, serial_shops, nicolae_shop_well_armoured, minmay_misc_feat_doors, st_stairs_3 D:2: layout_basic, serial_shops, shop Action || total ---------------------------++------- Fire: Sling || 5 Ability: Hop || 1 Drink: Mutation || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 0 | 2 | 25.5 | Dungeon | 51 | 51 | 0 | 0 | 0 | 2 | 25.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 41 daAuts D:2: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+