Seeded DCSS version 0.35-a0-360-geceda78300 (webtiles) character file. Game seed: 10780577151969232144 (custom seed) 8 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on May 10, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (242 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 242, Time: 00:00:48 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 8% Magic: 4/4 EV: 11 Int: 12 God: Gold: 7 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) b - +2 short sword (holy) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, dopey 1, low MP 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +2 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.5 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 20% 2d7 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 10% N/A 17% 3 Stone Arrow Conj/Erth 14% 3d7 26% 3 Brom's Barrelling Bould Conj/Erth 7% 2d4 65% 4 Petrify Alch/Erth 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You are dopey. (Int -3) Your magical capacity is low. (-10% MP) You expend magic power (3 MP) to strengthen your wands. Message History You start resting. You encounter a bat. The bat leaves your sight. You start resting. A bat comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand misses the bat. The bat hits you but does no damage. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand misses the bat. The bat hits you but does no damage. The bat closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand hits the bat! You kill the bat! You start resting. Magic restored. You see here a bat corpse. Found a brown potion. You see here a jackal corpse. d - a brown potion It was a potion of mutation. You feel extremely strange. You feel less energetic. You feel your magical essence link to the dungeon's wands. You feel stupid. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########.#†######. .....###†#.### .............# .....###.#.#.## ................ ........##.#.### ............... #####...##.#.### #..@# .... ##### #### There were no monsters in sight! Vanquished Creatures 4 jackals (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/5 241 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 241 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 241 | D:1 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 242 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic Action || total ---------------------------++------- Attack: Normal || 13 Melee: Short sword || 9 Unarmed || 4 Cast: Sandblast || 8 Drink: Mutation || 1 Armour: Robe || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 246 | 246 | 0 | 69 | 60 | 1 | 246.0 | Dungeon | 246 | 246 | 0 | 69 | 60 | 1 | 246.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 246 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+