Seeded DCSS version 0.35-a0-360-geceda78300 (webtiles) character file. Game seed: 10780577151969232144 (custom seed) 8 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on May 10, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (197 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 197, Time: 00:00:52 Health: 15/15 AC: 4 Str: 11 XL: 2 Next: 8% Magic: 2/5 EV: 11 Int: 15 God: Gold: 7 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) b - +2 short sword (holy) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, regeneration 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +2 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 1.5 Dodging + Level 2.5 Stealth + Level 2.1 Spellcasting + Level 1.4 Conjurations + Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 14% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Brom's Barrelling Bould Conj/Erth 9% 2d4 58% 4 Petrify Alch/Erth 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Your natural rate of healing is unusually fast. You expend magic power (3 MP) to strengthen your wands. Message History Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is moderately wounded. The jackal barks! You miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 2! You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You kill the jackal! You encounter an endoplasm. Things that are here: a jackal corpse; a jackal corpse Found a brown potion. d - a brown potion It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You begin to heal more quickly. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########†#.######. .....###.#†### .............# .....###.#.#.## ................ ........##.#.### ............... #####...##.#.### #..@#...... ##### J##### There were no monsters in sight! Vanquished Creatures 4 jackals (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/5 196 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 196 | D:1 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 197 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic Action || total ---------------------------++------- Attack: Normal || 8 Melee: Short sword || 8 Cast: Sandblast || 7 Drink: Mutation || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 152 | 48 | 0 | 87 | 1 | 200.0 | Dungeon | 200 | 152 | 48 | 0 | 87 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 200 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+