Seeded DCSS version 0.35-a0-356-gf9a08967ab (webtiles) character file. Game seed: 10780577151969232144 (custom seed) 21 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on May 10, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:23 (777 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 777, Time: 00:01:24 Health: 15/15 AC: 6 Str: 11 XL: 2 Next: 87% Magic: 5/5 EV: 11 Int: 15 God: Gold: 7 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) b - +2 short sword (holy) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, iridescent scales 1, initially attractive 1, booming voice a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +2 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls c - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 1.7 Conjurations + Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 13% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Vampiric Draining Necr 1% 2d6 54% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Petrify Alch/Erth 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You are partially covered in iridescent scales. (AC +2) You sometimes pull newly seen creatures towards you. You read scrolls incredibly loudly when enemies are in sight. Message History What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal barks! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand misses the jackal. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 77% to hit) The blast of sand hits the jackal. You kill the jackal! You start resting. Magic restored. Things that are here: a bat corpse; a jackal corpse Found a brown potion. j - a brown potion It was a potion of mutation. You feel extremely strange. You feel your voice swell to a thunderous volume. You feel strangely attractive. Iridescent scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...##...#########.#.######. ## ...##.........###.#.### ...##.................# ......#.......###.#.#.### .###..#.................. ....).#..........##.#.### ........................ .####.#.######...##.#.### . #.#.# #..@# .... #.#.# ##### #### #.#.# .# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) A goblin (D:1) 4 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 776 | D:1 | Gained mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 776 | D:1 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 776 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 777 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic Action || total ---------------------------++------- Attack: Normal || 4 Melee: Short sword || 4 Cast: Sandblast || 26 Drink: Mutation || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 790 | 790 | 0 | 58 | 604 | 1 | 790.0 | Dungeon | 790 | 790 | 0 | 58 | 604 | 1 | 790.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 790 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+