Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 9808383589528065194 20 vercuchi0 the Digger (level 2, 15/15 HPs) Began as a Gargoyle Earth Elementalist on May 9, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (1099 turns). vercuchi0 the Digger (Gargoyle Earth Elementalist) Turns: 1099, Time: 00:01:35 Health: 15/15 AC: 4 Str: 8 XL: 2 Next: 79% Magic: 5/5 EV: 11 Int: 15 God: Gold: 90 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . (150%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: attractive A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, weak 1, heat vulnerability 1, persistent drain a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity Potions g - a potion of magic w - a potion of heal wounds Skills: - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.7 Conjurations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 13% N/A 12% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Slow Hex 4% N/A 22% 1 Brom's Barrelling Bould Conj/Erth 10% 2d5 54% 4 Petrify Alch/Erth 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You are weak. (Str -3) You are vulnerable to heat. (rF-) Your health recovers twice as slowly from being drained. Message History Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The blast of sand hits the bat! You kill the bat! d - 2 coppery potions (gained 1) You see here a quokka corpse. There is an escape hatch in the floor here. Found a stone staircase leading down. There is a stone staircase leading down here. Things that are here: a +0 club; a goblin skeleton You see here a +0 dagger. You see here a +0 whip. Found a stone staircase leading down. Done exploring. Done exploring. As you read the scroll labelled HIG EDEPSARIMN, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled ZOW JYWEIQ, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. It was a potion of heal wounds. You feel much better. d -> w - a potion of heal wounds Your surroundings suddenly seem different. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. It was a potion of attraction. You feel attractive to monsters. It was a potion of mutation. You feel extremely strange. You feel weaker. You begin to recover more slowly from draining effects. You feel vulnerable to heat. You start resting. Your transformation is almost over. You feel less wooden. Your +0 robe unmelds from your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...............# #.###.####.####.# #........#.# #.# #####.##.#.# #.# ##.##.#.# #.# #....)#.## #.# #........# #.###### #..♣♣♣♣..# #......[ ##@♣ ♣♣.########## #.♣ ♣........... #.♣ ♣.########## #.♣ ♣.##>....... #.♣♣♣♣♣.##.##..... #..♣♣...##.####### #.....####.# ### #.##.......# #.. #.########.# #.. There were no monsters in sight! Vanquished Creatures 5 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 6 goblins (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 860 | D:1 | Reached skill level 4 in Earth Magic 1071 | D:1 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 1071 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1071 | D:1 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1099 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, nrook_campfire, minmay_split_cup_small Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 1.7 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Cast: Sandblast || 27 Drink: Heal wounds || 1 Attraction || 1 Mutation || 1 Lignification || 1 Read: Teleportation || 1 Fear || 1 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1112 | 1112 | 0 | 27 | 960 | 1 | 1112.0 | Dungeon | 1112 | 1112 | 0 | 27 | 960 | 1 | 1112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+