Dungeon Crawl Stone Soup version 0.34-a0-1005-g17b9c6f5ef (webtiles) character file. Game seed: 7487162861410737764 567 vercuchi0 the Conjurer (level 7, -10/36 HPs) Began as a Deep Elf Conjurer on Oct 24, 2025. Mangled by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:11:15 (4244 turns). vercuchi0 the Conjurer (Deep Elf Conjurer) Turns: 4244, Time: 00:11:16 Health: -10/36 AC: 4 Str: 16 XL: 7 Next: 11% Magic: 10/17 EV: 11 Int: 25 God: Gold: 152 SH: 0 Dex: 13 Spells: 3/16 levels left rFire . . . (100%) h - +2 mace "Grim Tooth" {venom, rPois rN+} rCold . . . (100%) c - orb {Pyromania} rNeg + . . (50%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.26/turn f - +6 ring of strength MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons h - the +2 mace "Grim Tooth" (weapon) {venom, rPois rN+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles e - 9 poisoned darts (quivered) Armour a - a +0 robe (worn) c - an orb of pyromania (worn) d - a +0 pair of gloves (worn) g - a +0 pair of boots (worn) Jewellery b - a +6 ring of strength (worn) f - a +6 ring of strength (worn) Wands e - a wand of charming (14) p - a wand of polymorph (10) Scrolls c - a scroll of fog {unknown} t - 2 scrolls of teleportation e - 3 scrolls of revelation {unknown} j - a scroll of immolation {unknown} m - a scroll of brand weapon {unknown} n - a scroll of torment {unknown} d - a scroll of enchant armour {unknown} Potions g - 3 potions of magic i - a potion of invisibility k - a potion of attraction {unknown} l - a potion of haste {unknown} o - a potion of ambrosia {unknown} m - a potion of might f - a potion of lignification {unknown} p - a potion of brilliance {unknown} q - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 5.4 Spellcasting * Level 7.0 Conjurations + Level 2.6 Translocations + Level 2.6 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 11% 4 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 e - Blink Tloc 40% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 48% 2d8 2% 2 Static Discharge Conj/Air 48% 3-5/arc 2% 2 Poisonous Vapours Alch/Air 24% 1d1 8% 1 Fugue of the Fallen Necr 6% N/A 24% 3 Inner Flame Hex/Fire 10% N/A 24% 3 Launch Clockwork Bee Frge 6% N/A 24% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 61% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Lehudib's Crystal Spear Conj/Erth 12% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Uskayaw Annotations: D:3 1 runed translucent door, exclusion: door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. You see here a +0 spear. Found a hide-covered altar of Uskayaw. g - 3 potions of magic (gained 2) An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast! The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 82% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #. .# #. .### #####. ... ......#######+#.##### .................... ......Y............. .P.PPPPP@P...)......# .P.......P.##.......# .P.P.?.P.P.##<......# P.P._.P.P.##.......# P.P...P.P.....###### P...?...P.....# P.PPPPP.P.....# ...............# #.#.... .......# You could see an ice beast. Vanquished Creatures Grinder (D:3) A phantom (D:5) A bombardier beetle (D:3) Jessica (D:2) 2 iguanas (D:4) Ijyb (D:3) 2 clockroaches (D:4) Robin (D:2) 5 adders 3 dart slugs An orc (D:4) A ribbon worm (D:1) 11 endoplasms 4 hobgoblins 4 jackals (D:1) 4 quokkas 4 ball pythons 3 bats 2 frilled lizards 15 goblins 4 kobolds 6 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 402 | D:1 | You fall into a shaft and drop 1 floor! 496 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 499 | D:2 | Learned a level 2 spell: Searing Ray 1002 | D:1 | Reached skill level 5 in Conjurations 1004 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 1657 | D:2 | Noticed Jessica 1663 | D:2 | Killed Jessica 1664 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1705 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1747 | D:2 | Noticed Robin 1749 | D:2 | Killed Robin 1917 | D:2 | Learned a level 4 spell: Fulminant Prism 2188 | D:3 | Noticed Ijyb 2278 | D:3 | Killed Ijyb 2351 | D:3 | Noticed Grinder 2562 | D:3 | Reached XP level 5. HP: 19/28 MP: 9/13 2625 | D:3 | Found a faded altar of an unknown god. 2691 | D:3 | Found a bloodstained altar of Trog. 3056 | D:3 | Paralysed by Grinder for 2 turns 3060 | D:3 | Reached skill level 1 in Translocations 3060 | D:3 | Reached skill level 1 in Evocations 3065 | D:3 | Killed Grinder 3066 | D:3 | Reached skill level 5 in Spellcasting 3066 | D:3 | Reached skill level 6 in Conjurations 3066 | D:3 | Reached XP level 6. HP: 25/32 MP: 5/15 3416 | D:4 | Identified the +2 mace "Grim Tooth" {venom, rPois rN+} 3807 | D:4 | Learned a level 2 spell: Blink 4201 | D:5 | Entered Level 5 of the Dungeon 4206 | D:5 | Reached skill level 7 in Conjurations 4206 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/17 4230 | D:5 | Found a hide-covered altar of Uskayaw. 4244 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, kennysheep_pointless_box, hangedman_decor_peaks_small, chequers_serial_rivers_small_3 D:2: layout_loops_cross, uniq_robin, uniq_jessica D:3: layout_basic, bloody_trog, dreamdust_ecumenical_altar_hidden_monk_grotto, dk_noncrumbling_2, interstate_on_off, uniq_ijyb, uniq_grinder, uniq_crazy_yiuf_cottage D:4: layout_basic D:5: layout_basic, mainiacjoe_overflow_cross_hatched, serial_shops, shop, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.0 Conjurations | 5 6 7 | 7.0 Spellcasting | 4 5 | 5.4 Translocations | 2 | 2.6 Evocations | 2 | 2.6 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 10 | || 10 Melee: Unarmed | | 8 | || 8 Mace | | 2 | || 2 Cast: Magic Dart | 17 | 17 | || 34 Searing Ray | 25 | 33 | 2 || 60 Read: Identify | | 3 | || 3 Stab: Sleeping | | 2 | || 2 Armour: Robe | 7 | 14 | 5 || 26 None | | 5 | || 5 Dodge: Dodged | 4 | 14 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4244 | 4076 | 168 | 475 | 3027 | 5 | 848.8 | Dungeon | 4244 | 4076 | 168 | 475 | 3027 | 5 | 848.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1351 daAuts D:4: 1017 daAuts D:3: 950 daAuts D:2: 882 daAuts D:5: 42 daAuts