Dungeon Crawl Stone Soup version 0.34-a0-1005-g17b9c6f5ef (webtiles) character file. Game seed: 3418055733008162264 33 vercuchi0 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 24, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1002 turns). vercuchi0 the Conjurer (Deep Elf Conjurer) Turns: 1002, Time: 00:02:23 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 6/10 EV: 11 Int: 24 God: Gold: 58 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +2 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Missiles c - 2 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of butterflies {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ouch! That really hurt! You bump into the rock wall. Sigmund casts a spell at you. The magic dart hits you. You feel less confused. Throw: 4 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (47% to hit, chance to blind on hit: 83%) You throw an atropa-tipped dart. The atropa-tipped dart completely misses Sigmund. Sigmund screams, "Die, monster!" Throw: 3 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (47% to hit, chance to blind on hit: 83%) You throw an atropa-tipped dart. The atropa-tipped dart closely misses Sigmund. Sigmund asks, "Do you like me?" Throw: 2 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (47% to hit, chance to blind on hit: 83%) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something! You finish channelling your searing ray. Something hits you. You die... .# #.......... ...##..(..... #........# #.....# ###.### #.# #{# #.# ##@# #..# #.######.# #......#.# ####..###.#.# ........# #.#.# ######..###.#.# #......#.# #.##.###.# ♣ There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) 4 endoplasms A hobgoblin (D:1) 8 jackals (D:1) A quokka (D:1) 6 ball pythons 2 bats 2 frilled lizards (D:2) A goblin (D:1) 2 kobolds 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Found a faded altar of an unknown god. 286 | D:1 | Reached XP level 2. HP: 7/15 MP: 6/8 300 | D:1 | Learned a level 2 spell: Searing Ray 864 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 986 | D:2 | Noticed Sigmund 1002 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, serial_glass, glass_columns_a, glass_columns_c D:2: layout_loops_ring, minmay_misc_feat_hallway, chequers_garden, corner_web_ring, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 55 Melee: Dagger || 55 Throw: Dart || 2 Cast: Magic Dart || 9 Searing Ray || 9 Stab: Sleeping || 3 Armour: Robe || 34 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1001 | 976 | 25 | 10 | 742 | 2 | 500.5 | Dungeon | 1001 | 976 | 25 | 10 | 742 | 2 | 500.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 804 daAuts D:2: 196 daAuts