Dungeon Crawl Stone Soup version 0.34-a0-347-gbb92c9d704 (webtiles) character file. Game seed: 14912392959068969418 0 vercuchi0 the Trooper (level 1, 17/17 HPs) Began as a Revenant Wanderer on July 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). vercuchi0 the Trooper (Revenant Wanderer) Turns: 0, Time: 00:00:03 Health: 17/17 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . (100%) a - +2 spear rCold + . . (50%) (no offhand) rNeg + + + (0%) d - +0 leather armour rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 2.1 Fighting + Level 1.7 Polearms + Level 1.7 Armour + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 1.0 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% 2d2 38% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 45% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Welcome, vercuchi0 the Revenant Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 helmet, a potion of attraction, a +0 leather armour; and the following spells available to memorise: Jinxbite, Ensorcelled Hibernation. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# ### #.##.## .... ......# ..... ....... .....###......# ......#.......# ..............# #@..# ##.## ..# .... ..... ......# ......# ..$.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Revenant Wanderer began the quest for the | Orb. 0 | D:1 | vercuchi0 set off with the following items: a +2 spear, a | +0 helmet, a potion of attraction, a +0 leather armour; and | the following spells available to memorise: Jinxbite, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_corners, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+