Seeded DCSS version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 15422486236404268971 (custom seed) 4 vercuchi0 the Apothecary (level 1, 13/13 HPs) Began as a Demonspawn Alchemist on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (99 turns). vercuchi0 the Apothecary (Demonspawn Alchemist) Turns: 99, Time: 00:00:29 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 58% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: dopey 1, strong 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations + Level 3.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 20% 1d2 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 12% 2d6 17% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Olgreb's Toxic Radiance Alch 8% N/A 58% 4 Sticky Flame Fire/Alch 5% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are dopey. (Int -2) Your muscles are strong. (Str +4, Int/Dex -1) Message History The jackal is severely wounded. You kill the jackal! You start resting. HP restored. You see here a jackal corpse. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal closely misses you. The jackal bites you. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal barely misses you. You hit the jackal. The jackal is almost dead. You kill the jackal! Things that are here: a +0 spear; a jackal corpse c - a +0 spear c - a +0 spear (weapon) You see here a jackal corpse. A rat comes into view. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: a rat Poisonous fumes billow around the rat! You kill the rat! Found a red potion. d - a red potion It was a potion of mutation. You feel extremely strange. You feel stupid. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #################### #..@................ #.################## # ## .. .. .. .. .. .. There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 98 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, minivault_24, serial_park_tiny_pond Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Poisonous Vapours || 5 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 10 | 0 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 10 | 0 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts