Seeded DCSS version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1442272417483376539 (custom seed) 0 vercuchi0 the Apothecary (level 1, 12/13 HPs) Began as a Demonspawn Alchemist on Feb 11, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (98 turns). vercuchi0 the Apothecary (Demonspawn Alchemist) Turns: 98, Time: 00:00:56 Health: 12/13 AC: 2 Str: 8 XL: 1 Next: 8% Magic: 3/3 EV: 11 Int: 15 God: Gold: 2 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . c - +0 trident rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d2 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 14% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You open the door. A rat comes into view. Found a scroll labelled NITHRI FUFAGUN. There is an open door here. Reach: c) +0 trident Press: ? - help, Dir - move target Aim: a rat (54% to hit) You reach to attack! You barely miss the rat. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target Aim: a rat Poisonous fumes billow around the rat! The rat is poisoned. You kill the rat! Unknown command. Magic restored. You see here a rat corpse. Found 4 stones. You see here a rat corpse. Found a scroll labelled SIRPHUO SIUCE. Found 4 stones. Found a scroll labelled NITHRI FUFAGUN. Found 15 gold pieces. e - a scroll labelled SIRPHUO SIUCE Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. A hobgoblin and a jackal come into view. Found a stone staircase leading down. A jackal comes into view. Found 7 gold pieces. The hobgoblin shouts! The jackal barks! You hear a shout! You hear a bark! A jackal comes into view. x2 A kobold comes into view. It is wielding a +0 short sword of draining. The kobold shouts! The bat hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.................. #..................# ###[.........h..hh..# ..................... .......<............# ...#..........h.K...# ##.....#.........# #######..bg.....# #..@......# ##.....$.## ##.....## ####### You could see 4 jackals, a hobgoblin, a bat and a kobold. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, grunt_decor_mini_mirrors D:2: layout_rooms, shapermc_ecumenical_altar_gd, minmay_increasing_density Action || total ---------------------------++------- Melee: Trident || 1 Cast: Poisonous Vapours || 1 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 48 | 2 | 48.5 | Dungeon | 97 | 97 | 0 | 0 | 48 | 2 | 48.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts D:2: 6 daAuts