Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7859725744608294968 (custom seed) 0 vercuchi0 the Vexing (level 1, -1/10 HPs) Began as a Kobold Wanderer on Feb 8, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (16 turns). vercuchi0 the Vexing (Kobold Wanderer) Turns: 16, Time: 00:00:55 Health: -1/10 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 4 Dex: 14 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of heal wounds Skills: + Level 0.0 Fighting - Level 2.4 Shields - Level 1.1 Spellcasting - Level 4.0 Hexes - Level 1.0 Air Magic - Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 52% N/A 8% 1 Shock Conj/Air 8% 1d3 30% 1 Sigil of Binding Hex 13% N/A 22% 3 Tukima's Dance Hex 13% N/A 22% 3 Mephitic Cloud Conj/Alch/Air 1% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, vercuchi0 the Kobold Wanderer. Game seed: 7859725744608294968 (custom seed) Press ? for a list of commands and other information. Found the kobold skeleton of vercuchi0. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of heal wounds, a +0 robe, a +0 buckler; and the following spells available to memorise: Slow, Shock, Sigil of Binding, Tukima's Dance, Mephitic Cloud. You open the door. There is an open door here. A quokka comes into view. The helpless quokka fails to defend itself. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. You hit the quokka. The quokka is almost dead. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You miss the quokka. The quokka is almost dead. The quokka bites you. You die... .##### .....# ....r# ....@# ###########.# #.........#.# #...###...#.### #.<.#รท#...'..... #...###...#..... #.........#..... ###########..... .... You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Kobold Wanderer began the quest for the Orb. 0 | D:1 | vercuchi0 set off with the following items: a +0 dagger, a | potion of heal wounds, a +0 robe, a +0 buckler; and the | following spells available to memorise: Slow, Shock, Sigil | of Binding, Tukima's Dance, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 16 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, dilly_ecumenical_altar_fadedgnrine Action || total ---------------------------++------- Melee: Dagger || 4 Stab: Sleeping || 1 Armour: Robe || 5