Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 2202887001046363393 0 vercuchi0 the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Feb 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (40 turns). vercuchi0 the Conjurer (Deep Elf Conjurer) Turns: 40, Time: 00:00:43 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 8% Magic: 6/6 EV: 11 Int: 22 God: Gold: 5 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging * Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, vercuchi0 the Deep Elf Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 7 stones. Found a staircase leading out of the dungeon. Unknown command. There is a dry fountain here. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. You now have 5 gold pieces. Magic restored. Found a chain mail. A hobgoblin comes into view. A hobgoblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### .. .[ ...# ...##### #. . ....# .......####.#. ..... .....⌠...##.)#####...... .⌠........##.....#...... ...........#.###.#...... .......⌠...#..##.#...... ...........#..##.#....g. .⌠........##..##@####### .....⌠...##....#........ .......####>..########## ...##'###...### ####..###.#♣♣ ......#...♣ ........##♣ ######### You could see a hobgoblin (asleep). Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vercuchi0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, hellmonk_ecumenical_altar_the_god_not_taken, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_cb, co_window_of_opportunity_b, co_window_broadway_a, co_window_corner_b, co_window_broadway_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_c Action || total ---------------------------++------- Cast: Magic Dart || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 29 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 29 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 40 daAuts