Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 13895837591180642311 616 venom4 the Conjurer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on Jan 12, 2026. Slain by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 5 of the Dungeon on Jan 13, 2026. The game lasted 00:09:09 (4024 turns). venom4 the Conjurer (Deep Elf Conjurer) Turns: 4024, Time: 00:09:09 Health: -2/36 AC: 4 Str: 4 XL: 7 Next: 21% Magic: 12/19 EV: 11 Int: 25 God: Gold: 173 SH: 0 Dex: 13 Spells: 7/20 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . l - +2 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 173 gold pieces. Inventory: Armour a - a +1 robe l - a +2 robe of willpower (worn) p - the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (You found it on level 4 of the Dungeon) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). Wands o - a wand of charming (7) t - a wand of flame (8) Scrolls c - a scroll of fear s - a scroll of torment Potions b - a potion of magic d - a potion of moonshine {unknown} e - a potion of enlightenment i - a potion of cancellation {unknown} m - a potion of invisibility {unknown} u - a potion of curing {unknown} v - 2 potions of lignification {unknown} Talismans f - a medusa talisman g - a rimehorn talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 7.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 e - Mercury Arrow Conj/Alch 56% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 6% 1 Kinetic Grapnel Frge 36% 1d5 6% 1 Poisonous Vapours Alch/Air 36% 1d2 6% 1 Slow Hex 36% N/A 6% 1 Summon Small Mammal Summ 36% N/A 6% 1 Confusing Touch Hex 9% N/A 19% 3 Launch Clockwork Bee Frge 9% N/A 19% 3 Cigotuvi's Putrefaction Necr/Air 9% N/A 54% 4 Eringya's Surprising Cr Summ 9% N/A 54% 4 Leda's Liquefaction Alch/Erth 4% N/A 54% 4 Petrify Alch/Erth 9% N/A 54% 4 Metabolic Englaciation Hex/Ice 4% N/A 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Wu Jian Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You start resting. HP restored. You start resting. Magic restored. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre. The ogre is moderately wounded. The ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, chance to weaken: 88%) The glob of mercury hits the ogre! The ogre is severely wounded. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, chance to weaken: 88%) The glob of mercury hits the ogre. The ogre is almost dead. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ..# # ....# #< ....# #. ....# ##.####... ##.......# #.#........###### #.....#.#........ #...