Seeded DCSS version 0.35-a0-714-g0dae88635e (webtiles) character file. Game seed: 930017683 (custom seed) 56 vayu the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 17, 2026. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1779 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 1779, Time: 00:02:51 Health: -4/19 AC: 4 Str: 4 XL: 3 Next: 69% Magic: 9/10 EV: 12 Int: 24 God: Gold: 97 SH: 0 Dex: 19 Spells: 6/9 levels left rFire + . . (50%) c - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) i - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth +++ f - +6 ring of dexterity HPRegen 0.23/turn h - ring of protection from fire MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Missiles b - 2 javelins Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) i - a +0 pair of gloves (worn) Jewellery f - a +6 ring of dexterity (worn) h - a ring of protection from fire (worn) Talismans e - a quill talisman g - an inkwell talisman Scrolls c - a scroll of fog {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of immolation {unknown} m - a scroll of enchant armour {unknown} Potions f - 2 potions of heal wounds {unknown} j - 2 potions of moonshine {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 1.5 Translocations + Level 1.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Vampiric Draining Necr 4% 2d6 30% 3 Rending Blade Conj/Frge 15% 2d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16221 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You took 7 damage! The searing ray misses Terence. Terence closely misses you. You recovered 1 HP! The searing ray misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You took 5 damage! Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You took 7 damage! Okay, then. You aren't carrying any items that you can evoke. Magic courses through your body. Terence misses you. You recovered 10 MP! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 88% to hit) You miscast Searing Ray. Nothing appears to happen. Terence closely misses you. Terence hits you with a +0 flail. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #######.###........ #........##........ #........##........ #.................. #.................. #.................. #.................. #.......#.......... #.# #.......#..@......# #.# .......#..@.).....# #.# .......#....)..)...## #.# ##### #.........#..# #.# #..)...?..##'####.## #.........#......... ##.......##......... #................## ..............#.# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 6 endoplasms A hobgoblin (D:1) 2 orcs (D:3) 3 quokkas 5 ball pythons 8 bats 3 goblins 4 kobolds 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 307 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 310 | D:1 | Learned a level 2 spell: Searing Ray 985 | D:2 | Reached skill level 1 in Translocations 985 | D:2 | Reached skill level 1 in Alchemy 1017 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1358 | D:2 | You fall into a shaft and drop 1 floor! 1577 | D:3 | Encountered Terence 1779 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, minmay_split_cup_large D:2: layout_rooms D:3: layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.5 Alchemy | 1 | 1.4 Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 88 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 10 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1778 | 1710 | 68 | 105 | 1362 | 3 | 592.7 | Dungeon | 1778 | 1710 | 68 | 105 | 1362 | 3 | 592.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 910 daAuts D:2: 672 daAuts D:3: 196 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+