Dungeon Crawl Stone Soup version 0.35-a0-685-g47b49b7c1c (webtiles) character file. Game seed: 14972623737430284916 50 vayu the Slasher (level 3, -2/28 HPs) Began as a Coglin Gladiator on July 7, 2026. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (1551 turns). vayu the Slasher (Coglin Gladiator) Turns: 1551, Time: 00:01:22 Health: -2/28 AC: 4 Str: 14 XL: 3 Next: 79% Magic: 3/3 EV: 11 Int: 7 God: Gold: 96 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword {Jabu} rCold . . . (100%) f - +0 dagger {Peaxowef} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Jabu} f - a +0 dagger (offhand) {Peaxowef} Missiles d - 3 throwing nets (quivered) {!f} e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Talismans g - the medusa talisman of the Saviour {Dex+5} (You found it on level 1 of the Dungeon) [medusa talisman] Dex+5: It affects your dexterity (+5). h - a dragon-coil talisman Scrolls c - a scroll of fear {unknown} d - 3 scrolls of revelation {unknown} e - a scroll of vulnerability {unknown} t - 2 scrolls of teleportation Potions b - 2 potions of brilliance Skills: + Level 2.8 Fighting * Level 4.1 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 65% 2 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10442 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A rupture appears from out of thin air! Space twists violently! The rupture engulfs you. The rupture engulfs the invisible Sigmund. You took 1 damage! A magic dart appears from out of thin air! The magic dart hits you. You took 6 damage! You see here a +0 sling. You recovered 1 HP! Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You see here a +0 sling. You hit the invisible Sigmund with your +0 long sword. You closely miss the invisible Sigmund with your +0 dagger. You hear some strange, mumbled words. Something tries to affect you, but you resist. You recovered 1 HP! You miss the invisible Sigmund with your +0 long sword. You hit the invisible Sigmund with your +0 dagger. The invisible Sigmund hits you. You took 1 damage! You hit the invisible Sigmund but do no damage. You miss the invisible Sigmund with your +0 long sword. You hit the invisible Sigmund but do no damage. You miss the invisible Sigmund with your +0 long sword. You hear a zap. A rupture appears from out of thin air! Space twists violently! The rupture engulfs you. You blink. * * * LOW HITPOINT WARNING * * * The rupture engulfs the invisible Sigmund! You took 6 damage! The invisible Sigmund hits you! * * * LOW HITPOINT WARNING * * * You took 8 damage! You hit the invisible Sigmund with your +0 long sword. You closely miss the invisible Sigmund with your +0 dagger. The invisible Sigmund hits you. You die... ........######..######..# #.####### #......##..# ### #.####.##..####### #.#....##........# #.#.######.#####.# #.#.# ####.#####.# #.#.###.....:....# #..........####..# ###@###รท#### ##########@# #.# .# .........).# #.# ..# ##########.# #.# ..# #.# #.# ... #.# #.# #.# #.# #.# #.# #######.###.########.# # #....................#.# You were aware of invisible Sigmund. Vanquished Creatures A gnoll (D:1) An adder (D:2) A ribbon worm (D:2) 5 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 2 bats (D:1) 6 endoplasms (D:1) 3 frilled lizards 3 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 29 | D:1 | Identified the medusa talisman of the Saviour {Dex+5} 190 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 459 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 844 | D:2 | Reached skill level 4 in Long Blades 918 | D:2 | Encountered Sigmund 1551 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring D:2: layout_loops_ring, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.1 Fighting | | 2.8 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 78 Melee: Long sword || 73 Dagger || 65 Read: Identify || 2 Stab: Sleeping || 2 Armour: Leather armour || 43 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1556 | 1551 | 5 | 443 | 866 | 2 | 778.0 | Dungeon | 1556 | 1551 | 5 | 443 | 866 | 2 | 778.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 815 daAuts D:2: 740 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+