Dungeon Crawl Stone Soup version 0.35-a0-634-gb0bcc095c2 (webtiles) character file. Game seed: 14163513117213545975 34 vayu the Vexing (level 3, -1/26 HPs) Began as a Formicid Hexslinger on July 2, 2026. Slain by a ribbon worm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (782 turns). vayu the Vexing (Formicid Hexslinger) Turns: 782, Time: 00:01:20 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 50% Magic: 0/4 EV: 11 Int: 12 God: Gold: 31 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) d - orb {Pyromania} rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) d - an orb of pyromania (worn) Talismans c - a rimehorn talisman Scrolls p - a scroll of poison c - 2 scrolls of blinking {unknown} d - a scroll of noise {unknown} e - a scroll of enchant weapon {unknown} Skills: - Level 1.1 Fighting * Level 3.2 Ranged Weapons - Level 1.7 Dodging + Level 2.0 Stealth - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 30% 1 Sublimation of Blood Necr 0% N/A 41% 2 Sigil of Binding Hex 9% N/A 21% 3 Tukima's Dance Hex 9% N/A 21% 3 Inner Flame Hex/Fire 9% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11193 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Unknown command. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You took 2 damage! Unknown command. You disentangle yourself. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 79% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You took 6 damage! Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ribbon worm barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, chance to call a sprite on attack: 51%, 79% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You took 4 damage! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, chance to call a sprite on attack: 51%, 79% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. A giggling sprite leaps out and smacks the ribbon worm with its own tail. The ribbon worm is severely wounded. The ribbon worm bites you. You die... ####### #.....# ###########.###.# #######^...##.......#.# #..........##.......#.# ##.#####....##.......... ... #....##.......#.. .....###....##.......#.# ......w@................ #..#...#...)##########.. #...#....# #..... #...#....# ##.#..# #...#....# ......# #...#....# ..#.##.. #...######## #.#### #... #.. #.#### ###.## #.#... You could see a ribbon worm (catching breath, very drained). Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 3 kobolds A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 168 | D:1 | Reached skill level 1 in Stealth 168 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 211 | D:1 | Learned a level 2 spell: Jinxbite 259 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 781 | D:2 | HP: 1/26 [ribbon worm (5)] 782 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 2 | 2.0 Ranged Weapons | 3 | 3.2 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 60 Cast: Jinxbite || 4 Armour: Robe || 22 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 805 | 771 | 34 | 0 | 631 | 2 | 402.5 | Dungeon | 805 | 771 | 34 | 0 | 631 | 2 | 402.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 541 daAuts D:2: 263 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+