vayu Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (0, 6, D:1) a +0 antimagic dagger (9, 30, D:1) a hobgoblin corpse (skeletalised by now) (12, 42, D:1) a ball python corpse (skeletalised by now) (17, 27, D:1) a +0 dagger a goblin skeleton (20, 31, D:1) a frilled lizard skeleton (22, -9, D:1) a rat skeleton (28, 16, D:1) a +0 scale mail (30, -14, D:1) a rat corpse (skeletalised by now) (31, 0, D:1) a +0 dagger 3 stones a kobold skeleton (34, 24, D:1) a quokka skeleton (39, -11, D:1) a +0 ring mail (43, 11, D:1) a +0 dagger a goblin skeleton (48, 10, D:1) a +0 spear (53, 17, D:1) a rat skeleton (55, 14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (8, -17, D:2) a +0 leather armour a +0 mace an orc skeleton (9, -7, D:2) a +0 dagger a +0 robe (24, 14, D:2) a ball python corpse (skeletalised by now) (26, 7, D:2) a +0 ring mail (28, 7, D:2) a +0 long sword (28, 9, D:2) 2 flux baubles (30, -14, D:2) a quokka corpse (skeletalised by now) (31, -5, D:2) a +0 ring mail (32, -5, D:2) a +0 flail (33, -4, D:2) a ball python skeleton (56, -13, D:2) a frilled lizard skeleton (59, -11, D:2) a rat skeleton (65, -9, D:2) an adder corpse (skeletalised by now) (68, 8, D:2) a +0 robe Level 3 of the Dungeon (2, 32, D:3) a +0 ring mail (3, 31, D:3) a +0 pair of gloves (5, 26, D:3) a hobgoblin corpse (skeletalised by now) (10, 19, D:3) a black bear skeleton (11, 26, D:3) a bat corpse (skeletalised by now) (12, 21, D:3) 2 stones a +0 club (15, 14, D:3) a frilled lizard skeleton (15, 15, D:3) a hobgoblin skeleton (16, 26, D:3) the +1 robe of Delightful Contentment {rC+} rC+: It protects you from cold. It cannot be enchanted further. (17, 16, D:3) a +0 sling a hobgoblin skeleton (25, 24, D:3) a +0 hand axe (26, 24, D:3) a +0 trident a +0 leather armour (31, 28, D:3) an adder skeleton (38, 1, D:3) a +0 flail (40, 17, D:3) a +0 dagger a kobold corpse (skeletalised by now) (40, 19, D:3) a +0 short sword an orc corpse (skeletalised by now) (42, 4, D:3) a +0 dagger a +3 ring mail of fire resistance (43, 18, D:3) a +0 short sword 2 stones Level 4 of the Dungeon [Shop] Zapre's General Store a box of beasts (480 gold) a parchment of Mephitic Cloud (105 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a Gell's gravitambourine (2/2) (480 gold) a +0 short sword (36 gold) a wand of polymorph (5) (unknown) (84 gold) a +0 robe (10 gold) [Shop] Wexouha's Weapon Shoppe a +2 heavy hand axe (191 gold) a +0 mace (33 gold) the +5 long sword "Dil Ixza" {speed, rElec Str+8 Dex+5} (844 gold) rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 glaive of the Inviting Ancients {entangle, rElec rF- Int-3 Stlth+} (258 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (38 gold) the +3 short sword "Omelette" {speed, rElec rN+} (464 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 dagger (22 gold) a +0 hand axe (33 gold) a throwing net (33 gold) 3 large rocks (49 gold) the +10 flail of Dissent {distort, rC+} (799 gold) rC+: It protects you from cold. It cannot be enchanted further. [Shop] Daeqaneri's Distillery a potion of brilliance (unknown) (40 gold) a potion of heal wounds (80 gold) a potion of ambrosia (unknown) (80 gold) a potion of attraction (30 gold) a potion of curing (30 gold) a potion of ambrosia (unknown) (80 gold) a potion of heal wounds (80 gold) a potion of mutation (unknown) (80 gold) a potion of haste (unknown) (100 gold) a potion of heal wounds (80 gold) a potion of lignification (30 gold) [Shop] Cuan's Distillery a potion of magic (112 gold) a potion of brilliance (unknown) (56 gold) a potion of brilliance (unknown) (56 gold) a potion of enlightenment (unknown) (70 gold) a potion of invisibility (unknown) (112 gold) a potion of mutation (unknown) (112 gold) a potion of curing (42 gold) (0, 1, D:4) a howler monkey corpse (skeletalised by now) (1, 0, D:4) a +0 club a +0 flail a gnoll corpse (skeletalised by now) (5, 20, D:4) a hobgoblin corpse (skeletalised by now) (14, 46, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (18, 21, D:4) a +0 leather armour (21, 42, D:4) a +0 dagger a goblin corpse (skeletalised by now) (22, 55, D:4) 3 flux baubles (23, 54, D:4) a +0 plate armour (32, 52, D:4) a hound skeleton (37, 38, D:4) a +0 club a +0 mace an orc skeleton (38, 39, D:4) a +0 trident a +0 leather armour (54, 52, D:4) a +0 giant spiked club (55, 13, D:4) an adder skeleton (61, 9, D:4) a human skeleton (61, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a staff of cold (1, -35, D:5) an adder corpse (skeletalised by now) (1, -33, D:5) a +0 club (1, -23, D:5) a +0 helmet (6, -17, D:5) a +0 robe (9, 1, D:5) a +0 club a +0 robe a +0 club a gnoll skeleton (11, -25, D:5) a large rock (14, -3, D:5) an adder skeleton (16, -34, D:5) a bat corpse (skeletalised by now) (16, -22, D:5) a large rock (16, -3, D:5) a +0 scale mail (17, 0, D:5) a +0 spear a gnoll corpse (skeletalised by now) (19, -20, D:5) a +0 dagger (21, -20, D:5) a +0 quarterstaff (24, -22, D:5) a large rock (27, -32, D:5) a bat corpse (skeletalised by now) (27, -26, D:5) a bat corpse (skeletalised by now) (28, -32, D:5) a bat corpse (skeletalised by now) (30, -29, D:5) a bat corpse (skeletalised by now) (35, -29, D:5) a +0 leather armour (44, -15, D:5) a +0 short sword a +0 leather armour a +0 whip a +0 hand axe a +0 chain mail a +0 dagger a +0 leather armour a +0 dagger a +0 robe an orc skeleton an orc skeleton (45, -32, D:5) a +0 dagger (45, -15, D:5) a +0 short sword a +0 short sword a +0 dagger a +0 robe a +0 club a +0 leather armour an orc skeleton (50, -25, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (1, -1, D:6) a +0 spear (1, 0, D:6) a +0 club a +0 leather armour (8, 13, D:6) a hound skeleton (13, 11, D:6) a +0 club a kobold skeleton (13, 12, D:6) 5 stones a +0 club a kobold skeleton (13, 13, D:6) a +0 dagger a kobold skeleton (14, 11, D:6) 5 stones a +0 club a kobold skeleton (14, 12, D:6) a +0 whip (14, 13, D:6) 5 stones a +0 whip a +0 whip a kobold skeleton (17, 3, D:6) a +0 helmet (35, 14, D:6) a +0 rapier (39, -12, D:6) a +2 war axe a +0 robe (39, -11, D:6) a +0 orcbow a centaur skeleton (40, -10, D:6) a +4 battleaxe of freezing a +0 robe (47, 18, D:6) a hound corpse (skeletalised by now) (49, 16, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a hive talisman an inkwell talisman (21, -1, D:7) a howler monkey skeleton (24, -17, D:7) a +0 robe (30, 7, D:7) +0 steam dragon scales a steam dragon skeleton (32, 8, D:7) a +0 club a +0 chain mail (41, -7, D:7) a +5 trident a +0 robe (49, -21, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Firar's Weapon Shop the +5 mace of Wuuj {pain, SInv} (786 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +0 club (9 gold) a +0 quarterstaff (90 gold) 6 atropa-tipped darts (97 gold) the +1 long sword of the Wizarding Gods {venom, *Noise rC+ SInv} (430 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (27 gold) a +0 heavy hand axe (133 gold) a +0 rapier (99 gold) a +0 spear (54 gold) a +0 short sword (54 gold) (0, 0, D:8) a +0 club (13, 36, D:8) a +0 short sword (14, 41, D:8) a potion of haste (20, 15, D:8) a +0 club a +0 leather armour an orc skeleton (21, 6, D:8) a +0 battleaxe (28, 27, D:8) a +0 robe (34, 34, D:8) a +0 sling (41, 16, D:8) a +0 club a +0 dagger a +0 short sword a +0 dagger a kobold skeleton (42, 16, D:8) a +0 short sword of venom a kobold skeleton (46, 3, D:8) a +0 quarterstaff (50, 41, D:8) a +0 orcbow a centaur corpse (skeletalised by now) (50, 42, D:8) a +0 leather armour (52, 45, D:8) +0 acid dragon scales an acid dragon skeleton (54, 22, D:8) a +0 mace a +0 flail a +0 leather armour a +0 falchion a +0 flail an orc skeleton an orc skeleton (55, 22, D:8) a +0 club an orc skeleton (55, 39, D:8) a +0 chain mail (55, 43, D:8) a +0 pair of gloves of infusion a +1 pair of gloves (57, 39, D:8) a +0 robe (57, 40, D:8) a +0 scale mail (58, 37, D:8) 2 large rocks Level 9 of the Dungeon [Shop] Luimub's Weapon Emporium the +3 sling of Variff {chaos, rN++ Will- rCorr Dex+4} (720 gold) rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +3 sling of Big Damage {heavy, Str+4 Dex+2} (596 gold) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 heavy war axe (132 gold) 6 large rocks (144 gold) 3 silver javelins (432 gold) a +0 war axe (56 gold) a +3 trident of venom (339 gold) a +2 morningstar of holy wrath (364 gold) (0, 0, D:9) a poisoned dart (0, 1, D:9) a poisoned dart (0, 2, D:9) 2 poisoned darts (0, 4, D:9) a poisoned dart (0, 5, D:9) a poisoned dart (1, 0, D:9) a curare-tipped dart (1, 4, D:9) a poisoned dart (2, 4, D:9) a +3 orcbow (unseen) (3, 4, D:9) a poisoned dart (17, 8, D:9) a +0 trident (18, 5, D:9) a +0 halberd a gnoll corpse (18, 6, D:9) a +0 halberd a gnoll corpse (19, 6, D:9) a +2 trident of protection a +0 ring mail (20, 6, D:9) a +0 whip a +0 whip a +0 whip a gnoll corpse a gnoll corpse a gnoll corpse (36, 9, D:9) a +0 dagger (53, 4, D:9) a wyvern corpse the Ecumenical Temple (12, 9, Temple) a +0 flail a gnoll corpse (skeletalised by now) (13, 8, Temple) a +0 flail (13, 9, Temple) a +0 flail a gnoll corpse (skeletalised by now)