Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 12505703214503605364 56 vayu the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Apr 25, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (751 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 751, Time: 00:01:35 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 1/10 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} e - a scroll of teleportation {unknown} h - a scroll of acquirement {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - 4 potions of curing {unknown} Skills: - Level 2.4 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 1.4 Translocations + Level 1.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11248 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. The gnoll leaves your sight. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... ..........##....# .......#.#....### .......#.).##.# †.....#######.###### ................>..# .####.##########.### .# #.##### #...# .####..... #.#.# .#......# #@..# .#......# # #)### ........# #. #j# ....)...# #.j#.# #.......# #....# ........# #!...#.# ....###.###.##.#.# ....#...... # #.# ).....# .. #.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 7 hobgoblins 4 jackals (D:1) 2 ball pythons 3 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards 4 goblins 5 kobolds 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 109 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 201 | D:1 | Learned a level 2 spell: Searing Ray 305 | D:1 | Reached skill level 1 in Alchemy 308 | D:1 | Reached skill level 1 in Translocations 511 | D:1 | Found a faded altar of an unknown god. 526 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 751 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, ebering_ecumenical_altar_webs, nicolae_figureground_pulse D:2: layout_basic, minmay_misc_feat_cross Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.4 Translocations | 1 | 1.4 Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Dagger || 14 Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 19 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 751 | 735 | 16 | 43 | 539 | 2 | 375.5 | Dungeon | 751 | 735 | 16 | 43 | 539 | 2 | 375.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 620 daAuts D:2: 130 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+