Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 15296132159739539392 51 vayu the Conjurer (level 3, -2/18 (19) HPs) Began as a Deep Elf Conjurer on Apr 23, 2026. Slain by Terence ... wielding a +0 flail of draining (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (774 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 774, Time: 00:00:57 HP: -2/18 (19) AC: 2 Str: 4 XL: 3 Next: 57% MP: 1/10 EV: 11 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 1.3 Translocations + Level 1.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11224 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The searing ray misses the adder. The searing ray hits Terence but does no damage. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder! You kill the adder! The searing ray hits Terence but does no damage. You feel sick. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of draining and wearing a +0 ring mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) You feel sick. Terence closely misses you. The searing ray misses Terence. You feel sick. You are no longer poisoned. Terence barely misses you. Unknown command. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #............... # #............... #. #.................. #.##.................. #..................... #....†#....#........# ##.###....#######.>..# ##.....@#### ###..#..# ..^....@### ##....#.. ..........####.....#.# ...>.......##..##..#.# .........#.....##.#..# .............#.##....# ..................<### ...................# ..................## ..................# You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 hobgoblins A quokka (D:1) 4 ball pythons 2 bats (D:1) 3 endoplasms A frilled lizard (D:2) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 415 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 418 | D:1 | Learned a level 2 spell: Searing Ray 749 | D:2 | Encountered Jessica 751 | D:2 | Encountered Terence 754 | D:2 | Killed Jessica 755 | D:2 | Reached skill level 1 in Translocations 755 | D:2 | Reached skill level 1 in Alchemy 755 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 774 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic D:2: layout_rooms, amcnicky_mini_corridor_feature, minmay_box_of_dots, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Translocations | 1 | 1.3 Alchemy | 1 | 1.3 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 774 | 709 | 65 | 0 | 626 | 2 | 387.0 | Dungeon | 774 | 709 | 65 | 0 | 626 | 2 | 387.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 696 daAuts D:2: 78 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+