Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 833784640477214615 66 vayu the Conjurer (level 3, 2/19 HPs) Began as a Deep Elf Conjurer on Apr 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:19 (873 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 873, Time: 00:02:19 Health: 2/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 0/10 EV: 12 Int: 24 God: Gold: 91 SH: 0 Dex: 19 Spells: 6/9 levels left rFire . . . (100%) f - +1 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: quite poisoned (2 -> 1), attractive A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons f - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (worn) Talismans b - a quill talisman e - a blade talisman Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of acquirement {unknown} k - a scroll of immolation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 1.5 Translocations + Level 1.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11126 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you but does no damage. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...... ###### ##.....#######..... #..............#### #.................. #..)............#.. #.............>.#.. #...............#.. ##...............### #.S@............).). #.#.......#...###### #.#.....).##### #!#.....<.# #'#.......# .)..####### ..†..# ......# ....†..# You could see an adder. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 3 endoplasms 4 hobgoblins 3 jackals (D:2) A quokka (D:1) 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 33 | D:1 | Found a faded altar of an unknown god. 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 129 | D:1 | Learned a level 2 spell: Searing Ray 683 | D:2 | Reached skill level 1 in Translocations 730 | D:2 | Reached skill level 1 in Alchemy 730 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 873 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_basic, basic_altar, amcnicky_mini_pool_small Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.5 Stealth | 3 | 3.3 Alchemy | 1 | 1.4 Dodging | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 3 Drink: Attraction || 1 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 873 | 826 | 47 | 13 | 637 | 2 | 436.5 | Dungeon | 873 | 826 | 47 | 13 | 637 | 2 | 436.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 479 daAuts D:2: 394 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+