Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 5409851895582794345 448 vayu the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Apr 20, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:06:26 (3779 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 3779, Time: 00:06:26 Health: -2/32 AC: 7 Str: 10 XL: 6 Next: 73% Magic: 10/15 EV: 12 Int: 25 God: Gold: 187 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) i - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +2 pair of boots Will ..... g - amulet of chemistry Stlth + d - +6 ring of strength HPRegen 0.25/turn e - ring of poison resistance MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-2 -> -12), on fire, glowing A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons i - a +3 dagger (weapon) Missiles h - 5 poisoned darts Armour a - a +0 robe (worn) b - a +1 helmet (worn) f - a +2 pair of boots (worn) Jewellery d - a +6 ring of strength (worn) e - a ring of poison resistance (worn) g - an amulet of chemistry (worn) Talismans c - a fortress talisman Wands d - a wand of digging (6) Scrolls c - a scroll of fog {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of magic a - a potion of ambrosia d - a potion of haste {unknown} m - a potion of might c - 3 potions of curing r - 3 potions of resistance f - a potion of lignification {unknown} Skills: - Level 4.0 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations + Level 3.2 Translocations + Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 d - Fulminant Prism Conj/Alch 21% 3d12 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Lesser Beckoning Tloc 44% N/A 3% 2 Mephitic Cloud Conj/Alch/Air 32% N/A 7% 3 Sticky Flame Fire/Alch 22% 2d6 38% 4 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26204 Temple: D:4-7 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The liquid fire burns you! The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you but does no damage. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. You climb upwards. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You die... .# #...........# ÷# #####÷#####.# .# #.# #.# .##### #.### #.########### .....# #...###<..........# ####.# ###<.##.#########.# #.#######..............># #.#.......#...########### #.#.#######.#@s..)...# #.#'#### #.########.# #......# #"# #.# #......# #.###### #.# #......# #......# #.# ####......# ######.# #.### .....#..### #.# #...# #######.# #.# #.######## ........# ###.###.##.....## You could see a scorpion. Vanquished Creatures An orc warrior (D:3) A scorpion (D:4) A hound (D:4) 3 orc priests Terence (D:3) 2 orc wizards (D:3) 3 adders A dart slug (D:1) 8 orcs 3 ribbon worms (D:2) 7 hobgoblins 6 jackals 6 quokkas 3 ball pythons 6 bats 10 endoplasms 3 frilled lizards 5 goblins 3 kobolds 3 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 253 | D:1 | Learned a level 2 spell: Searing Ray 922 | D:2 | Reached skill level 1 in Translocations 922 | D:2 | Reached skill level 1 in Alchemy 942 | D:2 | Reached XP level 3. HP: 13/19 MP: 0/10 1348 | D:2 | Found Juuck's Assorted Antiques. 1377 | D:2 | Reached XP level 4. HP: 20/24 MP: 6/11 1383 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2268 | D:3 | Encountered Terence 2275 | D:3 | Killed Terence 2404 | D:3 | Reached skill level 5 in Conjurations 2460 | D:3 | Encountered an orc warrior 2462 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2515 | D:3 | Killed an orc warrior 2809 | D:3 | Reached XP level 6. HP: 32/32 MP: 10/14 2814 | D:3 | Learned a level 4 spell: Fulminant Prism 3522 | D:4 | Reached skill level 5 in Spellcasting 3772 | D:5 | Entered Level 5 of the Dungeon 3779 | D:4 | HP: 1/32 [burnt (9)] 3779 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_basic, serial_shops, shop, columned_hall_lemuel D:3: layout_loops_cross, kennysheep_path_1, nrook_mini_backslash, ebering_dispersal_statue_hall, dk_vineyard_1, uniq_terence D:4: layout_basic D:5: layout_cave_pools, grunt_ministairs_10, fountainhead, minmay_misc_feat_chi, chequers_mini_garden, chequers_serial_rivers_marsh, nicolae_elevator_lobby_plus Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 3 | 3.2 Alchemy | 1 2 3 | 3.3 Dodging | 3 4 | 4.0 Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 65 | 55 || 120 Searing Ray | 4 | 13 || 17 Iskenderun's Myst | | 3 || 3 Fulminant Prism | | 2 || 2 Read: Identify | 1 | 3 || 4 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3795 | 3605 | 190 | 142 | 3054 | 5 | 759.0 | Dungeon | 3795 | 3605 | 190 | 142 | 3054 | 5 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1287 daAuts D:3: 937 daAuts D:1: 908 daAuts D:4: 654 daAuts D:5: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+