Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 1230548132620969006 1070 vayu the Conjurer (level 8, -9/41 HPs) Began as a Deep Elf Conjurer on Apr 20, 2026. Shot with an arrow by a centaur (10 damage) ... on level 6 of the Dungeon. The game lasted 00:08:07 (4675 turns). vayu the Conjurer (Deep Elf Conjurer) Turns: 4675, Time: 00:08:07 Health: -9/41 AC: 4 Str: 4 XL: 8 Next: 7% Magic: 19/19 EV: 11 Int: 26 God: Gold: 270 SH: 0 Dex: 13 Spells: 9/20 levels left rFire . . . (100%) h - staff of alchemy rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) g - +0 helmet rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: studying Maces & Flails A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 270 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) g - a +0 helmet (worn) Magical Staves f - a staff of necromancy h - a staff of alchemy (weapon) Jewellery b - a ring of protection from cold (worn) Talismans d - an inkwell talisman e - the medusa talisman of the Wilderness {Rampage *Slow rCorr Slay+2} (You found it on level 2 of the Dungeon) [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wands e - a wand of charming (4) d - a wand of digging (8) b - a wand of light (12) Scrolls c - a scroll of brand weapon {unknown} s - 3 scrolls of summoning I - 5 scrolls of immolation j - 2 scrolls of revelation {unknown} l - 2 scrolls of fog {unknown} m - a scroll of enchant weapon {unknown} e - 3 scrolls of teleportation {unknown} o - 3 scrolls of vulnerability {unknown} q - a scroll of acquirement {unknown} Potions g - a potion of magic c - 9 potions of curing h - 2 potions of haste e - 2 potions of enlightenment n - a potion of invisibility {unknown} d - 2 potions of attraction {unknown} f - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} b - 3 potions of brilliance p - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 6.6 Spellcasting + Level 6.6 Conjurations + Level 4.7 Translocations + Level 4.7 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 6% 4 d - Fulminant Prism Conj/Alch 27% 3d14 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Hailstorm Conj/Ice 25% 3d7 4% 3 Freeze Ice 32% 1d5 7% 1 Sandblast Erth 16% 2d6 7% 1 Slow Hex 32% N/A 7% 1 Summon Small Mammal Summ 32% N/A 7% 1 Confusing Touch Hex 8% N/A 21% 3 Frozen Ramparts Ice 16% 1d3 21% 3 Fugue of the Fallen Necr 8% N/A 21% 3 Sigil of Binding Hex 8% N/A 21% 3 Sticky Flame Fire/Alch 31% 2d7 24% 4 Cigotuvi's Putrefaction Necr/Air 8% N/A 54% 4 Martyr's Knell Necr/Summ 8% N/A 54% 4 Starburst Conj/Fire 12% 6d5 95% 6 Magnavolt Erth/Air 4% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26754 Temple: D:4-7 Altars: Shops: D:2 ! Annotations: D:6 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly. The jelly is heavily wounded. The jelly is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! You kill the jelly! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. You are no longer corroded. Magic restored. HP restored. Done exploring. Done exploring. You see here an adder skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund The centaur shoots an arrow. The arrow hits you! The arrow freezes you. The centaur shoots an arrow. The arrow hits you! The arrow freezes you. The ice beast hits you. The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Edmund shouts! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow freezes you. * * * LOW HITPOINT WARNING * * * You encounter a rock fish. Edmund clears his throat. The ice beast barely misses you. You encounter a rock fish. The centaur shoots an arrow. The arrow hits you! You die... #.### ..... ##...# ..... #....## #..# . ##.#...#####..### .. ####..##.....#.....#.. #.###................. ###..#...#F....#....#... #......###..@.##รท...##... ###......###...<@Y....... ##....>.#F.##.......### #####...#..#.......# ##.#..###.c...## ##........##..... ##..c.###...#....# ####...### #.......## #......#####.......# #.........###......# You could see Edmund, an ice beast, a centaur and 2 rock fish. Vanquished Creatures An ice beast (D:5) An orc warrior (D:6) A black bear (D:5) 2 ogres (D:5) A scorpion (D:5) 2 jellies (D:5) An orc priest (D:3) 3 hounds 4 iguanas Ijyb (D:4) A clockroach (D:5) 2 orc wizards 9 adders A shadow imp (D:5) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:2) 13 orcs 5 endoplasms 10 hobgoblins 7 quokkas 6 ball pythons 5 bats 3 frilled lizards 12 goblins 9 kobolds 5 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 152 | D:1 | Learned a level 2 spell: Searing Ray 651 | D:2 | Reached skill level 1 in Translocations 667 | D:2 | Reached skill level 1 in Alchemy 671 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/9 1016 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 1021 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1097 | D:2 | Identified the medusa talisman of the Wilderness {Rampage | *Slow rCorr Slay+2} 1372 | D:2 | Identified the +2 robe "Dearau" {Harm rF+ rC- Str+3} 1419 | D:2 | Found Niafamm's Distillery. 1887 | D:3 | Reached skill level 5 in Conjurations 1909 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 1914 | D:3 | Learned a level 4 spell: Fulminant Prism 2915 | D:4 | Encountered Ijyb 3021 | D:4 | Killed Ijyb 3085 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/14 3539 | D:5 | Entered Level 5 of the Dungeon 3616 | D:5 | Reached skill level 5 in Spellcasting 3776 | D:5 | Reached XP level 7. HP: 34/36 MP: 8/17 4502 | D:6 | Reached XP level 8. HP: 41/41 MP: 12/19 4520 | D:6 | Encountered Edmund 4675 | D:6 | HP: 2/41 [centaur/arrow (15)] 4675 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_rooms, minmay_pentomino_w2, minmay_stone_trees_small D:2: minmay_inner_zag, layout_basic, serial_shops, nicolae_shop_back_alley_shop D:3: layout_loops_ring D:4: layout_loops_corners, serial_library_hellmonk_open_square, grunt_decor_one_mirror, uniq_ijyb D:5: layout_loops_ring D:6: layout_cave_pools, lemuel_tele_altar, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Translocations | 1 2 3 4 | 4.7 Alchemy | 1 2 3 4 | 4.7 Stealth | 3 4 | 4.0 Spellcasting | 4 5 6 | 6.6 Conjurations | 5 6 | 6.6 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 65 | 80 | 24 || 169 Searing Ray | 2 | 21 | 9 || 32 Iskenderun's Myst | | 1 | 1 || 2 Fulminant Prism | | 3 | 4 || 7 Evoke: Wand of charming | | 1 | || 1 Read: Identify | 3 | 2 | 1 || 6 Armour: Robe | 3 | 14 | 11 || 28 Dodge: Dodged | 1 | 20 | 10 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4675 | 4513 | 162 | 73 | 3855 | 6 | 779.2 | Dungeon | 4675 | 4513 | 162 | 73 | 3855 | 6 | 779.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1084 daAuts D:5: 1045 daAuts D:2: 1018 daAuts D:3: 834 daAuts D:1: 600 daAuts D:6: 93 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+