Dungeon Crawl Stone Soup version 0.35-a0-264-ge5931b7edd (webtiles) character file. Game seed: 14239525456676078772 39 vayu the Grave Robber (level 3, 0/19 HPs) Began as a Deep Elf Necromancer on Apr 9, 2026. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1499 turns). vayu the Grave Robber (Deep Elf Necromancer) Turns: 1499, Time: 00:03:03 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 28% Magic: 9/10 EV: 11 Int: 21 God: Gold: 77 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of butterflies {unknown} Potions g - a potion of magic {!d} d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.6 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 54% 2d10 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 27% N/A 1% 2 Vampiric Draining Necr 27% 2d7 3% 3 Gloom Hex/Necr 32% N/A 11% 3 Animate Dead Necr 27% N/A 12% 4 Curse of Agony Necr 27% N/A 32% 5 Ignite Poison Fire/Alch 4% N/A 75% 4 Summon Hydra Summ 2% N/A 100% 7 Infestation Necr 13% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10500 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You take 1 HP, and have [10/19] HP You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [5/19] HP !!!!! HP Warning !!!!! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You take 1 HP, and have [4/19] HP Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, chance to affect: 68%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm freezes you. You are frozen. You die... .## ..# #.# #.# # #.# #.####.# ..[#*# #.#J## ############ #.@..# .....).†...####....# ...........'.##....# ...........#....#### ###############.# #.# ############ #.# ...........####.# ...........'..#<# You could see an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 5 bats (D:1) 5 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 endoplasms (D:2) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 9 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vayu the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached skill level 5 in Necromancy 437 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 440 | D:1 | Learned a level 2 spell: Grave Claw 682 | D:1 | You fall into a shaft and drop 1 floor! 727 | D:2 | Reached XP level 3. HP: 17/19 MP: 8/10 1499 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners D:2: layout_loops_ring, minmay_misc_feat_plants, nrook_uturn, minmay_randomly_rotated_circles Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 69 Melee: Dagger || 69 Cast: Soul Splinter || 22 Grave Claw || 4 Stab: Sleeping || 1 Armour: Robe || 25 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1499 | 1476 | 23 | 341 | 834 | 2 | 749.5 | Dungeon | 1499 | 1476 | 23 | 341 | 834 | 2 | 749.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1208 daAuts D:2: 291 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+