utonium Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, -39, D:1) a +0 hand axe (15, -48, D:1) a rat corpse (skeletalised by now) (16, -18, D:1) a +0 ring mail (22, 5, D:1) a +0 helmet (25, -35, D:1) a bat skeleton (31, -40, D:1) an inkwell talisman (32, -29, D:1) a bat corpse (skeletalised by now) (33, -29, D:1) a +0 dagger (33, -27, D:1) a bat corpse (skeletalised by now) (49, -21, D:1) a +0 scale mail (57, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (59, -5, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 8, D:2) a +0 dagger 5 stones (17, -10, D:2) a +0 dagger (22, -11, D:2) a +0 dagger (26, 3, D:2) a rat skeleton (37, -21, D:2) a +0 whip (38, -8, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the earth staff of Tension {Will+ Dex+4 Earth} (4600 gold) [staff of earth] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. the +0 cloak "Efeunewuda" {rC- Regen+ rCorr} (1010 gold) rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 pair of boots "Ozxoos" {rElec Will++ Regen+ Str-2} (2830 gold) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). It cannot be enchanted further. the fire staff "Concordance" {rF+ rC+ Fire Earth} (4460 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the fire staff of the Fray {*Slow rF+ rC+ rN+ Dex+2 Fire} (4180 gold) [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. the +8 short sword "Jegigaick" {speed, *Noise rPois SInv} (6090 gold) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. the +2 robe of Hadof {Rampage Will+} (2350 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. the +8 mace of the Brewing King {flame, rElec Stlth+} (6220 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the conjuration staff of Expedience {^Fragile rN+ Str+3 Conj Ice} (4250 gold) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the ring "Tablant" {rC++ Str+6} (6050 gold) [ring of strength] rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). the +7 dagger of the Hierophant {heavy, rCorr Int+2 Stlth+} (5820 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the riddle talisman "Ledic" {rC+ Dex+3} (11170 gold) [riddle talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +2 hand axe of flaming (1740 gold) the +1 ring mail "Icemotih" {Dex+5} (2650 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +6 dagger of Tarevac {elec, Str+7} (5670 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. the ring "Cuahacvo" {rElec rF+ SInv} (3600 gold) [ring of see invisible] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. the +2 ring mail "Naghysk" {rPois Str+3 Int+2} (3570 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +9 dagger of Dithmenos's Regard {holy, ^Contam rN++ Int+4} (6890 gold) ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 whip "Cudghax" {venom, Int+4} (2840 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Dishonour {rC+ rN++ MP+8} (5930 gold) [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). (6, 44, D:3) a potion of attraction (7, 17, D:3) a scroll of acquirement (9, 45, D:3) a +0 robe (10, 2, D:3) a jackal corpse (skeletalised by now) (11, 46, D:3) a +0 robe (20, 25, D:3) an adder corpse (skeletalised by now) (20, 26, D:3) a +0 whip (24, 27, D:3) a +0 rapier (25, 7, D:3) a +0 spear (26, 5, D:3) a +0 club (26, 7, D:3) a parchment of Grave Claw (27, 7, D:3) 15 gold pieces (28, 30, D:3) a +0 club a gnoll corpse (skeletalised by now) (30, 7, D:3) a +0 whip (30, 11, D:3) a +0 club (31, 7, D:3) a +0 whip (33, 7, D:3) a +0 dagger of flaming (still there?) a +0 ring mail (still there?) a +0 whip (still there?) (34, 8, D:3) a +0 dagger of draining (still there?) a +0 leather armour (still there?) (35, 8, D:3) a +0 dagger a +0 leather armour (35, 25, D:3) 5 large rocks (37, 3, D:3) a +0 whip (37, 14, D:3) a +0 club (37, 15, D:3) a +0 whip a gnoll corpse (38, 2, D:3) a +0 halberd (39, 1, D:3) a +0 club (41, 0, D:3) a jackal skeleton (42, 1, D:3) a +0 club an orc skeleton (44, 0, D:3) a jackal skeleton (44, 2, D:3) a +2 spear of freezing (45, 0, D:3) a +0 scale mail a +0 short sword an orc skeleton (45, 14, D:3) a +1 war axe of electrocution a +0 leather armour (48, 51, D:3) an adder skeleton (49, 51, D:3) the +0 ring mail of the Planets {Fly rElec rF++ Slay-6} Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (52, 50, D:3) a bat corpse (skeletalised by now) (55, 12, D:3) a +0 dagger (55, 44, D:3) a frilled lizard corpse (skeletalised by now) (57, 16, D:3) a +0 leather armour (59, 28, D:3) a +0 club a goblin corpse (skeletalised by now) (61, 62, D:3) a +0 spear a gnoll corpse (skeletalised by now) (62, 62, D:3) a +0 spear (65, 62, D:3) a +0 whip