Dungeon Crawl Stone Soup version 0.34-a0-694-gb103728f7f (webtiles) character file. Game seed: 12542235330638052025 56688 user9418023 the Eclecticist (level 14, -9/59 (74) HPs) Began as a Deep Elf Summoner on Aug 25, 2025. Was a Believer of Jiyva. Mangled by a salamander ... wielding a +0 halberd (15 damage) ... on level 2 of the Snake Pit. The game lasted 01:34:36 (12036 turns). user9418023 the Eclecticist (Deep Elf Summoner) Turns: 12036, Time: 01:34:36 HP: -9/59 (74) AC: 11 Str: 11 XL: 14 Next: 43% MP: 23/42 EV: 17 Int: 31 God: Jiyva [**....] Gold: 1074 SH: 0 Dex: 17 Spells: 19/47 levels left rFire . . . (100%) u - +10 battleaxe of the Singing Pariah {flame, rPois Str+2 Dex+3} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) i - +3 leather armour {Will+} rPois + (33%) t - +0 helmet rElec . (100%) r - +0 cloak rCorr + (50%) x - +1 pair of gloves SInv . l - +0 pair of boots Will ++... c - amulet of regeneration Stlth ++ m - ring of magical power HPRegen 2.05/turn h - +6 ring of intelligence MPRegen 1.04/turn %: no passive effects @: about to teleport, forested, heavily drained A: magic regeneration, low MP 1, sense surroundings 1, robust 1, strong 1 a: Renounce Religion You were on level 2 of the Snake Pit. You worshipped Jiyva. Jiyva was pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey. You collected 1074 gold pieces. Inventory: Hand Weapons p - a +4 halberd q - a +4 spear of freezing u - the +10 battleaxe of the Singing Pariah (weapon) {flame, rPois Str+2 Dex+3} (You found it on level 1 of the Lair of Beasts) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). D - a +0 demon whip of draining E - the +1 dagger "Bigh" {venom, rF+ Stlth+} (You found it on level 5 of the Lair of Beasts) rF+: It protects you from fire. Stlth+: It makes you more stealthy. I - a +3 shortbow of flaming J - a +3 partisan of flaming Missiles e - 21 poisoned darts s - 2 curare-tipped darts Armour a - a +0 robe b - a scarf of shadows i - a +3 leather armour of willpower (worn) j - an orb of guile l - a +0 pair of boots (worn) r - a +0 cloak (worn) t - a +0 helmet (worn) v - a +0 helmet w - the +2 scale mail of Mutos {Archery, rElec rF+ Will- rCorr Dex+5} (You found it on level 2 of the Lair of Beasts) rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). x - a +1 pair of gloves (worn) A - a +0 pair of gloves of infusion C - a +0 buckler F - an orb of glass Magical Staves y - a staff of alchemy H - a staff of alchemy Jewellery c - an amulet of regeneration (worn) d - a ring of protection from fire f - a ring of positive energy g - a +6 ring of dexterity h - a +6 ring of intelligence (worn) k - a +5 ring of evasion m - a ring of magical power (worn) n - a ring of flight o - a +6 ring of dexterity z - a +6 ring of intelligence B - a ring of resist corrosion Talismans G - the wellspring talisman "Quaw" {*Corrode rElec rPois rC+} (You found it on level 5 of the Lair of Beasts) [wellspring talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Wands e - a wand of paralysis (40) b - a wand of quicksilver (13) c - a wand of roots (7) Scrolls s - a scroll of summoning V - 8 scrolls of vulnerability e - a scroll of blinking {unknown} w - 9 scrolls of enchant weapon k - a scroll of amnesia {unknown} i - 2 scrolls of identify r - 2 scrolls of revelation u - a scroll of noise {unknown} v - a scroll of silence {unknown} t - 9 scrolls of teleportation z - a scroll of fear {unknown} a - 4 scrolls of enchant armour W - 2 scrolls of brand weapon c - a scroll of torment {unknown} h - a scroll of immolation {unknown} B - a scroll of poison {unknown} C - a scroll of fog {unknown} Potions w - 6 potions of heal wounds c - 3 potions of curing l - 4 potions of invisibility {unknown} B - 5 potions of berserk rage o - 3 potions of enlightenment {unknown} C - 4 potions of cancellation M - 5 potions of mutation t - 3 potions of might {unknown} x - 2 potions of brilliance {unknown} D - 3 potions of experience {unknown} F - 3 potions of haste {unknown} G - 5 potions of lignification {unknown} H - a potion of ambrosia {unknown} Skills: - Level 3.0 Armour + Level 11.1 Dodging - Level 2.4 Stealth + Level 17.2 Spellcasting + Level 16.1 Summonings - Level 7.0 Necromancy + Level 13.5 Forgecraft You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 0% 1 b - Call Canine Familiar Summ 91% N/A 0% 3 c - Eringya's Surprising Summ 91% N/A 1% 4 d - Call Imp Summ 100% N/A 0% 2 e - Summon Ice Beast Ice/Summ 67% N/A 1% 3 f - Forge Lightning Spir Air/Frge 62% 3d9 1% 4 g - Summon Seismosaurus Summ/Erth 67% N/A 1% 4 h - Summon Forest Summ/Tloc 33% N/A 1% 5 i - Construct Spike Laun Frge 100% 2d7 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 100% 2d14 1% 2 Fugue of the Fallen Necr 63% N/A 1% 3 Gloom Hex/Necr 96% N/A 1% 3 Animate Dead Necr 63% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 48% N/A 4% 4 Passwall Erth 26% N/A 6% 3 Sigil of Binding Hex 26% N/A 6% 3 Swiftness Air 26% N/A 6% 3 Volatile Blastmotes Fire/Tloc 52% 2d14 6% 3 Borgnjor's Vile Clutch Necr/Erth 24% N/A 13% 5 Haunt Necr/Summ 39% N/A 14% 7 Death Channel Necr 31% N/A 17% 6 Summon Horrible Things Summ 45% N/A 17% 8 Brom's Barrelling Bould Conj/Erth 26% 2d6 21% 4 Cause Fear Hex 13% N/A 21% 4 Dimensional Bullseye Hex/Tloc 13% N/A 21% 4 Passage of Golubria Tloc 26% N/A 21% 4 Arcjolt Conj/Air 13% 1d23 50% 5 Freezing Cloud Conj/Ice/Air 13% 6-21 50% 5 Lee's Rapid Deconstruct Erth 13% 3d9* 50% 5 Hellfire Mortar Fire/Erth/Frge 26% 4d10 95% 7 Conjure Ball Lightning Conj/Air 13% 3x3d6 97% 6 Dispersal Tloc 13% N/A 97% 6 Rimeblight Ice/Necr 24% 2d6 (prima99% 7 Ozocubu's Refrigeration Ice 13% 4d10 100% 7 Borgnjor's Revivificati Necr 31% N/A 100% 8 Infestation Necr 31% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 13% 10d4 100% 8 Death's Door Necr 31% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (0/4) Lair:2 Snake (2/4) Lair:3 Slime (0/5) Lair:5 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Uskayaw Xom The Shining One Jiyva Shops: D:4 ( Snake:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your magical capacity is low. (-10% MP) You passively map the area around you. You are robust. (+10% HP) You are strong. (Str +4, Int/Dex -1) Message History Your crocodile's corpse disappears in a puff of smoke! The bolt of electricity misses you. You feel better. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander!! The shock serpent closely misses you. Casting: Eringya's Surprising Crocodile (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Eringya's Surprising Crocodile (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a shock serpent (severely wounded, fast) A crocodile bursts forth beneath you and grabs the shock serpent in its jaws! Your crocodile bites the shock serpent! You dismount your crocodile. The shock serpent's electric aura discharges, shocking your crocodile. Your familiar recovers from its injuries. The shock serpent bites your crocodile! The shock serpent shocks your crocodile! The shock serpent splashes around in the water. Casting: Eringya's Surprising Crocodile (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. The shock serpent bites your crocodile! The shock serpent shocks your crocodile! The shock serpent splashes around in the water. The salamander hits your crocodile with a +0 halberd! Your crocodile dies! Your crocodile's corpse disappears in a puff of smoke! Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The shock serpent bites you! The shock serpent shocks you! * * * LOW HITPOINT WARNING * * * The salamander hits you but does no damage. The shock serpent discharges a tendril of electricity. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The salamander hits you from afar with a +0 halberd! You die... Jiyva sends a jelly to digest your remains. ########.#.........#,* *,,,,,,, ##########.........#.# *#.,,,,,, #########............####........ #########........##...♣♣......... #########.###..##.....♣.......... ##########.....####.....♣........ ####......#...........♣.......... ######.............I..§##.