Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 5988125362450784553 451 upsid the Shooter (level 7, 0/50 HPs) Began as a Coglin Hunter on Oct 18, 2026. Slain by a sickly merfolk siren (14 damage) ... in a sewer. The game lasted 00:02:13 (2387 turns). upsid the Shooter (Coglin Hunter) Turns: 2387, Time: 00:02:14 Health: 0/50 AC: 4 Str: 11 XL: 7 Next: 4% Magic: 7/7 EV: 11 Int: 9 God: Gold: 204 SH: 0 Dex: 19 Spells: 6/6 levels left rFire + . . (50%) a - +2 sling {Mei} rCold + . . (50%) c - +0 sling {Yuphin} rNeg + . . (50%) e - +2 robe {rN+} rPois . (100%) (no helmet) rElec . (100%) d - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: mesmerised, hasted, revved, slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 204 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Mei} c - a +0 sling (offhand) {Yuphin} Armour d - a scarf of resistance (worn) e - a +2 robe of positive energy (worn) Wands a - a wand of flame (13) e - a wand of charming (5) Scrolls c - 2 scrolls of immolation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} k - 3 scrolls of teleportation {unknown} l - 2 scrolls of amnesia {unknown} Potions f - a potion of mutation {unknown} h - a potion of haste n - a potion of heal wounds {unknown} p - a potion of curing {unknown} Skills: - Level 2.0 Fighting * Level 7.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 38% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 52% 2 Mercury Arrow Conj/Alch 0% 2d5 52% 2 Hailstorm Conj/Ice 0% 3d5 77% 3 Dispel Undead Necr 0% 3d6 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Trog Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your butterfly's trance deepens. x2 Fire: a) +2 sling {Mei} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (65% to hit) You shoot a sling bullet. The sling bullet completely misses the sickly merfolk siren. The sling bullet hits the rat! You kill the rat! You shoot a sling bullet. The sling bullet barely misses the sickly merfolk siren. The sling bullet hits the rat. You kill the rat! Fire: a) +2 sling {Mei} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sickly merfolk siren (water, mesmerising, 59% to hit) You shoot a sling bullet. The sling bullet hits the sickly merfolk siren. The sickly merfolk siren is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the sickly merfolk siren. The sickly merfolk siren barely misses you. Fire: a) +2 sling {Mei} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sickly merfolk siren (water, lightly wounded, mesmerising, 59% to hit) You shoot a sling bullet. The sling bullet hits the sickly merfolk siren. The sickly merfolk siren is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the sickly merfolk siren. Fire: a) +2 sling {Mei} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sickly merfolk siren (water, moderately wounded, mesmerising, 59% to hit) You shoot a sling bullet. The sling bullet hits the sickly merfolk siren. The sickly merfolk siren is heavily wounded. You shoot a sling bullet. The sling bullet hits the sickly merfolk siren. The sickly merfolk siren is almost dead. The sickly merfolk siren hits you! You die... . ..## ### ~..br ..# ~~b~b##b# ##### #≈≈b#.# #### ##..~~ #≈b~#############.†####.†≈~≈ #≈b~~~~~~~~bb~†b.~.†~~.~≈≈.. ##########m@≈≈≈≈≈≈≈~≈≈≈≈≈... ####################. #∩∩~~~~...........##. ###~~~.########~.†#.. ##~.## #~~.... #### ####### You could see a sickly merfolk siren (mesmerising). Vanquished Creatures A crocodile (Sewer) Jessica (D:3) Ijyb (D:3) Natasha (thrice) (D:3) An orc wizard (D:3) 10 adders A gnoll (D:1) 2 river rats (D:4) 4 dart slugs A ribbon worm (D:2) 5 orcs 8 hobgoblins 4 jackals (D:1) 4 quokkas 10 ball pythons 7 bats 10 endoplasms 10 frilled lizards 9 goblins 5 kobolds 23 rats 120 creatures vanquished. Vanquished Creatures (others) An arcanist (D:3) A hobgoblin (D:4) A quokka (D:4) 2 endoplasms (D:4) A goblin (D:4) A kobold (D:4) 7 creatures vanquished. Grand Total: 127 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 105 | D:1 | Reached skill level 4 in Ranged Weapons 106 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 210 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 515 | D:2 | Reached skill level 5 in Ranged Weapons 560 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 643 | D:2 | Found a faded altar of an unknown god. 1075 | D:2 | Reached XP level 5. HP: 38/38 MP: 5/5 1253 | D:3 | Encountered Natasha 1256 | D:3 | Killed Natasha 1292 | D:3 | Encountered Jessica 1295 | D:3 | Killed Jessica 1296 | D:3 | Reached skill level 6 in Ranged Weapons 1373 | D:3 | Encountered Natasha 1379 | D:3 | Killed Natasha 1393 | D:3 | Encountered Ijyb 1418 | D:3 | Killed Ijyb 1419 | D:3 | Reached XP level 6. HP: 26/44 MP: 6/6 1467 | D:3 | Encountered Natasha 1471 | D:3 | Killed Natasha 1799 | D:3 | Found a bloodstained altar of Trog. 1805 | D:3 | Encountered a wizard 1811 | D:3 | Killed a wizard 2235 | D:4 | Found a glowing drain. 2252 | D:4 | Reached skill level 7 in Ranged Weapons 2261 | Sewer | Entered a sewer 2382 | Sewer | Reached XP level 7. HP: 13/50 MP: 7/7 2387 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms, minmay_quantized D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, minmay_fractal_squares_gapless_5 D:3: layout_basic, trog_wizard, nicolae_elevator_lobby_asterisk, uniq_natasha, uniq_jessica, uniq_ijyb D:4: layout_loops_ring, xom_confusion_cloud, portal_sewer_entry_c Sewer: sewer_sea Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 4 5 6 7 | 7.5 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 | XLs as -------------+----------------------+--------- None | * * * * * * * | 7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 136 | 366 | 10 || 512 Drink: Haste | | 1 | || 1 Read: Butterflies | | 1 | || 1 Armour: Leather armour | 2 | 15 | || 17 Robe | | 31 | 1 || 32 Dodge: Dodged | 2 | 23 | 1 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2433 | 2284 | 149 | 0 | 1797 | 5 | 486.6 | Dungeon | 2293 | 2144 | 149 | 0 | 1728 | 4 | 573.2 | Sewer | 139 | 139 | 0 | 0 | 69 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 994 daAuts D:2: 620 daAuts D:1: 514 daAuts D:4: 165 daAuts Sewer: 139 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+