upsid Level 1 of the Dungeon [Shop] Lenweit's Weapon Shoppe a +0 club (7 gold) 5 poisoned darts (42 gold) the +7 quarterstaff "Axkoem" {rebuke, rF+ Dex+3 SInv} (903 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 rapier (77 gold) a +0 bardiche (210 gold) a +0 club (7 gold) [Shop] Sibruk's Weapon Boutique the +0 halberd of the Eight Realms {entangle, rPois} (167 gold) rPois: It protects you from poison. It cannot be enchanted further. a +0 trident (38 gold) a +0 dagger (22 gold) a +5 flail of protection (343 gold) a +0 rapier (60 gold) a +0 club (5 gold) a +0 battleaxe (110 gold) the +10 bardiche "Ezxa" {antimagic, Str+5 Int-4 SInv Stlth+} (1184 gold) Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +6 shortbow of flaming (411 gold) a +0 spear (33 gold) a +0 shortbow (33 gold) a +0 falchion (33 gold) [Shop] Exedorgho's Antique Armour Emporium a +4 scale mail of positive energy (532 gold) a +0 ring mail (76 gold) a +0 cloak (85 gold) a +2 cloak of poison resistance (351 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) an orb of stardust (494 gold) a +0 helmet (85 gold) [Shop] Bikkidis's Assorted Antiques a +2 hat (432 gold) a +0 ring mail (108 gold) a +0 sling (40 gold) a scroll of enchant weapon (202 gold) a +0 leather armour (54 gold) the +2 mace "Doelump" {flame, Int+6} (945 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. a lightning rod (4/4) (1080 gold) a +0 pair of gloves (121 gold) [Shop] Porreaxa's Antique Armour Shoppe a +0 helmet (117 gold) the +1 leather armour of Creativity {Str+5} (637 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 chain mail (156 gold) a +0 robe of resistance (725 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) the +1 helmet of the Weaver {Int+2} (538 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +2 robe of cold resistance (465 gold) (0, 0, D:1) a +0 spear (1, 4, D:1) a human skeleton (4, -13, D:1) a bat skeleton (7, 15, D:1) a jackal corpse (skeletalised by now) (7, 19, D:1) a jackal corpse (skeletalised by now) (7, 21, D:1) a ball python corpse (skeletalised by now) (10, 17, D:1) a jackal corpse (skeletalised by now) (11, 14, D:1) a bat corpse (skeletalised by now) (12, -27, D:1) a +0 leather armour (15, -7, D:1) a +0 ring mail (18, 15, D:1) a +0 scale mail (22, -31, D:1) a +0 short sword (24, -17, D:1) a +0 hand axe (25, 1, D:1) a frilled lizard skeleton (42, -20, D:1) a +0 club (42, -9, D:1) a +0 spear (45, -15, D:1) a hobgoblin corpse (skeletalised by now) (46, -2, D:1) a +0 mace (51, 7, D:1) a rat corpse (skeletalised by now) (53, -4, D:1) a hobgoblin corpse (skeletalised by now) (53, 7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cubic's Book Emporium a parchment of Conjure Ball Lightning (250 gold) a parchment of Volatile Blastmotes (88 gold) a parchment of Sandblast (40 gold) a parchment of Freeze (40 gold) a parchment of Permafrost Eruption (250 gold) a parchment of Passwall (88 gold) a parchment of Slow (40 gold) a parchment of Summon Small Mammal (40 gold) [Shop] Udustrah's General Store a parchment of Permafrost Eruption (325 gold) a parchment of Searing Ray (75 gold) a ring of resist corrosion (unknown) (260 gold) a +0 chain mail (78 gold) a lightning rod (4/4) (520 gold) a +0 ring mail (52 gold) a wand of digging (5) (unknown) (273 gold) a condenser vane (520 gold) [Shop] Cyhaxt's Assorted Antiques a scroll of revelation (202 gold) a +0 scale mail (108 gold) a box of beasts (1080 gold) a scroll of identify (54 gold) a scroll of poison (108 gold) a potion of invisibility (216 gold) a fortress talisman (405 gold) (0, 0, D:2) a ball python skeleton (2, -3, D:2) a +0 leather armour (3, 7, D:2) a quill talisman (11, 16, D:2) a +0 dagger a stone (17, 14, D:2) a +0 club (22, 7, D:2) a bat skeleton (22, 14, D:2) a +0 club (32, 33, D:2) a bat corpse (skeletalised by now) (34, -2, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (36, 6, D:2) a bat skeleton (43, 5, D:2) an orb of glass (49, 11, D:2) a bat corpse (skeletalised by now) (59, -19, D:2) the +0 dagger "Axkuephi" {protect, ^Fragile rN+ Will+ Dex+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (60, -18, D:2) a +0 dagger (62, -21, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (23, -6, D:3) a +0 whip (29, -4, D:3) a ball python corpse (skeletalised by now) (35, -3, D:3) a ball python corpse (skeletalised by now) (37, -3, D:3) a hobgoblin corpse (skeletalised by now) (38, -11, D:3) a +0 short sword (43, 0, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (5, -6, D:4) a +0 club a goblin corpse (skeletalised by now) (9, 15, D:4) the +8 dagger "Ziamuw" {spect, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (10, -18, D:4) a +0 chain mail (17, -28, D:4) a +0 club (48, 1, D:4) a +0 dagger (48, 2, D:4) a ball python corpse (skeletalised by now)