Dungeon Crawl Stone Soup version 0.35-a0-734-g743f274a0e (webtiles) character file. Game seed: 10520859849425647746 28 upsid the Shooter (level 3, -1/27 HPs) Began as a Coglin Hunter on July 20, 2026. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (1002 turns). upsid the Shooter (Coglin Hunter) Turns: 1002, Time: 00:00:30 Health: -1/27 AC: 3 Str: 11 XL: 3 Next: 12% Magic: 3/3 EV: 11 Int: 8 God: Gold: 69 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Gloria} rCold . . . (100%) c - +0 sling {Decima} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Gloria} c - a +0 sling (offhand) {Decima} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - 3 scrolls of immolation {unknown} d - a scroll of fog {unknown} e - a scroll of identify {unknown} h - 2 scrolls of vulnerability {unknown} k - a scroll of amnesia {unknown} Potions f - a potion of magic {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting * Level 4.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 0% N/A 86% 3 Rending Blade Conj/Frge 0% 2d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The kobold hits you but does no damage. The gnoll closely misses you. The kobold barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The kobold hits you with a +0 short sword. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a N-10 ipsidongle. You just need some more time... Fire: a) +2 sling {Gloria} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (58% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. The gnoll closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Gloria} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (68% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. x2 Fire: a) +2 sling {Gloria} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail! You die... ####### #.....# .# ##.....###...# #.....@ğ...... ##....))#.#++## ........#..◊... ...####.#...... .#.####........ . #......#...!.. #.#......#...... ##.#..###.#◊....◊ # ......###.◊#####◊..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons 2 bats (D:1) 5 goblins (D:1) 4 kobolds 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 142 | D:1 | You fall into a shaft and drop 1 floor! 390 | D:1 | Reached skill level 4 in Ranged Weapons 390 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1000 | D:2 | Reached XP level 3. HP: 10/27 MP: 3/3 1002 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_window_corner, aquarium_view_4, aquarium_view_2d, aquarium_balcony_1b, aquarium_pool_2 D:2: cheibrodos_old_hovel, layout_loops_cross, serial_bayou_pond_e Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.5 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 78 Armour: Leather armour || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1013 | 933 | 80 | 0 | 824 | 2 | 506.5 | Dungeon | 1013 | 933 | 80 | 0 | 824 | 2 | 506.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 139 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+