Dungeon Crawl Stone Soup version 0.35-a0-734-g743f274a0e (webtiles) character file. Game seed: 16116164469337389693 214 upsid the Shooter (level 5, -2/38 HPs) Began as a Coglin Hunter on July 20, 2026. Slain by a kobold brigand ... wielding a +0 dagger of venom (5 damage) ... in a sewer. The game lasted 00:01:40 (1432 turns). upsid the Shooter (Coglin Hunter) Turns: 1432, Time: 00:01:40 Health: -2/38 AC: 7 Str: 11 XL: 5 Next: 91% Magic: 5/5 EV: 6 Int: 8 God: Gold: 114 SH: 0 Dex: 20 Spells: 4/4 levels left rFire + . . (50%) a - +2 sling {Tiedemann} rCold + . . (50%) c - +0 sling {Surin} rNeg . . . (100%) b - +0 leather armour rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) d - +2 pair of gloves of Patterns {Parrying, Rampage rF+ rC+} SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: rampage @: lethally poisoned (-2 -> -15), vertiginous, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 114 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Tiedemann} c - a +0 sling (offhand) {Surin} Armour b - a +0 leather armour (worn) d - the +2 pair of gloves of Patterns (worn) {Parrying, Rampage rF+ rC+} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. e - a +0 helmet (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of identify {unknown} d - a scroll of noise {unknown} e - 7 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of acquirement {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of poison {unknown} m - a scroll of fear {unknown} o - a scroll of revelation {unknown} Potions n - a potion of brilliance {unknown} p - a potion of lignification {unknown} Skills: - Level 2.0 Fighting + Level 6.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 65% 1 Maxwell's Portable Pile Tloc 0% (3-9)d2 93% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 93% 3 Sigil of Binding Hex 0% N/A 93% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 93% 3 Airstrike Air 0% 2d(0-16) 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Borgnjor's Revivificati Necr 0% N/A 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Tiedemann} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger of venom and quivering poisoned darts (severely wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is almost dead. You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is almost dead. You feel very sick. The kobold barely misses you. The kobold brigand barely misses you. Fire: a) +2 sling {Tiedemann} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger of venom and quivering poisoned darts (almost dead, 60% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold brigand. You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is almost dead. You feel sick. The kobold closely misses you. The kobold brigand hits you with a +0 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Fire: a) +2 sling {Tiedemann} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger of venom and quivering poisoned darts (almost dead, 60% to hit) Okay, then. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 dagger of venom. You die... ≈ ##...# ≈≈ ##..# ≈≈≈##.†## ≈≈~#....# ≈≈≈≈.....## ≈≈≈~...†..# ≈≈≈~≈.....# ≈≈≈≈≈≈....# ≈≈≈≈≈~..@K# ≈≈≈≈≈###K## ≈≈≈≈≈ .). ≈≈≈ .)... ≈≈ ##...## ..... .!#.! ### ### You could see a kobold brigand and a kobold. Vanquished Creatures A hound (D:2) Jessica (D:2) 7 adders 5 river rats (Sewer) 2 dart slugs 2 endoplasms 3 hobgoblins 2 jackals (D:2) 2 quokkas (D:2) 8 ball pythons 6 bats 5 frilled lizards 2 goblins (D:1) 9 kobolds 21 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 232 | D:1 | Reached skill level 4 in Ranged Weapons 232 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 460 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 465 | D:2 | Identified the +2 pair of gloves of Patterns {Parrying, | Rampage rF+ rC+} 493 | D:2 | Encountered Jessica 496 | D:2 | Killed Jessica 497 | D:2 | Reached skill level 5 in Ranged Weapons 497 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1128 | D:3 | Encountered Crazy Yiuf 1223 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1251 | D:3 | Found a glowing drain. 1260 | Sewer | Entered a sewer 1331 | Sewer | Reached skill level 6 in Ranged Weapons 1432 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_rooms, uniq_jessica D:3: layout_loops_cross, portal_sewer_entry_d, uniq_crazy_yiuf_cottage Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 6 | 6.3 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 54 | 214 || 268 Drink: Moonshine | | 1 || 1 Armour: Leather armour | | 28 || 28 Dodge: Dodged | | 27 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1460 | 1428 | 32 | 0 | 1143 | 4 | 365.0 | Dungeon | 1276 | 1244 | 32 | 0 | 1047 | 3 | 425.3 | Sewer | 183 | 183 | 0 | 0 | 96 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 451 daAuts D:2: 428 daAuts D:3: 396 daAuts Sewer: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+