Dungeon Crawl Stone Soup version 0.35-a0-723-gd0518a0150 (webtiles) character file. Game seed: 11102558342652222415 44 upsid the Shooter (level 3, -8/27 HPs) Began as a Coglin Hunter on July 19, 2026. Mangled by Robin ... wielding a +2 trident of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:31 (934 turns). upsid the Shooter (Coglin Hunter) Turns: 934, Time: 00:00:32 Health: -8/27 AC: 3 Str: 11 XL: 3 Next: 60% Magic: 3/3 EV: 11 Int: 8 God: Gold: 27 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Dube} rCold . . . (100%) c - +0 sling {Xiang} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Dube} c - a +0 sling (offhand) {Xiang} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of vulnerability {unknown} d - a scroll of blinking {unknown} e - a scroll of identify {unknown} Skills: - Level 2.0 Fighting * Level 4.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 65% 2 Sublimation of Blood Necr 0% N/A 65% 2 Anguish Hex/Necr 0% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Haunt Necr/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Dube} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Robin, wielding a +2 trident of protection, wearing a +0 animal skin and wearing a +0 helmet (71% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You shoot a sling bullet. The sling bullet hits Robin. Robin is lightly wounded. Robin hits you from afar with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Dube} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Robin, wielding a +2 trident of protection, wearing a +0 animal skin and wearing a +0 helmet (lightly wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits Robin. Robin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Robin. Robin hits you from afar with a +2 trident of protection. * * * LOW HITPOINT WARNING * * * Robin hits you from afar with a +2 trident of protection! You die... Robin lets out a smug laugh. ...# ..#...#...#.#...#.# #..# #...#...#†....###.# .. .#...#...#...###.# .# ..#...#......##.# ...#...#...#.......# #...#...#.....##### #...#...##.## #.).#.##.# #.#@.#.##.# ......$#......# ###.##g###.#### #. #.# #) #.# ). ..# #. ### #. You could see Robin. Vanquished Creatures An adder (D:2) 4 dart slugs 2 endoplasms (D:1) 2 hobgoblins (D:2) A quokka (D:2) 3 ball pythons (D:1) 4 bats 2 frilled lizards 10 goblins 5 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 180 | D:1 | Reached skill level 4 in Ranged Weapons 180 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 885 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 921 | D:2 | Encountered Robin 934 | D:2 | Mangled by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_cross, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_corner_2, infiniplex_forest_straight_4, infiniplex_forest_clump_medium, infiniplex_forest_zigzag_2, infiniplex_forest_clump_long, grunt_decor_arrowhead D:2: layout_loops_corners, hex_medium, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 112 Armour: Leather armour || 12 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 947 | 841 | 106 | 0 | 725 | 2 | 473.5 | Dungeon | 947 | 841 | 106 | 0 | 725 | 2 | 473.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts D:2: 149 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+