Dungeon Crawl Stone Soup version 0.35-a0-718-gd1854f4fe9 (webtiles) character file. Game seed: 9200982683241946206 360 upsid the Shooter (level 6, -2/48 HPs) Began as a Coglin Hunter on July 18, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:33 (2524 turns). upsid the Shooter (Coglin Hunter) Turns: 2524, Time: 00:01:34 Health: -2/48 AC: 6 Str: 11 XL: 6 Next: 65% Magic: 6/6 EV: 11 Int: 9 God: Gold: 159 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Hana} rCold . . . (100%) c - +0 sling {Francisca} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . e - +1 pair of boots Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -38), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Hana} c - a +0 sling (offhand) {Francisca} Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) e - a +1 pair of boots (worn) Scrolls s - a scroll of butterflies c - 7 scrolls of identify {unknown} d - a scroll of acquirement {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of fear {unknown} k - a scroll of poison {unknown} l - a scroll of vulnerability {unknown} m - a scroll of enchant armour {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of teleportation {unknown} Potions f - 2 potions of might {unknown} j - 4 potions of curing {unknown} n - a potion of moonshine {unknown} o - 2 potions of enlightenment {unknown} p - a potion of brilliance {unknown} Skills: + Level 4.2 Fighting * Level 6.0 Ranged Weapons - Level 1.9 Dodging - Level 1.0 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 47% 1 Jinxbite Hex 0% 2d2 63% 2 Lesser Beckoning Tloc 0% N/A 63% 2 Passwall Erth 0% N/A 85% 3 Swiftness Air 0% N/A 85% 3 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. The water moccasin barely misses you. x2 You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet completely misses the water moccasin. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You shoot a sling bullet. The sling bullet misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You die... #.# #.# #.# ##.## #...# .####...### ..........# ..........# ...?....@..# .......S..## ##........# ......##.. ...... ... ..#.## ...# .... ..## ## ..# You could see a water moccasin. Vanquished Creatures An ice beast (D:3) An ogre (D:4) 2 clockroaches 8 adders 2 dart slugs 2 ribbon worms (D:2) 7 endoplasms 7 hobgoblins 2 jackals (D:1) 3 quokkas 3 ball pythons 5 bats 7 frilled lizards 7 goblins 10 kobolds 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 75 | D:1 | Reached skill level 1 in Stealth 111 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 588 | D:2 | Reached skill level 4 in Ranged Weapons 588 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1080 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1518 | D:3 | Found a shimmering blue altar of Sif Muna. 1597 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1730 | D:3 | Encountered an ice beast 1735 | D:3 | Reached skill level 5 in Ranged Weapons 1745 | D:3 | Killed an ice beast 1746 | D:3 | Reached XP level 6. HP: 18/48 MP: 6/6 2368 | D:4 | Reached skill level 6 in Ranged Weapons 2508 | D:4 | Encountered a water moccasin 2524 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: kennysheep_six_static_rooms, layout_loops_ring, lexackson_kobold_supper D:3: minmay_general_purpose_star, layout_basic, mainiacjoe_overflow_paths, minmay_misc_feat_chi D:4: layout_loops_ring, kennysheep_windowed_goal Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 | 1.0 Ranged Weapons | 4 5 6 | 6.0 Fighting | 3 4 | 4.2 Dodging | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 132 | 188 || 320 Armour: Leather armour | 1 | 35 || 36 Dodge: Dodged | 4 | 18 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2556 | 2421 | 135 | 0 | 2065 | 4 | 639.0 | Dungeon | 2556 | 2421 | 135 | 0 | 2065 | 4 | 639.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1028 daAuts D:2: 759 daAuts D:1: 588 daAuts D:4: 180 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+