Dungeon Crawl Stone Soup version 0.35-a0-718-gd1854f4fe9 (webtiles) character file. Game seed: 6290982189326538935 46 upsid the Shooter (level 3, -4/28 HPs) Began as a Coglin Hunter on July 18, 2026. Slain by an adder draugr ... wielding a +0 scimitar (6 damage) ... on level 3 of the Dungeon. The game lasted 00:00:58 (523 turns). upsid the Shooter (Coglin Hunter) Turns: 523, Time: 00:00:59 Health: -4/28 AC: 3 Str: 11 XL: 3 Next: 68% Magic: 3/3 EV: 11 Int: 8 God: Gold: 56 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Birgit} rCold . . . (100%) c - +0 sling {Minjun} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Birgit} c - a +0 sling (offhand) {Minjun} Armour b - a +0 leather armour (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} Potions d - 2 potions of enlightenment {unknown} Skills: + Level 2.6 Fighting + Level 3.9 Ranged Weapons + Level 2.3 Dodging + Level 1.5 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 65% 2 Hailstorm Conj/Ice 0% 3d5 86% 3 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Kikubaaqudgha Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet closely misses the adder draugr. You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. Fire: a) +2 sling {Birgit} Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder draugr, wielding a +0 scimitar (moderately damaged, 70% to hit) You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. Fire: a) +2 sling {Birgit} Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder draugr, wielding a +0 scimitar (moderately damaged, 70% to hit) You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. The adder draugr hits you with a +0 scimitar. Your doom draws closer. The adder draugr bites you but does no damage. Fire: a) +2 sling {Birgit} Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder draugr, wielding a +0 scimitar (moderately damaged, 70% to hit) You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. You shoot a sling bullet. The sling bullet hits the adder draugr but does no damage. The adder draugr is moderately damaged. The adder draugr hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The adder draugr bites you. * * * LOW HITPOINT WARNING * * * The adder draugr hits you with a +0 scimitar. You die... ............ ............ ............ .......†.... .. ............############# ... ...........#....@Z......# .... .........#.#.##########'#+#.... ##...##.##.#.# #...b...# ..._....##.#.# #...b...# ##...#####.#.# #.bb....# ...........#.#### #b.b.#### .####...........#####.bZb# ## ....+................[...##.## .####...........##..####.#.bZ# You could see an adder draugr. Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:3) A ribbon worm (D:2) A quokka (D:3) A ball python (D:3) 3 bats 3 kobolds A quokka zombie (D:3) 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | upsid the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 51 | D:2 | Encountered Terence 57 | D:2 | Killed Terence 58 | D:2 | Reached skill level 1 in Stealth 58 | D:2 | Reached XP level 2. HP: 14/23 MP: 2/2 58 | D:2 | Reached XP level 3. HP: 17/28 MP: 3/3 305 | D:3 | Found an opulent altar of Gozag. 496 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 523 | D:3 | Slain by an adder draugr Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_cross, dreamdust_ecumenical_altar_sealed_demon, reono_crystal_passage, minmay_splitting_lines D:2: layout_basic, basic_altar, minmay_guardbox, uniq_terence D:3: layout_basic, nicolae_gozag_seed_capital, mainiacjoe_overflow_paths, nicolae_kikubaaqudgha_piles_of_ancient_bones Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 1 | 1.5 Fighting | | 2.6 Ranged Weapons | | 3.9 Action || total ---------------------------++------- Fire: Sling || 94 Read: Butterflies || 1 Armour: Leather armour || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 535 | 527 | 8 | 0 | 363 | 3 | 178.3 | Dungeon | 535 | 527 | 8 | 0 | 363 | 3 | 178.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 267 daAuts D:3: 229 daAuts D:1: 38 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+